8 research outputs found

    Identification of monolingual and code-switch information from English-Kannada code-switch data

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    Code-switching is a very common occurrence in social media communication, predominantly found in multilingual countries like India. Using more than one language in communication is known as code-switching or code-mixing. Some of the important applications of code-switch are machine translation (MT), shallow parsing, dialog systems, and semantic parsing. Identifying code-switch and monolingual information is useful for better communication in online networking websites. In this paper, we performed a character level n-gram approach to identify monolingual and code-switch information from English-Kannada social media data. We paralleled various machine learning techniques such as naïve Bayes (NB), support vector classifier (SVC), logistic regression (LR) and neural network (NN) on English-Kannada code-switch (EKCS) data. From the proposed approach, it is observed that the character level n-gram approach provides 1.8% to 4.1% of improvement in terms of Accuracy and 1.6% to 3.8% of improvement in F1-score. Also observed that SVC and NN techniques are outperformed in terms of accuracy (97.9%) and F1-score (98%) with character level n-gram

    Anti-computing

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    We live in a moment of high anxiety around digital transformation. Computers are blamed for generating toxic forms of culture and ways of life. Once part of future imaginaries that were optimistic or even utopian, today there is a sense that things have turned out very differently. Anti-computing is widespread. This book seeks to understand its cultural and material logics, its forms, and its operations. Anti-Computing critically investigates forgotten histories of dissent – moments when the imposition of computational technologies, logics, techniques, imaginaries, utopias have been questioned, disputed, or refused. It asks why dissent is forgotten and how - under what circumstances - it revives. Constituting an engagement with media archaeology/medium theory and working through a series of case studies, this book is compelling reading for scholars in digital media, literary, cultural history, digital humanities and associated fields at all levels

    Anti-computing

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    Anti-computing explores forgotten histories and contemporary forms of dissent – moments when the imposition of computational technologies, logics, techniques, imaginaries, utopias have been questioned, disputed, or refused. It also asks why these moments tend to be forgotten. What is it about computational capitalism that means we live so much in the present? What has this to do with computational logics and practices themselves? This book addresses these issues through a critical engagement with media archaeology and medium theory and by way of a series of original studies; exploring Hannah Arendt and early automation anxiety, witnessing and the database, Two Cultures from the inside out, bot fear, singularity and/as science fiction. Finally, it returns to remap long-standing concerns against new forms of dissent, hostility, and automation anxiety, producing a distant reading of contemporary hostility.At once an acute response to urgent concerns around toxic digital cultures, an accounting with media archaeology as a mode of medium theory, and a series of original and methodologically fluid case studies, this book crosses an interdisciplinary research field including cultural studies, media studies, medium studies, critical theory, literary and science fiction studies, media archaeology, medium theory, cultural history, technology history

    Anti-computing

    Get PDF
    Anti-computing explores forgotten histories and contemporary forms of dissent – moments when the imposition of computational technologies, logics, techniques, imaginaries, utopias have been questioned, disputed, or refused. It also asks why these moments tend to be forgotten. What is it about computational capitalism that means we live so much in the present? What has this to do with computational logics and practices themselves? This book addresses these issues through a critical engagement with media archaeology and medium theory and by way of a series of original studies; exploring Hannah Arendt and early automation anxiety, witnessing and the database, Two Cultures from the inside out, bot fear, singularity and/as science fiction. Finally, it returns to remap long-standing concerns against new forms of dissent, hostility, and automation anxiety, producing a distant reading of contemporary hostility.At once an acute response to urgent concerns around toxic digital cultures, an accounting with media archaeology as a mode of medium theory, and a series of original and methodologically fluid case studies, this book crosses an interdisciplinary research field including cultural studies, media studies, medium studies, critical theory, literary and science fiction studies, media archaeology, medium theory, cultural history, technology history

