449 research outputs found

    Design of a High-Speed Architecture for Stabilization of Video Captured Under Non-Uniform Lighting Conditions

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    Video captured in shaky conditions may lead to vibrations. A robust algorithm to immobilize the video by compensating for the vibrations from physical settings of the camera is presented in this dissertation. A very high performance hardware architecture on Field Programmable Gate Array (FPGA) technology is also developed for the implementation of the stabilization system. Stabilization of video sequences captured under non-uniform lighting conditions begins with a nonlinear enhancement process. This improves the visibility of the scene captured from physical sensing devices which have limited dynamic range. This physical limitation causes the saturated region of the image to shadow out the rest of the scene. It is therefore desirable to bring back a more uniform scene which eliminates the shadows to a certain extent. Stabilization of video requires the estimation of global motion parameters. By obtaining reliable background motion, the video can be spatially transformed to the reference sequence thereby eliminating the unintended motion of the camera. A reflectance-illuminance model for video enhancement is used in this research work to improve the visibility and quality of the scene. With fast color space conversion, the computational complexity is reduced to a minimum. The basic video stabilization model is formulated and configured for hardware implementation. Such a model involves evaluation of reliable features for tracking, motion estimation, and affine transformation to map the display coordinates of a stabilized sequence. The multiplications, divisions and exponentiations are replaced by simple arithmetic and logic operations using improved log-domain computations in the hardware modules. On Xilinx\u27s Virtex II 2V8000-5 FPGA platform, the prototype system consumes 59% logic slices, 30% flip-flops, 34% lookup tables, 35% embedded RAMs and two ZBT frame buffers. The system is capable of rendering 180.9 million pixels per second (mpps) and consumes approximately 30.6 watts of power at 1.5 volts. With a 1024×1024 frame, the throughput is equivalent to 172 frames per second (fps). Future work will optimize the performance-resource trade-off to meet the specific needs of the applications. It further extends the model for extraction and tracking of moving objects as our model inherently encapsulates the attributes of spatial distortion and motion prediction to reduce complexity. With these parameters to narrow down the processing range, it is possible to achieve a minimum of 20 fps on desktop computers with Intel Core 2 Duo or Quad Core CPUs and 2GB DDR2 memory without a dedicated hardware

    Computer vision algorithms on reconfigurable logic arrays

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    Visual inspection : image sampling, algorithms and architectures

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    The thesis concerns the hexagonal sampling of images, the processing of industrially derived images, and the design of a novel processor element that can be assembled into pipelines to effect fast, economic and reliable processing. A hexagonally sampled two dimensional image can require 13.4% fewer sampling points than a square sampled equivalent. The grid symmetry results in simpler processing operators that compute more efficiently than square grid operators. Computation savings approaching 44% arc demonstrated. New hexagonal operators arc reported including a Gaussian smoothing filter, a binary thinner, and an edge detector with comparable accuracy to that of the Sobel detector. The design of hexagonal arrays of sensors is considered. Operators requiring small local areas of support are shown to be sufficient for processing controlled lighting and industrial images. Case studies show that small features in hexagonally processed images maintain their shape better, and that processes can tolerate a lower signal to noise ratio, than that for equivalent square processed images. The modelling of small defects in surfaces has been studied in depth. The flexible programmable processor element can perform the low level local operators required for industrial image processing on both square and hexagonal grids. The element has been specified and simulated by a high level computer program. A fast communication channel allows for dynamic reprogramming by a control computer, and the video rate element can be assembled into various pipeline architectures, that may eventually be adaptively controlled

    Energy efficient enabling technologies for semantic video processing on mobile devices

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    Semantic object-based processing will play an increasingly important role in future multimedia systems due to the ubiquity of digital multimedia capture/playback technologies and increasing storage capacity. Although the object based paradigm has many undeniable benefits, numerous technical challenges remain before the applications becomes pervasive, particularly on computational constrained mobile devices. A fundamental issue is the ill-posed problem of semantic object segmentation. Furthermore, on battery powered mobile computing devices, the additional algorithmic complexity of semantic object based processing compared to conventional video processing is highly undesirable both from a real-time operation and battery life perspective. This thesis attempts to tackle these issues by firstly constraining the solution space and focusing on the human face as a primary semantic concept of use to users of mobile devices. A novel face detection algorithm is proposed, which from the outset was designed to be amenable to be offloaded from the host microprocessor to dedicated hardware, thereby providing real-time performance and reducing power consumption. The algorithm uses an Artificial Neural Network (ANN), whose topology and weights are evolved via a genetic algorithm (GA). The computational burden of the ANN evaluation is offloaded to a dedicated hardware accelerator, which is capable of processing any evolved network topology. Efficient arithmetic circuitry, which leverages modified Booth recoding, column compressors and carry save adders, is adopted throughout the design. To tackle the increased computational costs associated with object tracking or object based shape encoding, a novel energy efficient binary motion estimation architecture is proposed. Energy is reduced in the proposed motion estimation architecture by minimising the redundant operations inherent in the binary data. Both architectures are shown to compare favourable with the relevant prior art

    VLSI Design

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    This book provides some recent advances in design nanometer VLSI chips. The selected topics try to present some open problems and challenges with important topics ranging from design tools, new post-silicon devices, GPU-based parallel computing, emerging 3D integration, and antenna design. The book consists of two parts, with chapters such as: VLSI design for multi-sensor smart systems on a chip, Three-dimensional integrated circuits design for thousand-core processors, Parallel symbolic analysis of large analog circuits on GPU platforms, Algorithms for CAD tools VLSI design, A multilevel memetic algorithm for large SAT-encoded problems, etc

    Efficient Implementation of Stochastic Inference on Heterogeneous Clusters and Spiking Neural Networks

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    Neuromorphic computing refers to brain inspired algorithms and architectures. This paradigm of computing can solve complex problems which were not possible with traditional computing methods. This is because such implementations learn to identify the required features and classify them based on its training, akin to how brains function. This task involves performing computation on large quantities of data. With this inspiration, a comprehensive multi-pronged approach is employed to study and efficiently implement neuromorphic inference model using heterogeneous clusters to address the problem using traditional Von Neumann architectures and by developing spiking neural networks (SNN) for native and ultra-low power implementation. In this regard, an extendable high-performance computing (HPC) framework and optimizations are proposed for heterogeneous clusters to modularize complex neuromorphic applications in a distributed manner. To achieve best possible throughput and load balancing for such modularized architectures a set of algorithms are proposed to suggest the optimal mapping of different modules as an asynchronous pipeline to the available cluster resources while considering the complex data dependencies between stages. On the other hand, SNNs are more biologically plausible and can achieve ultra-low power implementation due to its sparse spike based communication, which is possible with emerging non-Von Neumann computing platforms. As a significant progress in this direction, spiking neuron models capable of distributed online learning are proposed. A high performance SNN simulator (SpNSim) is developed for simulation of large scale mixed neuron model networks. An accompanying digital hardware neuron RTL is also proposed for efficient real time implementation of SNNs capable of online learning. Finally, a methodology for mapping probabilistic graphical model to off-the-shelf neurosynaptic processor (IBM TrueNorth) as a stochastic SNN is presented with ultra-low power consumption
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