30,131 research outputs found

    Finding Top-k Dominance on Incomplete Big Data Using Map-Reduce Framework

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    Incomplete data is one major kind of multi-dimensional dataset that has random-distributed missing nodes in its dimensions. It is very difficult to retrieve information from this type of dataset when it becomes huge. Finding top-k dominant values in this type of dataset is a challenging procedure. Some algorithms are present to enhance this process but are mostly efficient only when dealing with a small-size incomplete data. One of the algorithms that make the application of TKD query possible is the Bitmap Index Guided (BIG) algorithm. This algorithm strongly improves the performance for incomplete data, but it is not originally capable of finding top-k dominant values in incomplete big data, nor is it designed to do so. Several other algorithms have been proposed to find the TKD query, such as Skyband Based and Upper Bound Based algorithms, but their performance is also questionable. Algorithms developed previously were among the first attempts to apply TKD query on incomplete data; however, all these had weak performances or were not compatible with the incomplete data. This thesis proposes MapReduced Enhanced Bitmap Index Guided Algorithm (MRBIG) for dealing with the aforementioned issues. MRBIG uses the MapReduce framework to enhance the performance of applying top-k dominance queries on huge incomplete datasets. The proposed approach uses the MapReduce parallel computing approach using multiple computing nodes. The framework separates the tasks between several computing nodes that independently and simultaneously work to find the result. This method has achieved up to two times faster processing time in finding the TKD query result in comparison to previously presented algorithms

    HD-Index: Pushing the Scalability-Accuracy Boundary for Approximate kNN Search in High-Dimensional Spaces

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    Nearest neighbor searching of large databases in high-dimensional spaces is inherently difficult due to the curse of dimensionality. A flavor of approximation is, therefore, necessary to practically solve the problem of nearest neighbor search. In this paper, we propose a novel yet simple indexing scheme, HD-Index, to solve the problem of approximate k-nearest neighbor queries in massive high-dimensional databases. HD-Index consists of a set of novel hierarchical structures called RDB-trees built on Hilbert keys of database objects. The leaves of the RDB-trees store distances of database objects to reference objects, thereby allowing efficient pruning using distance filters. In addition to triangular inequality, we also use Ptolemaic inequality to produce better lower bounds. Experiments on massive (up to billion scale) high-dimensional (up to 1000+) datasets show that HD-Index is effective, efficient, and scalable.Comment: PVLDB 11(8):906-919, 201

    A 2D based Partition Strategy for Solving Ranking under Team Context (RTP)

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    In this paper, we propose a 2D based partition method for solving the problem of Ranking under Team Context(RTC) on datasets without a priori. We first map the data into 2D space using its minimum and maximum value among all dimensions. Then we construct window queries with consideration of current team context. Besides, during the query mapping procedure, we can pre-prune some tuples which are not top ranked ones. This pre-classified step will defer processing those tuples and can save cost while providing solutions for the problem. Experiments show that our algorithm performs well especially on large datasets with correctness

    QUASII: QUery-Aware Spatial Incremental Index.

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    With large-scale simulations of increasingly detailed models and improvement of data acquisition technologies, massive amounts of data are easily and quickly created and collected. Traditional systems require indexes to be built before analytic queries can be executed efficiently. Such an indexing step requires substantial computing resources and introduces a considerable and growing data-to-insight gap where scientists need to wait before they can perform any analysis. Moreover, scientists often only use a small fraction of the data - the parts containing interesting phenomena - and indexing it fully does not always pay off. In this paper we develop a novel incremental index for the exploration of spatial data. Our approach, QUASII, builds a data-oriented index as a side-effect of query execution. QUASII distributes the cost of indexing across all queries, while building the index structure only for the subset of data queried. It reduces data-to-insight time and curbs the cost of incremental indexing by gradually and partially sorting the data, while producing a data-oriented hierarchical structure at the same time. As our experiments show, QUASII reduces the data-to-insight time by up to a factor of 11.4x, while its performance converges to that of the state-of-the-art static indexes

    Location-based indexing for mobile context-aware access to a digital library

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    Mobile information systems need to collaborate with each other to provide seamless information access to the user. Information about the user and their context provides the points of contact between the systems. Location is the most basic user context. TIP is a mobile tourist information system that provides location-based access to documents in the digital library Greenstone. This paper identifies the challenges for providing effcient access to location-based information using the various access modes a tourist requires on their travels. We discuss our extended 2DR-tree approach to meet these challenges

    Efficient MaxCount and threshold operators of moving objects

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    Calculating operators of continuously moving objects presents some unique challenges, especially when the operators involve aggregation or the concept of congestion, which happens when the number of moving objects in a changing or dynamic query space exceeds some threshold value. This paper presents the following six d-dimensional moving object operators: (1) MaxCount (or MinCount), which finds the Maximum (or Minimum) number of moving objects simultaneously present in the dynamic query space at any time during the query time interval. (2) CountRange, which finds a count of point objects whose trajectories intersect the dynamic query space during the query time interval. (3) ThresholdRange, which finds the set of time intervals during which the dynamic query space is congested. (4) ThresholdSum, which finds the total length of all the time intervals during which the dynamic query space is congested. (5) ThresholdCount, which finds the number of disjoint time intervals during which the dynamic query space is congested. And (6) ThresholdAverage, which finds the average length of time of all the time intervals when the dynamic query space is congested. For these operators separate algorithms are given to find only estimate or only precise values. Experimental results from more than 7,500 queries indicate that the estimation algorithms produce fast, efficient results with error under 5%
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