18 research outputs found

    Computational Modeling of Facial Response for Detecting Differential Traits in Autism Spectrum Disorders

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    This dissertation proposes novel computational modeling and computer vision methods for the analysis and discovery of differential traits in subjects with Autism Spectrum Disorders (ASD) using video and three-dimensional (3D) images of face and facial expressions. ASD is a neurodevelopmental disorder that impairs an individual’s nonverbal communication skills. This work studies ASD from the pathophysiology of facial expressions which may manifest atypical responses in the face. State-of-the-art psychophysical studies mostly employ na¨ıve human raters to visually score atypical facial responses of individuals with ASD, which may be subjective, tedious, and error prone. A few quantitative studies use intrusive sensors on the face of the subjects with ASD, which in turn, may inhibit or bias the natural facial responses of these subjects. This dissertation proposes non-intrusive computer vision methods to alleviate these limitations in the investigation for differential traits from the spontaneous facial responses of individuals with ASD. Two IRB-approved psychophysical studies are performed involving two groups of age-matched subjects: one for subjects diagnosed with ASD and the other for subjects who are typically-developing (TD). The facial responses of the subjects are computed from their facial images using the proposed computational models and then statistically analyzed to infer about the differential traits for the group with ASD. A novel computational model is proposed to represent the large volume of 3D facial data in a small pose-invariant Frenet frame-based feature space. The inherent pose-invariant property of the proposed features alleviates the need for an expensive 3D face registration in the pre-processing step. The proposed modeling framework is not only computationally efficient but also offers competitive performance in 3D face and facial expression recognition tasks when compared with that of the state-ofthe-art methods. This computational model is applied in the first experiment to quantify subtle facial muscle response from the geometry of 3D facial data. Results show a statistically significant asymmetry in specific pair of facial muscle activation (p\u3c0.05) for the group with ASD, which suggests the presence of a psychophysical trait (also known as an ’oddity’) in the facial expressions. For the first time in the ASD literature, the facial action coding system (FACS) is employed to classify the spontaneous facial responses based on facial action units (FAUs). Statistical analyses reveal significantly (p\u3c0.01) higher prevalence of smile expression (FAU 12) for the ASD group when compared with the TD group. The high prevalence of smile has co-occurred with significantly averted gaze (p\u3c0.05) in the group with ASD, which is indicative of an impaired reciprocal communication. The metric associated with incongruent facial and visual responses suggests a behavioral biomarker for ASD. The second experiment shows a higher prevalence of mouth frown (FAU 15) and significantly lower correlations between the activation of several FAU pairs (p\u3c0.05) in the group with ASD when compared with the TD group. The proposed computational modeling in this dissertation offers promising biomarkers, which may aid in early detection of subtle ASD-related traits, and thus enable an effective intervention strategy in the future

    Accurate geometry reconstruction of vascular structures using implicit splines

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    3-D visualization of blood vessel from standard medical datasets (e.g. CT or MRI) play an important role in many clinical situations, including the diagnosis of vessel stenosis, virtual angioscopy, vascular surgery planning and computer aided vascular surgery. However, unlike other human organs, the vasculature system is a very complex network of vessel, which makes it a very challenging task to perform its 3-D visualization. Conventional techniques of medical volume data visualization are in general not well-suited for the above-mentioned tasks. This problem can be solved by reconstructing vascular geometry. Although various methods have been proposed for reconstructing vascular structures, most of these approaches are model-based, and are usually too ideal to correctly represent the actual variation presented by the cross-sections of a vascular structure. In addition, the underlying shape is usually expressed as polygonal meshes or in parametric forms, which is very inconvenient for implementing ramification of branching. As a result, the reconstructed geometries are not suitable for computer aided diagnosis and computer guided minimally invasive vascular surgery. In this research, we develop a set of techniques associated with the geometry reconstruction of vasculatures, including segmentation, modelling, reconstruction, exploration and rendering of vascular structures. The reconstructed geometry can not only help to greatly enhance the visual quality of 3-D vascular structures, but also provide an actual geometric representation of vasculatures, which can provide various benefits. The key findings of this research are as follows: 1. A localized hybrid level-set method of segmentation has been developed to extract the vascular structures from 3-D medical datasets. 2. A skeleton-based implicit modelling technique has been proposed and applied to the reconstruction of vasculatures, which can achieve an accurate geometric reconstruction of the vascular structures as implicit surfaces in an analytical form. 3. An accelerating technique using modern GPU (Graphics Processing Unit) is devised and applied to rendering the implicitly represented vasculatures. 4. The implicitly modelled vasculature is investigated for the application of virtual angioscopy

    Natural Parameterization

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    The objective of this project has been to develop an approach for imitating physical objects with an underlying stochastic variation. The key assumption is that a set of “natural parameters” can be extracted by a new subdivision algorithm so they reflect what is called the object’s “geometric DNA”. A case study on one hundred wheat grain crosssections (Triticum aestivum) showed that it was possible to extract thirty-six such parameters and to reuse them for Monte Carlo simulation of “new” stochastic phantoms which possessthe same stochastic behavior as the “original” cross-sections

    Automatic tailoring and cloth modelling for animation characters.

