167 research outputs found

    Generalized motion and edge adaptive interpolation de-interlacing algorithm

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    This paper presents a generalized motion and edge adaptive de-interlacing framework, which offers a structured way to develop de-interlacing algorithm. The framework encompasses many typical de-interlacing algorithms, ranging from simple interpolation based algorithms, to more complex edge dependent and motion adaptive algorithms. Based on this framework, we develop a new de-interlacing algorithm which is efficient and artifacts-free. The proposed algorithm was evaluated by five video sequences, namely, "Akiyo", Mother and Daughter", "Silent", "Foreman" and "Stefan". Experimental results confirm that the proposed algorithm performs, both objectively and subjectively, much better than other similar algorithms. These promising results indicate that the proposed framework has good potential for realizing even better de-interlacing algorithms.postprin

    Edge-adaptive spatial video de-interlacing algorithms based on fuzzy logic

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    Since the human visual system is especially sensitive to image edges, edge-dependent spatial interpolators have been proposed in literature as a means of successfully restoring edges while avoiding the staircase effect of linear spatial algorithms. This paper addresses the application of video de-interlacing, which constitutes an indispensable stage in video format conversion. Classic edge-adaptive de-interlacing algorithms introduce annoying artifacts when the edge directions are evaluated incorrectly. This paper presents two ways of exploiting fuzzy reasoning to reinforce edges without an excessive increase in computational complexity. The performance of the proposed algorithms is analyzed by de-interlacing a wide set of test sequences. The study compares the two proposals both with each other and with other edge-adaptive de-interlacing methods reported in the recent literatur

    Motion and edge adaptive interpolation de-interlacing algorithm

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    This paper presents a new motion and edge adaptive de-interlacing algorithm, which is efficient and artifacts-free. It is novel in the sense that it introduces a way to properly interpolate the two (odd and even) field images according to the information provided by the simplest form of motion detection and edge orientation estimation methods. The proposed algorithm was evaluated by three video sequences, namely, 'Akiyo', 'Silent', 'Foreman'. Experimental results confirm that the proposed algorithm performs, both objectively and subjectively, much better than other similar algorithms. These promising results indicate that the proposed interpolation approach has good potential to realize even better de-interlacing algorithms, if more sophisticated motion detection and edge orientation estimation methods are employed.postprintThe 10th WSEAS international conference on Computers (ICCOMP'06), Athens, Greece, 13-15 July 2006. In Proceedings of ICCOMP, 2006, p. 1030-103

    Motion and edge adaptive interpolation de-interlacing algorithm

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    This paper presents a new motion and edge adaptive de-interlacing algorithm, which is efficient and artifacts-free. It is novel in the sense that it introduces a way to properly interpolate the two (odd and even) field images according to the information provided by the simplest form of motion detection and edge orientation estimation methods. The proposed algorithm was evaluated by three video sequences, namely, 'Akiyo', 'Silent', 'Foreman'. Experimental results confirm that the proposed algorithm performs, both objectively and subjectively, much better than other similar algorithms. These promising results indicate that the proposed interpolation approach has good potential to realize even better de-interlacing algorithms, if more sophisticated motion detection and edge orientation estimation methods are employed.postprintThe 10th WSEAS international conference on Computers (ICCOMP'06), Athens, Greece, 13-15 July 2006. In Proceedings of ICCOMP, 2006, p. 1030-103

    Fuzzy logic-based embedded system for video de-interlacing

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    Video de-interlacing algorithms perform a crucial task in video processing. Despite these algorithms are developed using software implementations, their implementations in hardware are required to achieve real-time operation. This paper describes the development of an embedded system for video de-interlacing. The algorithm for video de-interlacing uses three fuzzy logic-based systems to tackle three relevant features in video sequences: motion, edges, and picture repetition. The proposed strategy implements the algorithm as a hardware IP core on a FPGA-based embedded system. The paper details the proposed architecture and the design methodology to develop it. The resulting embedded system is verified on a FPGA development board and it is able to de-interlace in real-tim

    Fuzzy motion adaptive algorithm and its hardware implementation for video de-interlacing

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    Interlacing techniques were introduced in the early analog TV transmission systems as an efficient mechanism capable of halving the video bandwidth. Currently, interlacing is also used by some modern digital TV transmission systems, however, there is a problem at the receiver side since the majority of modern display devices require a progressive scanning. De-interlacing algorithms convert an interlaced video signal into a progressive one by performing interpolation. To achieve good de-interlacing results, dynamical and local image features should be considered. The gradual adaptation of the de-interlacing technique as a function of the level of motion detected in each pixel is a powerful method that can be carried out by means of fuzzy inference. The starting point of our study is an algorithm that uses a fuzzy inference system to evaluate motion locally (FMA algorithm). Our approach is based on convolution techniques to process a fuzzy rulebase for motion-adaptive de-interlacing. Different strategies based on bi-dimensional convolution techniques are proposed. In particular, the algorithm called 'single convolution algorithm' introduces significant advantages: a more accurate measurement of the level of motion using a matrix of weights, and a unique fuzzification process after the global estimation, which reduces the computational cost. Different architectures for the hardware implementation of this algorithm are described in VHDL language. The physical realization is carried out on a RC100 Celoxica FPGA development board. © 2010 Elsevier B.V.Comunidad Europea FP7-INFSO-ICT-248858Gobierno de España TIN2005-08943-C02-01 y TEC2008-04920Junta de Andalucía P08-TIC-0367

    High definition systems in Japan

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    The successful implementation of a strategy to produce high-definition systems within the Japanese economy will favorably affect the fundamental competitiveness of Japan relative to the rest of the world. The development of an infrastructure necessary to support high-definition products and systems in that country involves major commitments of engineering resources, plants and equipment, educational programs and funding. The results of these efforts appear to affect virtually every aspect of the Japanese industrial complex. The results of assessments of the current progress of Japan toward the development of high-definition products and systems are presented. The assessments are based on the findings of a panel of U.S. experts made up of individuals from U.S. academia and industry, and derived from a study of the Japanese literature combined with visits to the primary relevant industrial laboratories and development agencies in Japan. Specific coverage includes an evaluation of progress in R&D for high-definition television (HDTV) displays that are evolving in Japan; high-definition standards and equipment development; Japanese intentions for the use of HDTV; economic evaluation of Japan's public policy initiatives in support of high-definition systems; management analysis of Japan's strategy of leverage with respect to high-definition products and systems

    Video post processing architectures

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