37,565 research outputs found

    Explicit Solution By Radicals, Gonal Maps and Plane Models of Algebraic Curves of Genus 5 or 6

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    We give explicit computational algorithms to construct minimal degree (always 4\le 4) ramified covers of \Prj^1 for algebraic curves of genus 5 and 6. This completes the work of Schicho and Sevilla (who dealt with the g4g \le 4 case) on constructing radical parametrisations of arbitrary genus gg curves. Zariski showed that this is impossible for the general curve of genus 7\ge 7. We also construct minimal degree birational plane models and show how the existence of degree 6 plane models for genus 6 curves is related to the gonality and geometric type of a certain auxiliary surface.Comment: v3: full version of the pape

    Optimal analog wavelet bases construction using hybrid optimization algorithm

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    An approach for the construction of optimal analog wavelet bases is presented. First, the definition of an analog wavelet is given. Based on the definition and the least-squares error criterion, a general framework for designing optimal analog wavelet bases is established, which is one of difficult nonlinear constrained optimization problems. Then, to solve this problem, a hybrid algorithm by combining chaotic map particle swarm optimization (CPSO) with local sequential quadratic programming (SQP) is proposed. CPSO is an improved PSO in which the saw tooth chaotic map is used to raise its global search ability. CPSO is a global optimizer to search the estimates of the global solution, while the SQP is employed for the local search and refining the estimates. Benefiting from good global search ability of CPSO and powerful local search ability of SQP, a high-precision global optimum in this problem can be gained. Finally, a series of optimal analog wavelet bases are constructed using the hybrid algorithm. The proposed method is tested for various wavelet bases and the improved performance is compared with previous works.Peer reviewedFinal Published versio

    Collaborative search on the plane without communication

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    We generalize the classical cow-path problem [7, 14, 38, 39] into a question that is relevant for collective foraging in animal groups. Specifically, we consider a setting in which k identical (probabilistic) agents, initially placed at some central location, collectively search for a treasure in the two-dimensional plane. The treasure is placed at a target location by an adversary and the goal is to find it as fast as possible as a function of both k and D, where D is the distance between the central location and the target. This is biologically motivated by cooperative, central place foraging such as performed by ants around their nest. In this type of search there is a strong preference to locate nearby food sources before those that are further away. Our focus is on trying to find what can be achieved if communication is limited or altogether absent. Indeed, to avoid overlaps agents must be highly dispersed making communication difficult. Furthermore, if agents do not commence the search in synchrony then even initial communication is problematic. This holds, in particular, with respect to the question of whether the agents can communicate and conclude their total number, k. It turns out that the knowledge of k by the individual agents is crucial for performance. Indeed, it is a straightforward observation that the time required for finding the treasure is Ω\Omega(D + D 2 /k), and we show in this paper that this bound can be matched if the agents have knowledge of k up to some constant approximation. We present an almost tight bound for the competitive penalty that must be paid, in the running time, if agents have no information about k. Specifically, on the negative side, we show that in such a case, there is no algorithm whose competitiveness is O(log k). On the other hand, we show that for every constant \epsilon \textgreater{} 0, there exists a rather simple uniform search algorithm which is O(log1+ϵk)O( \log^{1+\epsilon} k)-competitive. In addition, we give a lower bound for the setting in which agents are given some estimation of k. As a special case, this lower bound implies that for any constant \epsilon \textgreater{} 0, if each agent is given a (one-sided) kϵk^\epsilon-approximation to k, then the competitiveness is Ω\Omega(log k). Informally, our results imply that the agents can potentially perform well without any knowledge of their total number k, however, to further improve, they must be given a relatively good approximation of k. Finally, we propose a uniform algorithm that is both efficient and extremely simple suggesting its relevance for actual biological scenarios

    EIGEN: Ecologically-Inspired GENetic Approach for Neural Network Structure Searching from Scratch

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    Designing the structure of neural networks is considered one of the most challenging tasks in deep learning, especially when there is few prior knowledge about the task domain. In this paper, we propose an Ecologically-Inspired GENetic (EIGEN) approach that uses the concept of succession, extinction, mimicry, and gene duplication to search neural network structure from scratch with poorly initialized simple network and few constraints forced during the evolution, as we assume no prior knowledge about the task domain. Specifically, we first use primary succession to rapidly evolve a population of poorly initialized neural network structures into a more diverse population, followed by a secondary succession stage for fine-grained searching based on the networks from the primary succession. Extinction is applied in both stages to reduce computational cost. Mimicry is employed during the entire evolution process to help the inferior networks imitate the behavior of a superior network and gene duplication is utilized to duplicate the learned blocks of novel structures, both of which help to find better network structures. Experimental results show that our proposed approach can achieve similar or better performance compared to the existing genetic approaches with dramatically reduced computation cost. For example, the network discovered by our approach on CIFAR-100 dataset achieves 78.1% test accuracy under 120 GPU hours, compared to 77.0% test accuracy in more than 65, 536 GPU hours in [35].Comment: CVPR 201

    Observational constraints on the types of cosmic strings

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    This paper is aimed at setting observational limits to the number of cosmic strings (Nambu-Goto, Abelian-Higgs, semilocal) and other topological defects (textures). Radio maps of CMB anisotropy, provided by the space mission Planck for various frequencies, were filtered and then processed by the method of convolution with modified Haar functions (MHF) to search for cosmic string candidates. This method was designed to search for solitary strings, without additional assumptions about the presence of networks of such objects. The sensitivity of the MHF method is δT10μK\delta T \approx 10 \mu K in a background of δT100μK\delta T \approx 100 \mu K. The comparison of these with previously known results on search string network shows that strings can only be semilocal in an amount of 1÷51 \div 5, with the upper restriction on individual strings tension (linear density) of Gμ/c27.36107G\mu/c^2 \le 7.36 \cdot 10^{-7}. The texture model is also legal. There are no strings with Gμ/c2>7.36107G\mu/c^2 > 7.36 \cdot 10^{-7}. However, comparison with the data for the search of non-Gaussian signals shows that the presence of several (up to 3) of Nambu-Goto strings is also possible. For Gμ/c24.83107G\mu/c^2 \le 4.83 \cdot 10^{-7} the MHF method is ineffective because of unverifiable spurious string candidates. Thus the existence of strings with tensions Gμ/c24.83107G\mu/c^2 \le 4.83 \cdot 10^{-7} is not prohibited but it is beyond the Planck data possibilities.Comment: 15 pages, 10 figures; accepted by the European Physical Journal
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