5,651 research outputs found

    Revista Economica

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    Incorporating Agile with MDA Case Study: Online Polling System

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    Nowadays agile software development is used in greater extend but for small organizations only, whereas MDA is suitable for large organizations but yet not standardized. In this paper the pros and cons of Model Driven Architecture (MDA) and Extreme programming have been discussed. As both of them have some limitations and cannot be used in both large scale and small scale organizations a new architecture has been proposed. In this model it is tried to opt the advantages and important values to overcome the limitations of both the software development procedures. In support to the proposed architecture the implementation of it on Online Polling System has been discussed and all the phases of software development have been explained.Comment: 14 pages,1 Figure,1 Tabl

    Towards a Tool-based Development Methodology for Pervasive Computing Applications

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    Despite much progress, developing a pervasive computing application remains a challenge because of a lack of conceptual frameworks and supporting tools. This challenge involves coping with heterogeneous devices, overcoming the intricacies of distributed systems technologies, working out an architecture for the application, encoding it in a program, writing specific code to test the application, and finally deploying it. This paper presents a design language and a tool suite covering the development life-cycle of a pervasive computing application. The design language allows to define a taxonomy of area-specific building-blocks, abstracting over their heterogeneity. This language also includes a layer to define the architecture of an application, following an architectural pattern commonly used in the pervasive computing domain. Our underlying methodology assigns roles to the stakeholders, providing separation of concerns. Our tool suite includes a compiler that takes design artifacts written in our language as input and generates a programming framework that supports the subsequent development stages, namely implementation, testing, and deployment. Our methodology has been applied on a wide spectrum of areas. Based on these experiments, we assess our approach through three criteria: expressiveness, usability, and productivity

    Agent Oriented Software Engineering (AOSE) Approach to Game Development Methodology

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    This thesis investigates existing game development methodologies, through the process of researching game and system development models. The results indicate that these methodologies are engineered to solve specific problems, and most are suitable only for specific game genres. Different approaches to building games have been proposed in recent years. However, most of these methodologies focus on the design and implementation phase. This research aims to enhance game development methodologies by proposing a novel game development methodology, with the ability to function in generic game genres, thereby guiding game developers and designers from the start of the game development phase to the end of the implementation and testing phase. On a positive note, aligning development practice with universal standards makes it far easier to incorporate extra team members at short notice. This increased the confidence when working in the same environment as super developers. In the gaming industry, most game development proceeds directly from game design to the implementation phase, and the researcher observes that this is the only industry in which this occurs. It is a consequence of the game industry’s failure to integrate with modern development techniques. The ultimate aim of this research to apply a new game development methodology using most game elements to enhance success. This development model will align with different game genres, and resolve the gap between industry and research area, so that game developers can focus on the important business of creating games. The primary aim of Agent Oriented Agile Base (AOAB) game development methodology is to present game development techniques in sequential steps to facilitate game creation and close the gap in the existing game development methodologies. Agent technology is used in complex domains such as e-commerce, health, manufacturing, games, etc. In this thesis we are interested in the game domain, which comprises a unique set of characteristics such as automata, collaboration etc. Our AOAB will be based on a predictive approach after adaptation of MaSE methodology, and an adaptive approach using Agile methodology. To ensure proof of concept, AOAB game development methodology will be evaluated against industry principles, providing an industry case study to create a driving test game, which was the problem motivating this research. Furthermore, we conducted two workshops to introduce our methodology to both academic and industry participants. Finally, we prepared an academic experiment to use AOAB in the academic sector. We have analyzed the feedbacks and comments and concluded the strengths and weakness of the AOAB methodology. The research achievements are summarized and proposals for future work outlined

    prototypical implementations ; working packages in project phase II

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    In this technical report, we present the concepts and first prototypical imple- mentations of innovative tools and methods for personalized and contextualized (multimedia) search, collaborative ontology evolution, ontology evaluation and cost models, and dynamic access and trends in distributed (semantic) knowledge. The concepts and prototypes are based on the state of art analysis and identified requirements in the CSW report IV

    Software Process Modeling with Eclipse Process Framework

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    The software development industry is constantly evolving. The rise of the agile methodologies in the late 1990s, and new development tools and technologies require growing attention for everybody working within this industry. The organizations have, however, had a mixture of various processes and different process languages since a standard software development process language has not been available. A promising process meta-model called Software & Systems Process Engineering Meta- Model (SPEM) 2.0 has been released recently. This is applied by tools such as Eclipse Process Framework Composer, which is designed for implementing and maintaining processes and method content. Its aim is to support a broad variety of project types and development styles. This thesis presents the concepts of software processes, models, traditional and agile approaches, method engineering, and software process improvement. Some of the most well-known methodologies (RUP, OpenUP, OpenMethod, XP and Scrum) are also introduced with a comparison provided between them. The main focus is on the Eclipse Process Framework and SPEM 2.0, their capabilities, usage and modeling. As a proof of concept, I present a case study of modeling OpenMethod with EPF Composer and SPEM 2.0. The results show that the new meta-model and tool have made it possible to easily manage method content, publish versions with customized content, and connect project tools (such as MS Project) with the process content. The software process modeling also acts as a process improvement activity.Ohjelmistoprosessin mallinnus Eclipse Process Frameworkilla ja SPEM 2.0 metamallilla Ohjelmistot ja ohjelmistoteollisuus kehittyvät jatkuvasti. Ketterien menetelmien tulo 1990-luvun loppupuolella, uudet kehitystyökalut ja teknologiat vaativat yhä enemmän huomiota alalla työskenteleviltä ihmisiltä. Organisaatioilla on kuitenkin ollut sekalainen kirjo prosesseja ja erilaisia prosessikuvauskieliä, koska standardia kuvauskieltä ei ole ollut saatavilla. Prosessimetamalli SPEM 2.0 julkaistiin hiljattain. Tätä mallia hyödyntää mm. Eclipse Process Framework Composer (EPFC) –työkalu, joka on suunniteltu prosessien ja menetelmäsisällön kehittämiseen ja ylläpitoon. Työkalun tavoitteena on tukea useita erilaisia projektityyppejä ja kehitystyylejä. Tässä työssä esitellään seuraavat aiheet ja käsitteet: ohjelmistoprosessit, mallit, perinteiset ja ketterät lähestymistavat, metoditekniikkaa sekä prosessien kehittäminen. Lisäksi tutustutaan muutamiin tunnetuimmista metodologioista (RUP, OpenUP, OpenMethod, XP ja Scrum) ja vertaillaan näitä. Työssä tutkitaan tarkemmin Eclipse Process Framework Composer –työkalua, SPEM 2.0 metamallia, näiden ominaisuuksia, käyttöä sekä mallintamista. Esitän tutkimustulokset ja tutkimuksenkulun OpenMethodin mallintamisesta EPFC –työkalulla sekä SPEM 2.0 -metamallilla. Tulokset osoittavat, että uusi metamalli ja työkalu helpottavat prosessin ja menetelmäsisällön hallintaa, mahdollistavat räätälöityjen julkaisujen teon sisällöstä, sekä yhdistävät prosessin projektityökaluihin kuten MS Projectiin. Mallinnus voidaan lisäksi ymmärtää osana prosessin kehittämistä.Siirretty Doriast
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