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    The construction of realistic characters has become increasingly important to the production of blockbuster films, TV series and computer games. The outfit of character plays an important role in the application of virtual characters. It is one of the key elements reflects the personality of character. Virtual clothing refers to the process that constructs outfits for virtual characters, and currently, it is widely used in mainly two areas, fashion industry and computer animation. In fashion industry, virtual clothing technology is an effective tool which creates, edits and pre-visualises cloth design patterns efficiently. However, using this method requires lots of tailoring expertises. In computer animation, geometric modelling methods are widely used for cloth modelling due to their simplicity and intuitiveness. However, because of the shortage of tailoring knowledge among animation artists, current existing cloth design patterns can not be used directly by animation artists, and the appearance of cloth depends heavily on the skill of artists. Moreover, geometric modelling methods requires lots of manual operations. This tediousness is worsen by modelling same style cloth for different characters with different body shapes and proportions. This thesis addresses this problem and presents a new virtual clothing method which includes automatic character measuring, automatic cloth pattern adjustment, and cloth patterns assembling. There are two main contributions in this research. Firstly, a geodesic curvature flow based geodesic computation scheme is presented for acquiring length measurements from character. Due to the fast growing demand on usage of high resolution character model in animation production, the increasing number of characters need to be handled simultaneously as well as improving the reusability of 3D model in film production, the efficiency of modelling cloth for multiple high resolution character is very important. In order to improve the efficiency of measuring character for cloth fitting, a fast geodesic algorithm that has linear time complexity with a small bounded error is also presented. Secondly, a cloth pattern adjusting genetic algorithm is developed for automatic cloth fitting and retargeting. For the reason that that body shapes and proportions vary largely in character design, fitting and transferring cloth to a different character is a challenging task. This thesis considers the cloth fitting process as an optimization procedure. It optimizes both the shape and size of each cloth pattern automatically, the integrity, design and size of each cloth pattern are evaluated in order to create 3D cloth for any character with different body shapes and proportions while preserve the original cloth design. By automating the cloth modelling process, it empowers the creativity of animation artists and improves their productivity by allowing them to use a large amount of existing cloth design patterns in fashion industry to create various clothes and to transfer same design cloth to characters with different body shapes and proportions with ease

    3D Face Reconstruction for Forensic Recognition - A Survey

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    3D face reconstruction algorithms from images and videos are applied to many fields, from plastic surgery to the entertainment sector, thanks to their advantageous features. However, when looking at forensic applications, 3D face reconstruction must observe strict requirements that still make unclear its possible role in bringing evidence to a lawsuit. Shedding some light on this matter is the goal of the present survey, where we start by clarifying the relation between forensic applications and biometrics. To our knowledge, no previous work adopted this relation to make the point on the state of the art. Therefore, we analyzed the achievements of 3D face reconstruction algorithms from surveillance videos and mugshot images and discussed the current obstacles that separate 3D face reconstruction from an active role in forensic applications

    Intrinsic dimensionality in vision: Nonlinear filter design and applications

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    Biological vision and computer vision cannot be treated independently anymore. The digital revolution and the emergence of more and more sophisticated technical applications caused a symbiosis between the two communities. Competitive technical devices challenging the human performance rely increasingly on algorithms motivated by the human vision system. On the other hand, computational methods can be used to gain a richer understanding of neural behavior, e.g. the behavior of populations of multiple processing units. The relations between computational approaches and biological findings range from low level vision to cortical areas being responsible for higher cognitive abilities. In early stages of the visual cortex cells have been recorded which could not be explained by the standard approach of orientation- and frequency-selective linear filters anymore. These cells did not respond to straight lines or simple gratings but they fired whenever a more complicated stimulus, like a corner or an end-stopped line, was presented within the receptive field. Using the concept of intrinsic dimensionality, these cells can be classified as intrinsic-two-dimensional systems. The intrinsic dimensionality determines the number of degrees of freedom in the domain which is required to completely determine a signal. A constant image has dimension zero, straight lines and trigonometric functions in one direction have dimension one, and the remaining signals, which require the full number of degrees of freedom, have the dimension two. In this term the reported cells respond to two dimensional signals only. Motivated by the classical approach, which can be realized by orientation- and frequency-selective Gabor-filter functions, a generalized Gabor framework is developed in the context of second-order Volterra systems. The generalized Gabor approach is then used to design intrinsic two-dimensional systems which have the same selectivity properties like the reported cells in early visual cortex. Numerical cognition is commonly assumed to be a higher cognitive ability of humans. The estimation of the number of things from the environment requires a high degree of abstraction. Several studies showed that humans and other species have access to this abstract information. But it is still unclear how this information can be extracted by neural hardware. If one wants to deal with this issue, one has to think about the immense invariance property of number. One can apply a high number of operations to objects which do not change its number. In this work, this problem is considered from a topological perspective. Well known relations between differential geometry and topology are used to develop a computational model. Surprisingly, the resulting operators providing the features which are integrated in the system are intrinsic-two-dimensional operators. This model is used to conduct standard number estimation experiments. The results are then compared to reported human behavior. The last topic of this work is active object recognition. The ability to move the information gathering device, like humans can move their eyes, provides the opportunity to choose the next action. Studies of human saccade behavior suggest that this is not done in a random manner. In order to decrease the time an active object recognition system needs to reach a certain level of performance, several action selection strategies are investigated. The strategies considered within this work are based on information theoretical and probabilistic concepts. These strategies are finally compared to a strategy based on an intrinsic-two-dimensional operator. All three topics are investigated with respect to their relation to the concept of intrinsic dimensionality from a mathematical point of view

