193 research outputs found

    Exploring the Potential of 3D Visualization Techniques for Usage in Collaborative Design

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    Best practice for collaborative design demands good interaction between its collaborators. The capacity to share common knowledge about design models at hand is a basic requirement. With current advancing technologies gathering collective knowledge is more straightforward, as the dialog between experts can be supported better. The potential for 3D visualization techniques to become the right support tool for collaborative design is explored. Special attention is put on the possible usage for remote collaboration. The opportunities for current state-of-the-art visualization techniques from stereoscopic vision to holographic displays are researched. A classification of the various systems is explored with respect to their tangible usage for augmented reality. Appropriate interaction methods can be selected based on the usage scenario

    Focus issue introduction: 3D image acquisition and display: technology, perception and applications

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    This Feature Issue of Optics Express is organized in conjunction with the 2021 Optica (OSA) conference on 3D Image Acquisition and Display: Technology, Perception and Applications which was held virtually from 19 to 23, July 2021 as part of the Imaging and Sensing Congress 2021. This Feature Issue presents 29 articles which cover the topics and scope of the 2021 3D conference. This Introduction provides a summary of these articles

    Direct View Rendering with Head Tracking Feedback for 3D Video Calling

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    When participants engage in a video call, discrepancies between the viewing direction from which a participant views other participants and the displayed view of the other participants can lead to a less than satisfactory experience. This disclosure describes techniques to select a subset of available cameras based on head and/or eye movements of participants in a video call to render a corresponding direct view. Cameras capture images of a viewing user that is viewing a display on which a 3D video of a second user (e.g., generated from images captured by a subset of a plurality of cameras) is displayed. Per techniques of this disclosure, with user permission, the head and/or eye movements of the viewing user are tracked based on the captured images of the viewing user. Relationship between the tracked movements of the viewing user and a view of the display of the device is determined. The view of the first display is then updated to render a 3D video based on a subset of individual cameras of a second user’s device that match the movement (which corresponds to an updated viewing position) of the viewing user. The view on the first display is updated to show the second user from a corresponding perspective. The techniques can provide a more accurate experience during a three-dimensional (3D) video conference. Suitable techniques such as machine learning can be utilized to predict the user’s movement and adjust the view accordingly

    Roadmap on 3D integral imaging: Sensing, processing, and display

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    This Roadmap article on three-dimensional integral imaging provides an overview of some of the research activities in the field of integral imaging. The article discusses various aspects of the field including sensing of 3D scenes, processing of captured information, and 3D display and visualization of information. The paper consists of a series of 15 sections from the experts presenting various aspects of the field on sensing, processing, displays, augmented reality, microscopy, object recognition, and other applications. Each section represents the vision of its author to describe the progress, potential, vision, and challenging issues in this field

    Portallax:bringing 3D displays capabilities to handhelds

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    We present Portallax, a clip-on technology to retrofit mobile devices with 3D display capabilities. Available technologies (e.g. Nintendo 3DS or LG Optimus) and clip-on solutions (e.g. 3DeeSlide and Grilli3D) force users to have a fixed head and device positions. This is contradictory to the nature of a mobile scenario, and limits the usage of interaction techniques such as tilting the device to control a game. Portallax uses an actuated parallax barrier and face tracking to realign the barrier's position to the user's position. This allows us to provide stereo, motion parallax and perspective correction cues in 60 degrees in front of the device. Our optimized design of the barrier minimizes colour distortion, maximizes resolution and produces bigger view-zones, which support ~81% of adults' interpupillary distances and allow eye tracking implemented with the front camera. We present a reference implementation, evaluate its key features and provide example applications illustrating the potential of Portallax
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