2,539 research outputs found
A novel haptic model and environment for maxillofacial surgical operation planning and manipulation
This paper presents a practical method and a new haptic model to support manipulations of bones and their segments during the planning of a surgical operation in a virtual environment using a haptic interface. To perform an effective dental surgery it is important to have all the operation related information of the patient available beforehand in order to plan the operation and avoid any complications. A haptic interface with a virtual and accurate patient model to support the planning of bone cuts is therefore critical, useful and necessary for the surgeons. The system proposed uses DICOM images taken from a digital tomography scanner and creates a mesh model of the filtered skull, from which the jaw bone can be isolated for further use. A novel solution for cutting the bones has been developed and it uses the haptic tool to determine and define the bone-cutting plane in the bone, and this new approach creates three new meshes of the original model. Using this approach the computational power is optimized and a real time feedback can be achieved during all bone manipulations. During the movement of the mesh cutting, a novel friction profile is predefined in the haptical system to simulate the force feedback feel of different densities in the bone
Impedance active control of flight control devices
The work presented in this paper concerns the active control of flight control devices (sleeves, yokes, side-sticks, rudder pedals,...). The objective is to replace conventional technologies by active technology to save weight and to feedback kinesthetic sensations to the pilot. Some architectures are proposed to control the device mechanical impedance felt by pilot and to couple pilot and co-pilot control devices. A first experimental test-bed was developed to validate and illustrate control laws and theirs limitations due to dynamic couplings with the pilot own-impedance
Robot Impedance Control and Passivity Analysis with Inner Torque and Velocity Feedback Loops
Impedance control is a well-established technique to control interaction
forces in robotics. However, real implementations of impedance control with an
inner loop may suffer from several limitations. Although common practice in
designing nested control systems is to maximize the bandwidth of the inner loop
to improve tracking performance, it may not be the most suitable approach when
a certain range of impedance parameters has to be rendered. In particular, it
turns out that the viable range of stable stiffness and damping values can be
strongly affected by the bandwidth of the inner control loops (e.g. a torque
loop) as well as by the filtering and sampling frequency. This paper provides
an extensive analysis on how these aspects influence the stability region of
impedance parameters as well as the passivity of the system. This will be
supported by both simulations and experimental data. Moreover, a methodology
for designing joint impedance controllers based on an inner torque loop and a
positive velocity feedback loop will be presented. The goal of the velocity
feedback is to increase (given the constraints to preserve stability) the
bandwidth of the torque loop without the need of a complex controller.Comment: 14 pages in Control Theory and Technology (2016
THE ROLE OF HAPTICS FEEDBACK IN SUPPORTING THE LEARNING PROCESS FOR DYSLEXIC CHILDREN
This report discusses the research and project done on the chosen topic, which is The Role of Haptics Feedback in Supporting the Learning Process for Dyslexic Children. This project shows that haptics feedback and interaction can be used to support Dyslexic children in their education. The general objective of this project is to expose the Dyslexic children to the technology that can assist them in their learning process and to include the element of kinesthetic in the learning process of Dyslexic children by using haptic interaction/feedback technology. The literature review component discusses about all the research that the author had done prior to the pre-development and post-development of the project. It consists of all the information required in both building the software interface and understanding the hardware to be used. All the related elements such as the nature of Dyslexia, its symptoms and treatment, the methods used to teach Dyslexic children, haptic introduction and technologies are further discussed in detail. In the methodology section, the author discussed about the software development methodology applied in developing the project. The project phases are also being discussed in detail. Other than that, the author has also included a Gantt Chart as a development phase reference to ensure that the project is progressing perfectly according to plan. In the results and discussions section, the prototype development process and results together with the testing results will be discussed in detail. All the justifications are made clearly. In the recommendations section, the author lists some of the things that can be done to improve this project in the future. These things include to add more interactivity to the current prototype such as making games out of it or include sounds. Lastly, the conclusion section will discuss about the role of haptics feedback in supporting the learning process of Dyslexic children in overall, based on the results of the current project
