2,061 research outputs found

    Knowledge Contribution Motivators – An Expectation-Confirmation Approach

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    Individual knowledge needs to be shared across IS developing organizations to provide information for all types of decisions. Considering knowledge management (KM) as a two-part process of knowledge contribution and knowledge seeking, we focus on the former one as it is (1) the required condition for knowledge sharing and (2) the greater challenge to accomplish by organizations compared to implementing successful knowledge seeking. Distinguishing different types of individual and organizational extrinsic motivators based on self-determination theory, we use expectation-confirmation theory (ECT) to analyze the extent to which software developers’ expectations towards knowledge contributions are fulfilled by organizations. Additionally, showing extrinsic motivators’ importance for software developers to contribute to KM systems, we provide organizations a roadmap for setting favorable conditions. Whereas our consolidation of previous research on knowledge contribution provides guidelines for future research on extrinsic motivators, we contribute to existing theory by applying ECT to the context of KM contribution

    Understanding Sustained Participation in Transactional Virtual Communities

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    Two research gaps in prior studies on knowledge sharing in virtual communities (VCs) are identified. First, prior studies have focused on VCs with no explicit rewards system, whereas VCs using a competition-based reward system (e.g., transactional VCs) is not explored. Second, prior studies have concentrated on the determinants of initial participation rather than sustained participation. In this study, considering that a social learning process is involved in sustained participation, task complexity and self-efficacy – two social learning factors – are proposed to moderate the relationship between motivations and sustained participation. A filed survey with 205 subjects in a transactional virtual community was conducted to test the research model. According to findings, extrinsic and intrinsic motivations significantly influence knowledge sharing intention. Negative interaction effect between extrinsic motivation and task complexity, as well as positive interaction effect between intrinsic motivation and self-efficacy, are observed as well. Implications and future research are discussed

    Why Do Players Stick to a Specific Online Game? The Users and Gratifications Perspective

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    Driven by the dominant Internet usage and the prospective profits from the game industry, especially from the thriving and robust free-to-play model of online games, there is a need to realize players’ behaviors. Playing online games is experienceoriented but rare studies further explore what reactions of initial (trial) experiences in game playing are and how they will further influence players’ behaviors. Uses and gratification theory can be seen in cases such as online games selection. Players select an online game not only to fit particular interests but also to attempt to show empowerment or other socially conscience motives. This study, therefore, seeks to explore the important antecedents (i.e. gratifications, presence, service mechanisms, and continuance motivation) of stickiness intention on the online game and examine the associated relationships among them. The implications of findings to both researchers and practitioners are also discussed

    Proposing the Multimotive Information Systems Continuance Model (MISC) to Better Explain End-User System Evaluations and Continuance Intentions

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    To ensure that users want to continue using a system, information system designers must consider the influence of users’ intrinsic motivations in addition to commonly studied extrinsic motivations. In an attempt to address this need, several studies have extended models of extrinsic motivation to include intrinsic variables. However, these studies largely downplay the role of users’ intrinsic motivations in predicting system use and how this role differs from that of extrinsic motivation. The role of met and unmet expectations related to system use is often excluded from extant models, and their function as cocreators in user evaluations has not been sufficiently explained. Even though expectations are a firmly established consequence of motivations and an antecedent of interaction evaluations, this area remains understudied. Our paper addresses these gaps by developing and testing a comprehensive model—the multimotive information systems continuance model (MISC)—that (1) explains more accurately and thoroughly the roles of intrinsic and extrinsic motivations, (2) explains how the fulfillment of intrinsic and extrinsic motivations affects systems-use outcome variables differently through met expectations, and (3) accounts for the effects of key design constructs

    EFFECTS OF DEVELOPER COGNITIVE STYLE AND MOTIVATIONS ON INFORMATION SECURITY POLICY COMPLIANCE

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    Organizations are faced with information loss on a daily basis. Threats such as hacker attacks are mitigated by applyingpatches, improving encryption routines, closing security loop-holes in a program and keeping a constant vigil on virus andmalicious threats with up-to-date scanning techniques. Companies invest millions of dollars to keep such attacks at bay sincea loss of up-time to servers could cause a significant loss in customer revenue and thus result in catastrophic losses incustomer satisfaction and ultimately profits. Organizations that create or modify software try to deter threats to theirapplications by providing information security policies that provide guidelines to developers on what best practices need tobe adopted to make their applications safe and secure for customer consumption. This study presents a conceptual model forstudying how cognitive style impacts software developer motivations as they approach the task of complying withinformation security policies. The model is informed by the literature on information security awareness, ProtectionMotivation Theory, Kirton’s adaption-innovation theory and Herzberg’s motivation and hygiene theory

    Students’ Continuous Intention to Use Online Learning for Art Education in Chongqing, China

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    Purpose: The purpose of this study is to explore the factors influencing students’ continuous intention to use online learning for art education in Chongqing, China. The conceptual framework incorporates self-efficacy, perceived ease of use, perceived usefulness, attitude and continuous intention. Research design, data, and methodology: This study used a quantitative method to collect information from students with experience in using online software for arts education in two private institutions in Chongqing. Data collection was performed by judgmental sampling, quota and convenience sampling. The data were analyzed by confirmatory factor analysis (CFA) and structural equation model (SEM). Results: The findings confirm the theory and relationship of attitude and continuous intention to use online art education software. Perceived ease of use had the most significant effect on attitudes but had no significant effect on perceived usefulness. In addition, the effect of self-efficacy on perceived ease of use was significant. Conclusion: The advantage of the perceived usefulness of online art education software is the most important factor that should be emphasized when trying to enhance students’ continuous intention to use online learning software. Therefore, this study suggests that educators should create a more suitable learning platform that can optimize the learning efficiency of students
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