3,001 research outputs found

    Reconfigurable Mobile Multimedia Systems

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    This paper discusses reconfigurability issues in lowpower hand-held multimedia systems, with particular emphasis on energy conservation. We claim that a radical new approach has to be taken in order to fulfill the requirements - in terms of processing power and energy consumption - of future mobile applications. A reconfigurable systems-architecture in combination with a QoS driven operating system is introduced that can deal with the inherent dynamics of a mobile system. We present the preliminary results of studies we have done on reconfiguration in hand-held mobile computers: by having reconfigurable media streams, by using reconfigurable processing modules and by migrating functions

    Virtual Prototyping for Dynamically Reconfigurable Architectures using Dynamic Generic Mapping

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    This paper presents a virtual prototyping methodology for Dynamically Reconfigurable (DR) FPGAs. The methodology is based around a library of VHDL image processing components and allows the rapid prototyping and algorithmic development of low-level image processing systems. For the effective modelling of dynamically reconfigurable designs a new technique named, Dynamic Generic Mapping is introduced. This method allows efficient representation of dynamic reconfiguration without needing any additional components to model the reconfiguration process. This gives the designer more flexibility in modelling dynamic configurations than other methodologies. Models created using this technique can then be simulated and targeted to a specific technology using the same code. This technique is demonstrated through the realisation of modules for a motion tracking system targeted to a DR environment, RIFLE-62

    Lessons learned from the design of a mobile multimedia system in the Moby Dick project

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    Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing or ubiquitous computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project

    Exploiting partial reconfiguration through PCIe for a microphone array network emulator

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    The current Microelectromechanical Systems (MEMS) technology enables the deployment of relatively low-cost wireless sensor networks composed of MEMS microphone arrays for accurate sound source localization. However, the evaluation and the selection of the most accurate and power-efficient network’s topology are not trivial when considering dynamic MEMS microphone arrays. Although software simulators are usually considered, they consist of high-computational intensive tasks, which require hours to days to be completed. In this paper, we present an FPGA-based platform to emulate a network of microphone arrays. Our platform provides a controlled simulated acoustic environment, able to evaluate the impact of different network configurations such as the number of microphones per array, the network’s topology, or the used detection method. Data fusion techniques, combining the data collected by each node, are used in this platform. The platform is designed to exploit the FPGA’s partial reconfiguration feature to increase the flexibility of the network emulator as well as to increase performance thanks to the use of the PCI-express high-bandwidth interface. On the one hand, the network emulator presents a higher flexibility by partially reconfiguring the nodes’ architecture in runtime. On the other hand, a set of strategies and heuristics to properly use partial reconfiguration allows the acceleration of the emulation by exploiting the execution parallelism. Several experiments are presented to demonstrate some of the capabilities of our platform and the benefits of using partial reconfiguration

    Design exploration and performance strategies towards power-efficient FPGA-based achitectures for sound source localization

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    Many applications rely on MEMS microphone arrays for locating sound sources prior to their execution. Those applications not only are executed under real-time constraints but also are often embedded on low-power devices. These environments become challenging when increasing the number of microphones or requiring dynamic responses. Field-Programmable Gate Arrays (FPGAs) are usually chosen due to their flexibility and computational power. This work intends to guide the design of reconfigurable acoustic beamforming architectures, which are not only able to accurately determine the sound Direction-Of-Arrival (DoA) but also capable to satisfy the most demanding applications in terms of power efficiency. Design considerations of the required operations performing the sound location are discussed and analysed in order to facilitate the elaboration of reconfigurable acoustic beamforming architectures. Performance strategies are proposed and evaluated based on the characteristics of the presented architecture. This power-efficient architecture is compared to a different architecture prioritizing performance in order to reveal the unavoidable design trade-offs

    Octopus - an energy-efficient architecture for wireless multimedia systems

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    Multimedia computing and mobile computing are two trends that will lead to a new application domain in the near future. However, the technological challenges to establishing this paradigm of computing are non-trivial. Personal mobile computing offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The approach we made to achieve such a system is to use autonomous, adaptable modules, interconnected by a switch rather than by a bus, and to offload as much as work as possible from the CPU to programmable modules that is placed in the data streams. A reconfigurable internal communication network switch called Octopus exploits locality of reference and eliminates wasteful data copies

    Intelligent protocol adaptation for enhanced medical e-collaboration

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    Copyright @ 2003 AAAIDistributed multimedia e-health applications have a set specific requirements which must be taken into account effective use is to be made of the limited resources provided by public telecommunication networks. Moreover, there an architectural gap between the provision of network-level Quality of Service (QoS) and user requirements of e-health applications. In this paper, we address the problem bridging this gap from a multi-attribute decision-making perspective in the context of a remote collaborative environment for back pain treatment. We propose intelligent mechanism that integrates user- related requirements with the more technical characterisation Quality of Service. We show how our framework is capable of suggesting appropriately tailored transmission protocols, by incorporating user requirements in the remote delivery e-health solutions
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