50,122 research outputs found
Multi-level agent-based modeling with the Influence Reaction principle
This paper deals with the specification and the implementation of multi-level
agent-based models, using a formal model, IRM4MLS (an Influence Reaction Model
for Multi-Level Simulation), based on the Influence Reaction principle.
Proposed examples illustrate forms of top-down control in (multi-level)
multi-agent based-simulations
Can geocomputation save urban simulation? Throw some agents into the mixture, simmer and wait ...
There are indications that the current generation of simulation models in practical,
operational uses has reached the limits of its usefulness under existing specifications.
The relative stasis in operational urban modeling contrasts with simulation efforts in
other disciplines, where techniques, theories, and ideas drawn from computation and
complexity studies are revitalizing the ways in which we conceptualize, understand,
and model real-world phenomena. Many of these concepts and methodologies are
applicable to operational urban systems simulation. Indeed, in many cases, ideas from
computation and complexity studies—often clustered under the collective term of
geocomputation, as they apply to geography—are ideally suited to the simulation of
urban dynamics. However, there exist several obstructions to their successful use in
operational urban geographic simulation, particularly as regards the capacity of these
methodologies to handle top-down dynamics in urban systems.
This paper presents a framework for developing a hybrid model for urban geographic
simulation and discusses some of the imposing barriers against innovation in this
field. The framework infuses approaches derived from geocomputation and
complexity with standard techniques that have been tried and tested in operational
land-use and transport simulation. Macro-scale dynamics that operate from the topdown
are handled by traditional land-use and transport models, while micro-scale
dynamics that work from the bottom-up are delegated to agent-based models and
cellular automata. The two methodologies are fused in a modular fashion using a
system of feedback mechanisms. As a proof-of-concept exercise, a micro-model of
residential location has been developed with a view to hybridization. The model
mixes cellular automata and multi-agent approaches and is formulated so as to
interface with meso-models at a higher scale
The CORDEX.be initiative as a foundation for climate services in Belgium
The CORDEX.be project created the foundations for Belgian climate services by producing high-resolution Belgian climate information that (a) incorporates the expertise of the different Belgian climate modeling groups and that (b) is consistent with the outcomes of the international CORDEX ("COordinated Regional Climate Downscaling Experiment") project. The key practical tasks for the project were the coordination of activities among different Belgian climate groups, fostering the links to specific international initiatives and the creation of a stakeholder dialogue. Scientifically, the CORDEX.be project contributed to the EURO-CORDEX project, created a small ensemble of High-Resolution (H-Res) future projections over Belgium at convection-permitting resolutions and coupled these to seven Local Impact Models. Several impact studies have been carried out. The project also addressed some aspects of climate change uncertainties. The interactions and feedback from the stakeholder dialogue led to different practical applications at the Belgian national level
Principles and Concepts of Agent-Based Modelling for Developing Geospatial Simulations
The aim of this paper is to outline fundamental concepts and principles of the Agent-Based Modelling (ABM) paradigm, with particular reference to the development of geospatial simulations. The paper begins with a brief definition of modelling, followed by a classification of model types, and a comment regarding a shift (in certain circumstances) towards modelling systems at the individual-level. In particular, automata approaches (e.g. Cellular Automata, CA, and ABM) have been particularly popular, with ABM moving to the fore. A definition of agents and agent-based models is given; identifying their advantages and disadvantages, especially in relation to geospatial modelling. The potential use of agent-based models is discussed, and how-to instructions for developing an agent-based model are provided. Types of simulation / modelling systems available for ABM are defined, supplemented with criteria to consider before choosing a particular system for a modelling endeavour. Information pertaining to a selection of simulation / modelling systems (Swarm, MASON, Repast, StarLogo, NetLogo, OBEUS, AgentSheets and AnyLogic) is provided, categorised by their licensing policy (open source, shareware / freeware and proprietary systems). The evaluation (i.e. verification, calibration, validation and analysis) of agent-based models and their output is examined, and noteworthy applications are discussed.Geographical Information Systems (GIS) are a particularly useful medium for representing model input and output of a geospatial nature. However, GIS are not well suited to dynamic modelling (e.g. ABM). In particular, problems of representing time and change within GIS are highlighted. Consequently, this paper explores the opportunity of linking (through coupling or integration / embedding) a GIS with a simulation / modelling system purposely built, and therefore better suited to supporting the requirements of ABM. This paper concludes with a synthesis of the discussion that has proceeded. The aim of this paper is to outline fundamental concepts and principles of the Agent-Based Modelling (ABM) paradigm, with particular reference to the development of geospatial simulations. The paper begins with a brief definition of modelling, followed by a classification of model types, and a comment regarding a shift (in certain circumstances) towards modelling systems at the individual-level. In particular, automata approaches (e.g. Cellular Automata, CA, and ABM) have been particularly popular, with ABM moving to the fore. A definition of agents and agent-based models is given; identifying their advantages and disadvantages, especially in relation to geospatial modelling. The potential use of agent-based models is discussed, and how-to instructions for developing an agent-based model are provided. Types of simulation / modelling systems available for ABM are defined, supplemented with criteria to consider before choosing a particular system for a modelling endeavour. Information pertaining to a selection of simulation / modelling systems (Swarm, MASON, Repast, StarLogo, NetLogo, OBEUS, AgentSheets and AnyLogic) is provided, categorised by their licensing policy (open source, shareware / freeware and proprietary systems). The evaluation (i.e. verification, calibration, validation and analysis) of agent-based models and their output is examined, and noteworthy applications are discussed.Geographical Information Systems (GIS) are a particularly useful medium for representing model input and output of a geospatial nature. However, GIS are not well suited to dynamic modelling (e.g. ABM). In particular, problems of representing time and change within GIS are highlighted. Consequently, this paper explores the opportunity of linking (through coupling or integration / embedding) a GIS with a simulation / modelling system purposely built, and therefore better suited to supporting the requirements of ABM. This paper concludes with a synthesis of the discussion that has proceeded
