32,854 research outputs found
Fluid-Structure Interaction Simulation of a Coriolis Mass Flowmeter using a Lattice Boltzmann Method
In this paper we use a fluid-structure interaction (FSI) approach to simulate
a Coriolis mass flowmeter (CMF). The fluid dynamics are calculated by the open
source framework OpenLB, based on the lattice Boltzmann method (LBM). For the
structural dynamics we employ the open source software Elmer, an implementation
of the finite element method (FEM). A staggered coupling approach between the
two software packages is presented. The finite element mesh is created by the
mesh generator Gmsh to ensure a complete open source workflow. The Eigenmodes
of the CMF, which are calculated by modal analysis are compared with
measurement data. Using the estimated excitation frequency, a fully coupled,
partitioned, FSI simulation is applied to simulate the phase shift of the
investigated CMF design. The calculated phaseshift values are in good agreement
to the measurement data and verify the suitability of the model to numerically
describe the working principle of a CMF
Simulating water-entry/exit problems using Eulerian-Lagrangian and fully-Eulerian fictitious domain methods within the open-source IBAMR library
In this paper we employ two implementations of the fictitious domain (FD)
method to simulate water-entry and water-exit problems and demonstrate their
ability to simulate practical marine engineering problems. In FD methods, the
fluid momentum equation is extended within the solid domain using an additional
body force that constrains the structure velocity to be that of a rigid body.
Using this formulation, a single set of equations is solved over the entire
computational domain. The constraint force is calculated in two distinct ways:
one using an Eulerian-Lagrangian framework of the immersed boundary (IB) method
and another using a fully-Eulerian approach of the Brinkman penalization (BP)
method. Both FSI strategies use the same multiphase flow algorithm that solves
the discrete incompressible Navier-Stokes system in conservative form. A
consistent transport scheme is employed to advect mass and momentum in the
domain, which ensures numerical stability of high density ratio multiphase
flows involved in practical marine engineering applications. Example cases of a
free falling wedge (straight and inclined) and cylinder are simulated, and the
numerical results are compared against benchmark cases in literature.Comment: The current paper builds on arXiv:1901.07892 and re-explains some
parts of it for the reader's convenienc
Recent advances in the simulation of particle-laden flows
A substantial number of algorithms exists for the simulation of moving
particles suspended in fluids. However, finding the best method to address a
particular physical problem is often highly non-trivial and depends on the
properties of the particles and the involved fluid(s) together. In this report
we provide a short overview on a number of existing simulation methods and
provide two state of the art examples in more detail. In both cases, the
particles are described using a Discrete Element Method (DEM). The DEM solver
is usually coupled to a fluid-solver, which can be classified as grid-based or
mesh-free (one example for each is given). Fluid solvers feature different
resolutions relative to the particle size and separation. First, a
multicomponent lattice Boltzmann algorithm (mesh-based and with rather fine
resolution) is presented to study the behavior of particle stabilized fluid
interfaces and second, a Smoothed Particle Hydrodynamics implementation
(mesh-free, meso-scale resolution, similar to the particle size) is introduced
to highlight a new player in the field, which is expected to be particularly
suited for flows including free surfaces.Comment: 16 pages, 4 figure
Direct Numerical Simulation of Complex Multi-Fluid Flows Using a Combined Volume of Fluid and Immersed Boundary Method
In this paper a simulation model is presented for the Direct Numerical Simulation (DNS) of complex multi-fluid flows in which simultaneously (moving) deformable (drops or bubbles) and non-deformable (moving) elements (particles) are present, possibly with the additional presence of free surfaces. Our model combines the VOF model developed by van Sint Annaland et al. (2005) and the Immersed Boundary (IB) model developed by van der Hoef et al. (2006). The Volume of Fluid (VOF) part features i) an interface reconstruction technique based on piecewise linear interface representation ii) a three-dimensional version of the CSF model of Brackbill et al. (1992). The Immersed Boundary (IB) part incorporates both particle-fluid and particle-particle interaction via a Direct Forcing Method (DFM) and a hard sphere Discrete Particle (DP) approach. In our model a fixed (Eulerian) grid is utilized to solve the Navier-Stokes equations for the entire computational domain. The no-slip condition at the surface of the moving particles is enforced via a momentum source term which only acts in the vicinity of the particle surface. For the enforcement of the no-slip condition Lagrangian force points are used which are distributed evenly over the surface of the particle. Dissipative particle-particle and/or particle-wall collisions are accounted via a hard sphere DP approach (Hoomans et al., 1996) using a three-parameter particle-particle interaction model accounting for normal and tangential restitution and tangential friction. The capabilities of the hybrid VOF-IB model are demonstrated with a number of examples in which complex topological changes in the interface are encountered
A Vortex Method for Bi-phasic Fluids Interacting with Rigid Bodies
We present an accurate Lagrangian method based on vortex particles,
level-sets, and immersed boundary methods, for animating the interplay between
two fluids and rigid solids. We show that a vortex method is a good choice for
simulating bi-phase flow, such as liquid and gas, with a good level of realism.
Vortex particles are localized at the interfaces between the two fluids and
within the regions of high turbulence. We gain local precision and efficiency
from the stable advection permitted by the vorticity formulation. Moreover, our
numerical method straightforwardly solves the two-way coupling problem between
the fluids and animated rigid solids. This new approach is validated through
numerical comparisons with reference experiments from the computational fluid
community. We also show that the visually appealing results obtained in the CG
community can be reproduced with increased efficiency and an easier
implementation
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