Prevalence of haptic feedback in robot-mediated surgery : a systematic review of literature
© 2017 Springer-Verlag. This is a post-peer-review, pre-copyedit version of an article published in Journal of Robotic Surgery. The final authenticated version is available online at: https://doi.org/10.1007/s11701-017-0763-4With the successful uptake and inclusion of robotic systems in minimally invasive surgery and with the increasing application of robotic surgery (RS) in numerous surgical specialities worldwide, there is now a need to develop and enhance the technology further. One such improvement is the implementation and amalgamation of haptic feedback technology into RS which will permit the operating surgeon on the console to receive haptic information on the type of tissue being operated on. The main advantage of using this is to allow the operating surgeon to feel and control the amount of force applied to different tissues during surgery thus minimising the risk of tissue damage due to both the direct and indirect effects of excessive tissue force or tension being applied during RS. We performed a two-rater systematic review to identify the latest developments and potential avenues of improving technology in the application and implementation of haptic feedback technology to the operating surgeon on the console during RS. This review provides a summary of technological enhancements in RS, considering different stages of work, from proof of concept to cadaver tissue testing, surgery in animals, and finally real implementation in surgical practice. We identify that at the time of this review, while there is a unanimous agreement regarding need for haptic and tactile feedback, there are no solutions or products available that address this need. There is a scope and need for new developments in haptic augmentation for robot-mediated surgery with the aim of improving patient care and robotic surgical technology further.Peer reviewe
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Articular human joint modelling
Copyright @ Cambridge University Press 2009.The work reported in this paper encapsulates the theories and algorithms developed to drive the core analysis modules of the software which has been developed to model a musculoskeletal structure of anatomic joints. Due to local bone surface and contact geometry based joint kinematics, newly developed algorithms make the proposed modeller different from currently available modellers. There are many modellers that are capable of modelling gross human body motion. Nevertheless, none of the available modellers offer complete elements of joint modelling. It appears that joint modelling is an extension of their core analysis capability, which, in every case, appears to be musculoskeletal motion dynamics. It is felt that an analysis framework that is focused on human joints would have significant benefit and potential to be used in many orthopaedic applications. The local mobility of joints has a significant influence in human motion analysis, in understanding of joint loading, tissue behaviour and contact forces. However, in order to develop a bone surface based joint modeller, there are a number of major problems, from tissue idealizations to surface geometry discretization and non-linear motion analysis. This paper presents the following: (a) The physical deformation of biological tissues as linear or non-linear viscoelastic deformation, based on spring-dashpot elements. (b) The linear dynamic multibody modelling, where the linear formulation is established for small motions and is particularly useful for calculating the equilibrium position of the joint. This model can also be used for finding small motion behaviour or loading under static conditions. It also has the potential of quantifying the joint laxity. (c) The non-linear dynamic multibody modelling, where a non-matrix and algorithmic formulation is presented. The approach allows handling complex material and geometrical nonlinearity easily. (d) Shortest path algorithms for calculating soft tissue line of action geometries. The developed algorithms are based on calculating minimum ‘surface mass’ and ‘surface covariance’. An improved version of the ‘surface covariance’ algorithm is described as ‘residual covariance’. The resulting path is used to establish the direction of forces and moments acting on joints. This information is needed for linear or non-linear treatment of the joint motion. (e) The final contribution of the paper is the treatment of the collision. In the virtual world, the difficulty in analysing bodies in motion arises due to body interpenetrations. The collision algorithm proposed in the paper involves finding the shortest projected ray from one body to the other. The projection of the body is determined by the resultant forces acting on it due to soft tissue connections under tension. This enables the calculation of collision condition of non-convex objects accurately. After the initial collision detection, the analysis involves attaching special springs (stiffness only normal to the surfaces) at the ‘potentially colliding points’ and motion of bodies is recalculated. The collision algorithm incorporates the rotation as well as translation. The algorithm continues until the joint equilibrium is achieved. Finally, the results obtained based on the software are compared with experimental results obtained using cadaveric joints
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