363 research outputs found

    Space syntax and spatial cognition: or why the axial line?

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    A Conceptual Model of Exploration Wayfinding: An Integrated Theoretical Framework and Computational Methodology

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    This thesis is an attempt to integrate contending cognitive approaches to modeling wayfinding behavior. The primary goal is to create a plausible model for exploration tasks within indoor environments. This conceptual model can be extended for practical applications in the design, planning, and Social sciences. Using empirical evidence a cognitive schema is designed that accounts for perceptual and behavioral preferences in pedestrian navigation. Using this created schema, as a guiding framework, the use of network analysis and space syntax act as a computational methods to simulate human exploration wayfinding in unfamiliar indoor environments. The conceptual model provided is then implemented in two ways. First of which is by updating an existing agent-based modeling software directly. The second means of deploying the model is using a spatial interaction model that distributed visual attraction and movement permeability across a graph-representation of building floor plans

    Encoding natural movement as an agent-based system: an investigation into human pedestrian behaviour in the built environment

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    Gibson's ecological theory of perception has received considerable attention within psychology literature, as well as in computer vision and robotics. However, few have applied Gibson's approach to agent-based models of human movement, because the ecological theory requires that individuals have a vision-based mental model of the world, and for large numbers of agents this becomes extremely expensive computationally. Thus, within current pedestrian models, path evaluation is based on calibration from observed data or on sophisticated but deterministic route-choice mechanisms; there is little open-ended behavioural modelling of human-movement patterns. One solution which allows individuals rapid concurrent access to the visual information within an environment is an 'exosomatic visual architecture" where the connections between mutually visible locations within a configuration are prestored in a lookup table. Here we demonstrate that, with the aid of an exosomatic visual architecture, it is possible to develop behavioural models in which movement rules originating from Gibson's principle of affordance are utilised. We apply large numbers of agents programmed with these rules to a built-environment example and show that, by varying parameters such as destination selection, field of view, and steps taken between decision points, it is possible to generate aggregate movement levels very similar to those found in an actual building context

    Navigating Your Way! Increasing the Freedom of Choice During Wayfinding

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    Using navigation assistance systems has become widespread and scholars have tried to mitigate potentially adverse effects on spatial cognition these systems may have due to the division of attention they require. In order to nudge the user to engage more with the environment, we propose a novel navigation paradigm called Free Choice Navigation balancing the number of free choices, route length and number of instructions given. We test the viability of this approach by means of an agent-based simulation for three different cities. Environmental spatial abilities and spatial confidence are the two most important modeled features of our agents. Our results are very promising: Agents could decide freely at more than 50% of all junctions. More than 90% of the agents reached their destination within an average distance of about 125% shortest path length

    The MATSim Network Flow Model for Traffic Simulation Adapted to Large-Scale Emergency Egress and an Application to the Evacuation of the Indonesian City of Padang in Case of a Tsunami Warning

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    The evacuation of whole cities or even regions is an important problem, as demonstrated by recent events such as evacuation of Houston in the case of Hurricane Rita or the evacuation of coastal cities in the case of Tsunamis. This paper describes a complex evacuation simulation framework for the city of Pandang, with approximately 1,000,000 inhabitants. Padang faces a high risk of being inundated by a tsunami wave. The evacuation simulation is based on the MATSim framework for large-scale transport simulations. Different optimization parameters like evacuation distance, evacuation time, or the variation of the advance warning time are investigated. The results are given as overall evacuation times, evacuation curves, an detailed GIS analysis of the evacuation directions. All these results are discussed with regard to their usability for evacuation recommendations.BMBF, 03G0666E, Verbundprojekt FW: Last-mile Evacuation; Vorhaben: Evakuierungsanalyse und Verkehrsoptimierung, Evakuierungsplan einer Stadt - Sonderprogramm GEOTECHNOLOGIENBMBF, 03NAPAI4, Transport und Verkehr: Verbundprojekt ADVEST: Adaptive Verkehrssteuerung; Teilprojekt Verkehrsplanung und Verkehrssteuerung in Megacitie

    Turning the shelves: empirical findings and space syntax analyses of two virtual supermarket variations

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    The spatial structure of a virtual supermarket was systematically varied to investigate human behavior and cognitive processes in unusual building configurations. The study builds upon experiments in a regular supermarket, which serve as a baseline case. In a between-participant design a total of 41 participants completed a search task in two different virtual supermarket environments. For 21 participants the supermarket shelves were turned towards them at a 45° angle when entering the store, giving high visual access to product categories and products. For 20 participants the shelves were placed in exactly the opposite direction obstructing a quick development of shopping goods dependencies. The obtained differences in search performance between the two conditions are analyzed using space syntax analyses and comparisons made of environmental features and participants’ actual search path trajectories

