5,164 research outputs found

    Packing Sporadic Real-Time Tasks on Identical Multiprocessor Systems

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    In real-time systems, in addition to the functional correctness recurrent tasks must fulfill timing constraints to ensure the correct behavior of the system. Partitioned scheduling is widely used in real-time systems, i.e., the tasks are statically assigned onto processors while ensuring that all timing constraints are met. The decision version of the problem, which is to check whether the deadline constraints of tasks can be satisfied on a given number of identical processors, has been known NP{\cal NP}-complete in the strong sense. Several studies on this problem are based on approximations involving resource augmentation, i.e., speeding up individual processors. This paper studies another type of resource augmentation by allocating additional processors, a topic that has not been explored until recently. We provide polynomial-time algorithms and analysis, in which the approximation factors are dependent upon the input instances. Specifically, the factors are related to the maximum ratio of the period to the relative deadline of a task in the given task set. We also show that these algorithms unfortunately cannot achieve a constant approximation factor for general cases. Furthermore, we prove that the problem does not admit any asymptotic polynomial-time approximation scheme (APTAS) unless P=NP{\cal P}={\cal NP} when the task set has constrained deadlines, i.e., the relative deadline of a task is no more than the period of the task.Comment: Accepted and to appear in ISAAC 2018, Yi-Lan, Taiwa

    Optimal Placement Algorithms for Virtual Machines

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    Cloud computing provides a computing platform for the users to meet their demands in an efficient, cost-effective way. Virtualization technologies are used in the clouds to aid the efficient usage of hardware. Virtual machines (VMs) are utilized to satisfy the user needs and are placed on physical machines (PMs) of the cloud for effective usage of hardware resources and electricity in the cloud. Optimizing the number of PMs used helps in cutting down the power consumption by a substantial amount. In this paper, we present an optimal technique to map virtual machines to physical machines (nodes) such that the number of required nodes is minimized. We provide two approaches based on linear programming and quadratic programming techniques that significantly improve over the existing theoretical bounds and efficiently solve the problem of virtual machine (VM) placement in data centers

    Improved approximation bounds for Vector Bin Packing

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    In this paper we propose an improved approximation scheme for the Vector Bin Packing problem (VBP), based on the combination of (near-)optimal solution of the Linear Programming (LP) relaxation and a greedy (modified first-fit) heuristic. The Vector Bin Packing problem of higher dimension (d \geq 2) is not known to have asymptotic polynomial-time approximation schemes (unless P = NP). Our algorithm improves over the previously-known guarantee of (ln d + 1 + epsilon) by Bansal et al. [1] for higher dimensions (d > 2). We provide a {\theta}(1) approximation scheme for certain set of inputs for any dimension d. More precisely, we provide a 2-OPT algorithm, a result which is irrespective of the number of dimensions d.Comment: 15 pages, 3 algorithm

    A tight lower bound for an online hypercube packing problem and bounds for prices of anarchy of a related game

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    We prove a tight lower bound on the asymptotic performance ratio ρ\rho of the bounded space online dd-hypercube bin packing problem, solving an open question raised in 2005. In the classic dd-hypercube bin packing problem, we are given a sequence of dd-dimensional hypercubes and we have an unlimited number of bins, each of which is a dd-dimensional unit hypercube. The goal is to pack (orthogonally) the given hypercubes into the minimum possible number of bins, in such a way that no two hypercubes in the same bin overlap. The bounded space online dd-hypercube bin packing problem is a variant of the dd-hypercube bin packing problem, in which the hypercubes arrive online and each one must be packed in an open bin without the knowledge of the next hypercubes. Moreover, at each moment, only a constant number of open bins are allowed (whenever a new bin is used, it is considered open, and it remains so until it is considered closed, in which case, it is not allowed to accept new hypercubes). Epstein and van Stee [SIAM J. Comput. 35 (2005), no. 2, 431-448] showed that ρ\rho is Ω(logd)\Omega(\log d) and O(d/logd)O(d/\log d), and conjectured that it is Θ(logd)\Theta(\log d). We show that ρ\rho is in fact Θ(d/logd)\Theta(d/\log d). To obtain this result, we elaborate on some ideas presented by those authors, and go one step further showing how to obtain better (offline) packings of certain special instances for which one knows how many bins any bounded space algorithm has to use. Our main contribution establishes the existence of such packings, for large enough dd, using probabilistic arguments. Such packings also lead to lower bounds for the prices of anarchy of the selfish dd-hypercube bin packing game. We present a lower bound of Ω(d/logd)\Omega(d/\log d) for the pure price of anarchy of this game, and we also give a lower bound of Ω(logd)\Omega(\log d) for its strong price of anarchy

    Lower bounds for several online variants of bin packing

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    We consider several previously studied online variants of bin packing and prove new and improved lower bounds on the asymptotic competitive ratios for them. For that, we use a method of fully adaptive constructions. In particular, we improve the lower bound for the asymptotic competitive ratio of online square packing significantly, raising it from roughly 1.68 to above 1.75.Comment: WAOA 201
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