    New Research and Trends in Higher Education

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    This book aims to discuss new research and trends on all dimensions of Higher Education, as there is a growing interest in the field of Higher Education, regarding new methodologies, contexts, and technologies. It includes investigations of diverse issues that affect the learning processes in Higher Education: innovations in learning, new pedagogical methods, and new learning contexts.In this sense, original research contributions of research papers, case studies and demonstrations that present original scientific results, methodological aspects, concepts and educational technologies, on the following topics:a) Technological Developments in Higher Education: mobile technology, virtual environments, augmented reality, automation and robotics, and other tools for universal learning, focusing on issues that are not addressed by existing research;b) Digital Higher Education: mobile learning, eLearning, Game-based Learning, social media in education, new learning models and technologies and wearable technologies for education;c) Case Studies in Higher Education: empirical studies in higher education regarding digital technologies, new methodologies, new evaluation techniques and tools, perceptions of learning processes efficiency and digital learning best practice

    The intertextual presence of cyberpunk in cultural and subcultural accounts of science and technology

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    This thesis looks at the relationship between cyberpunk science fiction and those sections of cyberculture most interested in the computer networks. This relationship is investigated in order to understand the nature of a recent cultural formation developed around the use of computer-mediated communications (CMC). By means of a textual analysis of pamphlets, books, articles, and electronic discussion groups, the thesis establishes the existence of an articulate cultural consensus among groups/theorists/practitioners involved in the politics of CMC. This consensus reveals a consistent opposition between the technology of industrialisation, which is characterised by uniformity and hierarchy, and a new technology defined in terms of diversity, and autonomy. The thesis argues that the political discourse of cyberculture is structured by an opposition between 'good' and 'bad' uses of technology. CMC can be used to establish a regime of decentralised surveillance or to promote a more democratic political participation. In the narratives elaborated by cyberculture, the technology of CMC is represented as being intrinsically democratic. Cyberculture also suggests that advanced technological skills can be used to counteract the most repressive uses of technology and to foster its more intrinsic progressive possibilities.These narratives are explored through the statements expressed by a series of groups, who are particularly active in relation to technology. The thesis investigates the ways in which Internet communities responded to the first laws which aimed to regulate the Internet. These were proposed by the Clinton administration in the US. The 'posthuman philosophy', a current of thought which believes in evolving humans into posthumans by using advanced technology, is also analysed in the accounts, offered by the Extropy group and the magazine Mondo 2000. The notion that the technology of CMC is inherently self-regulating and democratic is criticised in relation to 'cyberevolutionism', a popular discourse which sees the Internet as a self-regulating organism. Finally, the thesis argues that gender is the subject of much controversy in Internet culture

    Conscience and Consciousness: British Theatre and Human Rights.

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    This research project investigates a paradigm of human rights theatre. Through the lens of performance and theatre-making, this thesis explores how we came to represent, speak about, discuss, and own human rights in Britain. My framework of ‘human rights theatre’ proposes three distinctive features: firstly, such works dramatise real-world issues and highlights the role of the state in endangering its citizens; secondly, ethical ruptures are encountered within and without the drama, and finally, these performances characteristically aspire to produce an activist effect on the collective behaviours of the audience. This thesis interrogates the strategies theatre-makers use to articulate human rights concerns or to animate human rights intent. The selected case-studies for this investigation are ice&fire’s testimonial project, Actors for Human Rights; Badac Theatre; Jonathan Holmes’ work as director of Jericho House; Cardboard Citizens’ youth participation programme, ACT NOW; and Tony Cealy’s Black Men’s Consortium. Deliberately selecting companies and performance events that have received limited critical attention, my methodology constellates case-studies through original interviews, durational observation of creative working methods and proximate descriptions of practice. The thesis is interested in the experience of coming to ‘consciousness’ through human rights theatre, an awakening to the impacts of rights infringements and rights claiming. I explore consciousness as a processual, procedural, and durational happening in these performance events. I explore the ‘æffect’ of activist art and examine the ways in which makers of human rights theatre aim to amplify both affective and effective qualities in their work. My thesis also considers the articulation of activist purpose and the campaigning intent of the selected theatre-makers and explores how their activism is animated in their productions. Through the rich seam of discussion generated by the identification and exploration of the traits of a distinctive human rights theatre, I affirm the generative value of this typological enquiry
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