9,803 research outputs found
An audiovisual attention model for natural conversation scenes
International audienceClassical visual attention models neither consider social cues, such as faces, nor auditory cues, such as speech. However, faces are known to capture visual attention more than any other visual features, and recent studies showed that speech turn-taking affects the gaze of non-involved viewers. In this paper, we propose an audiovisual saliency model able to predict the eye movements of observers viewing other people having a conversation. Thanks to a speaker diarization algorithm, our audiovisual saliency model increases the saliency of the speakers compared to the addressees. We evaluated our model with eye-tracking data, and found that it significantly outperforms visual attention models using an equal and constant saliency value for all faces
How saliency, faces, and sound influence gaze in dynamic social scenes
International audienceConversation scenes are a typical example in which classical models of visual attention dramatically fail to predict eye positions. Indeed, these models rarely consider faces as particular gaze attractors and never take into account the important auditory information that always accompanies dynamic social scenes. We recorded the eye movements of participants viewing dynamic conversations taking place in various contexts. Conversations were seen either with their original soundtracks or with unrelated soundtracks (unrelated speech and abrupt or continuous natural sounds). First, we analyze how auditory conditions influence the eye movement parameters of participants. Then, we model the probability distribution of eye positions across each video frame with a statistical method (Expectation- Maximization), allowing the relative contribution of different visual features such as static low-level visual saliency (based on luminance contrast), dynamic low- level visual saliency (based on motion amplitude), faces, and center bias to be quantified. Through experimental and modeling results, we show that regardless of the auditory condition, participants look more at faces, and especially at talking faces. Hearing the original soundtrack makes participants follow the speech turn-taking more closely. However, we do not find any difference between the different types of unrelated soundtracks. These eye- tracking results are confirmed by our model that shows that faces, and particularly talking faces, are the features that best explain the gazes recorded, especially in the original soundtrack condition. Low-level saliency is not a relevant feature to explain eye positions made on social scenes, even dynamic ones. Finally, we propose groundwork for an audiovisual saliency model
Audiovisual Saliency Prediction in Uncategorized Video Sequences based on Audio-Video Correlation
Substantial research has been done in saliency modeling to develop
intelligent machines that can perceive and interpret their surroundings. But
existing models treat videos as merely image sequences excluding any audio
information, unable to cope with inherently varying content. Based on the
hypothesis that an audiovisual saliency model will be an improvement over
traditional saliency models for natural uncategorized videos, this work aims to
provide a generic audio/video saliency model augmenting a visual saliency map
with an audio saliency map computed by synchronizing low-level audio and visual
features. The proposed model was evaluated using different criteria against eye
fixations data for a publicly available DIEM video dataset. The results show
that the model outperformed two state-of-the-art visual saliency models.Comment: 9 pages, 2 figures, 4 table
Egocentric Auditory Attention Localization in Conversations
In a noisy conversation environment such as a dinner party, people often
exhibit selective auditory attention, or the ability to focus on a particular
speaker while tuning out others. Recognizing who somebody is listening to in a
conversation is essential for developing technologies that can understand
social behavior and devices that can augment human hearing by amplifying
particular sound sources. The computer vision and audio research communities
have made great strides towards recognizing sound sources and speakers in
scenes. In this work, we take a step further by focusing on the problem of
localizing auditory attention targets in egocentric video, or detecting who in
a camera wearer's field of view they are listening to. To tackle the new and
challenging Selective Auditory Attention Localization problem, we propose an
end-to-end deep learning approach that uses egocentric video and multichannel
audio to predict the heatmap of the camera wearer's auditory attention. Our
approach leverages spatiotemporal audiovisual features and holistic reasoning
about the scene to make predictions, and outperforms a set of baselines on a
challenging multi-speaker conversation dataset. Project page:
https://fkryan.github.io/saa
Whose Emotion Matters? Speaking Activity Localisation without Prior Knowledge
The task of emotion recognition in conversations (ERC) benefits from the
availability of multiple modalities, as provided, for example, in the
video-based Multimodal EmotionLines Dataset (MELD). However, only a few
research approaches use both acoustic and visual information from the MELD
videos. There are two reasons for this: First, label-to-video alignments in
MELD are noisy, making those videos an unreliable source of emotional speech
data. Second, conversations can involve several people in the same scene, which
requires the localisation of the utterance source. In this paper, we introduce
MELD with Fixed Audiovisual Information via Realignment (MELD-FAIR) by using
recent active speaker detection and automatic speech recognition models, we are
able to realign the videos of MELD and capture the facial expressions from
speakers in 96.92% of the utterances provided in MELD. Experiments with a
self-supervised voice recognition model indicate that the realigned MELD-FAIR
videos more closely match the transcribed utterances given in the MELD dataset.
Finally, we devise a model for emotion recognition in conversations trained on
the realigned MELD-FAIR videos, which outperforms state-of-the-art models for
ERC based on vision alone. This indicates that localising the source of
speaking activities is indeed effective for extracting facial expressions from
the uttering speakers and that faces provide more informative visual cues than
the visual features state-of-the-art models have been using so far. The
MELD-FAIR realignment data, and the code of the realignment procedure and of
the emotional recognition, are available at
https://github.com/knowledgetechnologyuhh/MELD-FAIR.Comment: 17 pages, 8 figures, 7 tables, Published in Neurocomputin
An Object-Based Interpretation of Audiovisual Processing
Visual cues help listeners follow conversation in a complex acoustic environment. Many audiovisual research studies focus on how sensory cues are combined to optimize perception, either in terms of minimizing the uncertainty in the sensory estimate or maximizing intelligibility, particularly in speech understanding. From an auditory perception perspective, a fundamental question that has not been fully addressed is how visual information aids the ability to select and focus on one auditory object in the presence of competing sounds in a busy auditory scene. In this chapter, audiovisual integration is presented from an object-based attention viewpoint. In particular, it is argued that a stricter delineation of the concepts of multisensory integration versus binding would facilitate a deeper understanding of the nature of how information is combined across senses. Furthermore, using an object-based theoretical framework to distinguish binding as a distinct form of multisensory integration generates testable hypotheses with behavioral predictions that can account for different aspects of multisensory interactions. In this chapter, classic multisensory illusion paradigms are revisited and discussed in the context of multisensory binding. The chapter also describes multisensory experiments that focus on addressing how visual stimuli help listeners parse complex auditory scenes. Finally, it concludes with a discussion of the potential mechanisms by which audiovisual processing might resolve competition between concurrent sounds in order to solve the cocktail party problem
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