44,246 research outputs found
The Development of an Educational Digital Library for Human-Centered Computing
Digital libraries have great potential to improve the educational experience. There are a wide variety of such repositories, especially those that focus on specifically on education. However, a survey of existing work shows that that there are relatively few which have both a narrow subject focus and ample affordances for content browsing. We present our prototype design and implementation for the HCC Education Digital Library (HCC EDL), which addresses this relatively sparse portion of the digital library design space. We also discuss our process for requirements gathering and its results, including the development of an HCI topic taxonomy
Metadata and ontologies for organizing students’ memories and learning: standards and convergence models for context awareness
Este artículo trata de las ontologías que sirven para la comprensión en contexto y la Gestión de la Información Personal (PIM)y su aplicabilidad al proyecto Memex Metadata(M2). M2 es un proyecto de investigación de la Universidad de Carolina del Norte en Chapel Hill para mejorar la memoria digital de los alumnos utilizando tablet PC, la tecnología SenseCam de Microsoft y otras tecnologías móviles(p.ej. un dispositivo de GPS) para capturar el contexto del aprendizaje. Este artículo presenta el proyecto M2, dicute el concepto de los portafolios digitales en las actuales tendencias educativas, relacionándolos con las tecnologías emergentes, revisa las ontologías relevantes y su relación con el proyecto CAF (Context Awareness Framework), y concluye identificando las líneas de investigación futuras.This paper focuses on ontologies supporting context awareness and Personal Information Management (PIM) and their
applicability in Memex Metadata (M2) project. M2 is a research project of the University of North Carolina at Chapel Hill to
improve student digital memories using the tablet PC, Microsoft’s SenseCam technology, and other mobile technologies (e.g.,
a GPS device) to capture context. The M2 project offers new opportunities studying students’ learning with digital
technologies. This paper introduces the M2 project; discusses E-portfolios and current educational trends related to pervasive
computing; reviews relevant ontologies and their relationship to the projects’ CAF (context awareness framework), and
concludes by identifying future research directions
Creating Reusable Educational Components: Lessons from DLESE
Reuse of educational materials is integral to many educator tasks, from designing a course to preparing for a lab or class. This article describes a study on the reuse of educational materials in the context of the Digital Library for Earth System Education (DLESE), a community-owned and governed facility offering high-quality teaching and learning resources for Earth system education. The study noted that educational resource designers often do not develop components with reuse in mind, making it more difficult or impossible for other educators to find and use their material, and that the 'findability' and reusability of community-created digital educational resources is highly dependent on the presentational and structural design of the resources themselves. The authors recommend that all resources clearly state the creator's name and contact information, relevant copyright restrictions, the most significant date for the resource (specifying creation or revision), and the intended grade level. Educational levels: Graduate or professional, Graduate or professional, Graduate or professional
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Libraries, Language, and Change: Defining the Information Present
Changes in the information world are resulting in new concepts of resource sharing, new practices in the management of library resources, and an expanding role for libraries in the educational process. However, such concepts have not necessarily been identified, named, and defined in the language of contemporary librarianship. Although librarians and their associates in the information and educational processes need to be made aware of these subtle, but powerful, new issues, discussions cannot easily proceed until there is a shared understanding of them in the language of review and debate. This paper introduces three themes that encompass these issues: distance information, managed information, and transformational budgeting.Informatio
Personalisation and recommender systems in digital libraries
Widespread use of the Internet has resulted in digital libraries that are increasingly used by diverse communities of users for diverse purposes and in which sharing and collaboration have become important social elements. As such libraries become commonplace, as their contents and services become more varied, and as their patrons become more experienced with computer technology, users will expect more sophisticated services from these libraries. A simple search function, normally an integral part of any digital library, increasingly leads to user frustration as user needs become more complex and as the volume of managed information increases. Proactive digital libraries, where the library evolves from being passive and untailored, are seen as offering great potential for addressing and overcoming these issues and include techniques such as personalisation and recommender systems. In this paper, following on from the DELOS/NSF Working Group on Personalisation and Recommender Systems for Digital Libraries, which met and reported during 2003, we present some background material on the scope of personalisation and recommender systems in digital libraries. We then outline the working group’s vision for the evolution of digital libraries and the role that personalisation and recommender systems will play, and we present a series of research challenges and specific recommendations and research priorities for the field
Integrating Technology With Student-Centered Learning
Reviews research on technology's role in personalizing learning, its integration into curriculum-based and school- or district-wide initiatives, and the potential of emerging digital technologies to expand student-centered learning. Outlines implications
The Development and Usage of the Greenstone Digital Library Software
The Greenstone software has helped spread the practical impact of digital library technology throughout the world-particularly in developing countries. This article reviews the project’s origins, usage, and the development of support mechanisms for Greenstone users. We begin with a brief summary of salient aspects of this open source software package and its user population. Next we describe how its international, humanitarian focus arose. We then review the special requirements imposed by the conditions that prevail in developing courtiers. Finally we discuss efforts to establish regional support organizations for Greenstone in India and Africa
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Design for the Right to the Smart City in More-than-Human Worlds
Environmental concerns have driven an interest in sustainable smart cities, through the monitoring and optimisation of networked infrastructure processes. At the same time, there are concerns about who these interventions and services are for, and who benefits. HCI researchers and designers interested in civic life have started to call for the democratisation of urban space through resistance and political action to challenge state and corporate claims. This paper aims to add to the growing body of critical and civic led smart city literature in HCI by leveraging concepts from the environmental humanities about more than human worlds, as a way to shift understandings within HCI of smart cities away from the exceptional and human centered, towards a more inclusive understanding that incorporates and designs for other others and other species. We illustrate through a case study that involved codesigning Internet of Things with urban agricultural communities, possibilities for creating more environmentally and socially just smart cities
SciTech News Volume 71, No. 3 (2017)
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