    Beyond the shortest-path: Towards cognitive occupancy modeling in BIM

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    Current approaches to simulate occupants' wayfinding in AEC mostly employ direct routing algorithms that assume global knowledge of the navigation environment to compute a shortest path between two locations. This simplification overlooks evidence concerning the role of perception and cognition during wayfinding in complex buildings, leading to potentially erroneous predictions that may hinder architects' ability to design wayfinding by architecture. To bridge this gap, we present a novel simulation paradigm entitled Cognitive Occupancy Modeling in BIM to simulate wayfinding by means of a vision-based cognitive agent and a semantically-enriched navigation space extracted from BIM (Building Information Modeling). To evaluate the predictive power of the proposed paradigm against human behavior, we conducted a wayfinding experiment in Virtual Reality (VR) with 149 participants, followed by a series of simulation experiments with cognitive and direct routing agents. Results highlight a significant correspondence between human participants' and cognitive agents' wayfinding behavior that was not observed with direct routing agents, demonstrating the potential of cognitive modeling to inform building performance simulations in AEC

    Urban tourism crowding dynamics: Carrying capacity and digital twinning

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    The increase in tourism activity globally has led to overcrowding, causing damage to local ecosystems and degradation of the tourism experience. To plan tourist activity it is necessary to define adequate indicators and understand the dynamics of tourist crowds. The main goals of this dissertation are the development of (1) an algorithm for assessing spatially fine-grained, physical carrying capacity (PCC) for a complex urban fabric, (2) an agent-based simulation model for the egress of participants in public open space tourism attraction events and (3) an agent-based simulation model using the PCC algorithm for tourism crowding stress analysis in urban fabric constrained scenarios. OpenStreetMap open-data was used throughout this research. The proposed PCC algorithm was tested in Santa Maria Maior parish in Lisbon that has a complex ancient urban fabric. The GAMA agent-based platform was used in the two simulation studies. The first compared two scenarios (normal and COVID-19) in three major public spaces in Lisbon and the second focused on the simulation of a real-time tourism crowding stress analysis scenario of visitors’ arrival at the Lisbon Cruise Terminal. The results show the proposed algorithm’s feasibility to determine the PCC of complex urban fabrics zones and its application as an initial reference value for the evaluation of real-time crowding stress, namely in simulations for assessing overtourism scenarios, both in public open spaces as in highly constrained urban fabrics.O aumento da atividade turística a nível global tem levado à superlotação, causando danos aos ecossistemas locais e degradação da experiência turística. Para planear a atividade turística é necessário definir indicadores adequados e entender as dinâmicas das multidões turísticas. Os principais objetivos desta dissertação são o desenvolvimento de (1) um algoritmo para avaliar a capacidade de carga física (CCF) de fino grão espacial para uma malha urbana complexa, (2) um modelo de simulação baseado em agentes para o escoamento de participantes em eventos de atração turística em espaços abertos e (3) um modelo de simulação baseado em agentes usando o algoritmo de CCF para análise do stress de aglomeração de turistas em cenários de malha urbana restritiva. Os dados abertos do OpenStreetMap foram usados nesta investigação. O algoritmo CCF proposto foi testado na freguesia de Santa Maria Maior, em Lisboa, que tem uma malha urbana antiga e complexo. A plataforma GAMA baseada em agentes foi usada nos dois estudos de simulação. O primeiro comparou dois cenários (normal e COVID-19) em três grandes espaços públicos de Lisboa e o segundo analisou o stress de aglomeração causado pela chegada de navios ao Terminal de Cruzeiros de Lisboa. Os resultados mostram a viabilidade do algoritmo proposto para determinar a CCF de zonas com tecidos urbanos complexos e a sua aplicação como valor de referência inicial para a avaliação do stress de superlotação em tempo real, nomeadamente na avaliação de cenários de aglomeração turística excessiva, tanto em espaços abertos, como em malhas urbanas intrincadas

    Empirical characterisation of agents’ spatial behaviour in pedestrian movement simulation

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    Route choice behaviour is a key factor in determining pedestrian movement flows throughout the urban space. Agent-based modelling, a simulation paradigm that allows modelling individual behaviour mechanisms to observe the emergence of macro-level patterns, has not employed empirical data regarding route choice behaviour in cities or accommodated heterogeneity. The aim of this paper is to present an empirically based Agent-Based Model (ABM) that accounts for behavioural heterogeneity in pedestrian route choice strategies, to simulate the movement of pedestrians in cities. We designed a questionnaire to observe to what degree people employ salient urban elements (local and global landmarks, regions, and barriers) and road costs (road distance, cumulative angular change) and to empirically characterise the agent behaviour in our ABM. We hypothesised that a heterogeneous ABM configuration based on the construction of agent typologies from empirical data would portray a more plausible picture of pedestrian movement flows than a homogeneous configuration, based on the same data, or a random configuration. The city of Münster (DE) was used as a case study. From a sample of 301 subjects, we obtained six clusters that differed in relation to the role of global elements (distant landmarks, barriers, and regions) and meaningful local elements along the route. The random configuration directed the agents towards natural elements and the streets of the historical centre. The empirically based configurations resulted in lower pedestrian volumes along roads designed for cars (25% decrease) but higher concentrations along the city Promenade and the lake (40% increase); based on our knowledge, we deem these results more plausible. Minor differences were identified between the heterogeneous and homogeneous configurations. These findings indicate that the inclusion of heterogeneity does not make a difference in terms of global patterns. Yet, we demonstrated that simulation models of pedestrian movement in cities should be at least based on empirical data at the average sample-level to inform urban planners about areas prone to high volumes of pedestrians
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