    Multi-scale active shape description in medical imaging

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    Shape description in medical imaging has become an increasingly important research field in recent years. Fast and high-resolution image acquisition methods like Magnetic Resonance (MR) imaging produce very detailed cross-sectional images of the human body - shape description is then a post-processing operation which abstracts quantitative descriptions of anatomically relevant object shapes. This task is usually performed by clinicians and other experts by first segmenting the shapes of interest, and then making volumetric and other quantitative measurements. High demand on expert time and inter- and intra-observer variability impose a clinical need of automating this process. Furthermore, recent studies in clinical neurology on the correspondence between disease status and degree of shape deformations necessitate the use of more sophisticated, higher-level shape description techniques. In this work a new hierarchical tool for shape description has been developed, combining two recently developed and powerful techniques in image processing: differential invariants in scale-space, and active contour models. This tool enables quantitative and qualitative shape studies at multiple levels of image detail, exploring the extra image scale degree of freedom. Using scale-space continuity, the global object shape can be detected at a coarse level of image detail, and finer shape characteristics can be found at higher levels of detail or scales. New methods for active shape evolution and focusing have been developed for the extraction of shapes at a large set of scales using an active contour model whose energy function is regularized with respect to scale and geometric differential image invariants. The resulting set of shapes is formulated as a multiscale shape stack which is analysed and described for each scale level with a large set of shape descriptors to obtain and analyse shape changes across scales. This shape stack leads naturally to several questions in regard to variable sampling and appropriate levels of detail to investigate an image. The relationship between active contour sampling precision and scale-space is addressed. After a thorough review of modem shape description, multi-scale image processing and active contour model techniques, the novel framework for multi-scale active shape description is presented and tested on synthetic images and medical images. An interesting result is the recovery of the fractal dimension of a known fractal boundary using this framework. Medical applications addressed are grey-matter deformations occurring for patients with epilepsy, spinal cord atrophy for patients with Multiple Sclerosis, and cortical impairment for neonates. Extensions to non-linear scale-spaces, comparisons to binary curve and curvature evolution schemes as well as other hierarchical shape descriptors are discussed

    Image-Based Force Estimation and Haptic Rendering For Robot-Assisted Cardiovascular Intervention

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    Clinical studies have indicated that the loss of haptic perception is the prime limitation of robot-assisted cardiovascular intervention technology, hindering its global adoption. It causes compromised situational awareness for the surgeon during the intervention and may lead to health risks for the patients. This doctoral research was aimed at developing technology for addressing the limitation of the robot-assisted intervention technology in the provision of haptic feedback. The literature review showed that sensor-free force estimation (haptic cue) on endovascular devices, intuitive surgeon interface design, and haptic rendering within the surgeon interface were the major knowledge gaps. For sensor-free force estimation, first, an image-based force estimation methods based on inverse finite-element methods (iFEM) was developed and validated. Next, to address the limitation of the iFEM method in real-time performance, an inverse Cosserat rod model (iCORD) with a computationally efficient solution for endovascular devices was developed and validated. Afterward, the iCORD was adopted for analytical tip force estimation on steerable catheters. The experimental studies confirmed the accuracy and real-time performance of the iCORD for sensor-free force estimation. Afterward, a wearable drift-free rotation measurement device (MiCarp) was developed to facilitate the design of an intuitive surgeon interface by decoupling the rotation measurement from the insertion measurement. The validation studies showed that MiCarp had a superior performance for spatial rotation measurement compared to other modalities. In the end, a novel haptic feedback system based on smart magnetoelastic elastomers was developed, analytically modeled, and experimentally validated. The proposed haptics-enabled surgeon module had an unbounded workspace for interventional tasks and provided an intuitive interface. Experimental validation, at component and system levels, confirmed the usability of the proposed methods for robot-assisted intervention systems

    Spatio-temporal models of the functional architecture of the visual cortex

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    In this work I tried to explore many aspects of cognitive visual science, each one based on different academic fields, proposing mathematical models capable to reproduce both neuro-physiological and phenomenological results that were described in the recent literature. The structure of my thesis is mainly composed of three chapters, corresponding to the three main areas of research on which I focused my work. The results of each work put the basis for the following, and their ensemble form an homogeneous and large-scale survey on the spatio-temporal properties of the architecture of the visual cortex of mammals
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