Mathematics and Morphogenesis of the City: A Geometrical Approach
Cities are living organisms. They are out of equilibrium, open systems that
never stop developing and sometimes die. The local geography can be compared to
a shell constraining its development. In brief, a city's current layout is a
step in a running morphogenesis process. Thus cities display a huge diversity
of shapes and none of traditional models from random graphs, complex networks
theory or stochastic geometry takes into account geometrical, functional and
dynamical aspects of a city in the same framework. We present here a global
mathematical model dedicated to cities that permits describing, manipulating
and explaining cities' overall shape and layout of their street systems. This
street-based framework conciliates the topological and geometrical sides of the
problem. From the static analysis of several French towns (topology of first
and second order, anisotropy, streets scaling) we make the hypothesis that the
development of a city follows a logic of division / extension of space. We
propose a dynamical model that mimics this logic and which from simple general
rules and a few parameters succeeds in generating a large diversity of cities
and in reproducing the general features the static analysis has pointed out.Comment: 13 pages, 13 figure
From Social Simulation to Integrative System Design
As the recent financial crisis showed, today there is a strong need to gain
"ecological perspective" of all relevant interactions in
socio-economic-techno-environmental systems. For this, we suggested to set-up a
network of Centers for integrative systems design, which shall be able to run
all potentially relevant scenarios, identify causality chains, explore feedback
and cascading effects for a number of model variants, and determine the
reliability of their implications (given the validity of the underlying
models). They will be able to detect possible negative side effect of policy
decisions, before they occur. The Centers belonging to this network of
Integrative Systems Design Centers would be focused on a particular field, but
they would be part of an attempt to eventually cover all relevant areas of
society and economy and integrate them within a "Living Earth Simulator". The
results of all research activities of such Centers would be turned into
informative input for political Decision Arenas. For example, Crisis
Observatories (for financial instabilities, shortages of resources,
environmental change, conflict, spreading of diseases, etc.) would be connected
with such Decision Arenas for the purpose of visualization, in order to make
complex interdependencies understandable to scientists, decision-makers, and
the general public.Comment: 34 pages, Visioneer White Paper, see http://www.visioneer.ethz.c
"Last-Mile" preparation for a potential disaster
Extreme natural events, like e.g. tsunamis or earthquakes, regularly lead to catastrophes with dramatic consequences. In recent years natural disasters caused hundreds of thousands of deaths, destruction of infrastructure, disruption of economic activity and loss of billions of dollars worth of property and thus revealed considerable deficits hindering their effective management: Needs for stakeholders, decision-makers as well as for persons concerned include systematic risk identification and evaluation, a way to assess countermeasures, awareness raising and decision support systems to be employed before, during and after crisis situations. The overall goal of this study focuses on interdisciplinary integration of various scientific disciplines to contribute to a tsunami early warning information system. In comparison to most studies our focus is on high-end geometric and thematic analysis to meet the requirements of small-scale, heterogeneous and complex coastal urban systems. Data, methods and results from engineering, remote sensing and social sciences are interlinked and provide comprehensive information for disaster risk assessment, management and reduction. In detail, we combine inundation modeling, urban morphology analysis, population assessment, socio-economic analysis of the population and evacuation modeling. The interdisciplinary results eventually lead to recommendations for mitigation strategies in the fields of spatial planning or coping capacity
Multi-level agent-based modeling - A literature survey
During last decade, multi-level agent-based modeling has received significant
and dramatically increasing interest. In this article we present a
comprehensive and structured review of literature on the subject. We present
the main theoretical contributions and application domains of this concept,
with an emphasis on social, flow, biological and biomedical models.Comment: v2. Ref 102 added. v3-4 Many refs and text added v5-6 bibliographic
statistics updated. v7 Change of the name of the paper to reflect what it
became, many refs and text added, bibliographic statistics update
A Methodology to Engineer and Validate Dynamic Multi-level Multi-agent Based Simulations
This article proposes a methodology to model and simulate complex systems,
based on IRM4MLS, a generic agent-based meta-model able to deal with
multi-level systems. This methodology permits the engineering of dynamic
multi-level agent-based models, to represent complex systems over several
scales and domains of interest. Its goal is to simulate a phenomenon using
dynamically the lightest representation to save computer resources without loss
of information. This methodology is based on two mechanisms: (1) the activation
or deactivation of agents representing different domain parts of the same
phenomenon and (2) the aggregation or disaggregation of agents representing the
same phenomenon at different scales.Comment: Presented at 3th International Workshop on Multi-Agent Based
Simulation, Valencia, Spain, 5th June 201
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