119 research outputs found
Multipath streaming: fundamental limits and efficient algorithms
We investigate streaming over multiple links. A file is split into small
units called chunks that may be requested on the various links according to
some policy, and received after some random delay. After a start-up time called
pre-buffering time, received chunks are played at a fixed speed. There is
starvation if the chunk to be played has not yet arrived. We provide lower
bounds (fundamental limits) on the starvation probability of any policy. We
further propose simple, order-optimal policies that require no feedback. For
general delay distributions, we provide tractable upper bounds for the
starvation probability of the proposed policies, allowing to select the
pre-buffering time appropriately. We specialize our results to: (i) links that
employ CSMA or opportunistic scheduling at the packet level, (ii) links shared
with a primary user (iii) links that use fair rate sharing at the flow level.
We consider a generic model so that our results give insight into the design
and performance of media streaming over (a) wired networks with several paths
between the source and destination, (b) wireless networks featuring spectrum
aggregation and (c) multi-homed wireless networks.Comment: 24 page
A packet error recovery scheme for vertical handovers mobility management protocols
Mobile devices are connecting to the Internet through an increasingly heterogeneous network environment. This connectivity via multiple types of wireless networks allows the mobile devices to take advantage of the high speed and the low cost of wireless local area networks and the large coverage of wireless wide area networks. In this context, we propose a new handoff framework for switching seamlessly between the different network technologies by taking advantage of the temporary availability of both the old and the new network technology through the use of an "on the fly" erasure coding method. The goal is to demonstrate that our framework, based on a real implementation of such coding scheme, 1) allows the application to achieve higher goodput rate compared to existing bicasting proposals and other erasure coding schemes;
2) is easy to configure and as a result 3) is a perfect candidate to ensure the reliability of vertical handovers mobility management protocols. In this paper, we present the implementation of such framework and show that our proposal allows to maintain the TCP goodput(with a negligible transmission overhead) while providing in a timely manner a full reliability in challenged conditions
A packet error recovery scheme for vertical handovers mobility management protocols
Mobile devices are connecting to the Internet through an increasingly heterogeneous network environment. This connectivity via multiple types of wireless networks allows the mobile devices to take advantage of the high speed and the low cost of wireless local area networks and the large coverage of wireless wide area networks. In this context, we propose a new handoff framework for switching seamlessly between the different network technologies by taking advantage of the temporary availability of both the old and the new network technology through the use of an âon the flyâ erasure coding method. The goal is to demonstrate that our framework, based on a real implementation of such coding scheme, 1) allows the application to achieve higher goodput rate compared to existing bicasting proposals and other erasure coding schemes; 2) is easy to configure and as a result 3) is a perfect candidate to ensure the reliability of vertical handovers mobility management protocols. In this paper, we present the implementation of such framework and show that our proposal allows to maintain the TCP goodput (with a negligible transmission overhead) while providing in a timely manner a full reliability in challenged conditions
EFFICIENT BANDWIDTH ESTIMATION MANAGEMENT FOR VOIP CONCURRENT MULTIPATH TRANSFER
Concurrent Multipath Transfer distributes incoming traffic simultaneously between several paths to maximize network resource utilization and to improve quality of service. Voices over IP real time application is more sensitive to delay and requires bandwidth guarantee. In this paper, Efficient Bandwidth Estimation Management for VoIP Concurrent Multipath Transfer is proposed. The proposed technique estimates the bandwidth of each path from a group and selects multiple paths from SCTP multihoming association to transmit VoIP traffic with assured bandwidth guarantees. Simulation results are reported using Ns2 network simulator to show the efficiency of the proposed syste
Exploiting the power of multiplicity: a holistic survey of network-layer multipath
The Internet is inherently a multipath network: For an underlying network with only a single path, connecting various nodes would have been debilitatingly fragile. Unfortunately, traditional Internet technologies have been designed around the restrictive assumption of a single working path between a source and a destination. The lack of native multipath support constrains network performance even as the underlying network is richly connected and has redundant multiple paths. Computer networks can exploit the power of multiplicity, through which a diverse collection of paths is resource pooled as a single resource, to unlock the inherent redundancy of the Internet. This opens up a new vista of opportunities, promising increased throughput (through concurrent usage of multiple paths) and increased reliability and fault tolerance (through the use of multiple paths in backup/redundant arrangements). There are many emerging trends in networking that signify that the Internet's future will be multipath, including the use of multipath technology in data center computing; the ready availability of multiple heterogeneous radio interfaces in wireless (such as Wi-Fi and cellular) in wireless devices; ubiquity of mobile devices that are multihomed with heterogeneous access networks; and the development and standardization of multipath transport protocols such as multipath TCP. The aim of this paper is to provide a comprehensive survey of the literature on network-layer multipath solutions. We will present a detailed investigation of two important design issues, namely, the control plane problem of how to compute and select the routes and the data plane problem of how to split the flow on the computed paths. The main contribution of this paper is a systematic articulation of the main design issues in network-layer multipath routing along with a broad-ranging survey of the vast literature on network-layer multipathing. We also highlight open issues and identify directions for future work
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Endpoint-transparent Multipath Transport with Software-defined Networks
Multipath forwarding consists of using multiple paths simultaneously to
transport data over the network. While most such techniques require endpoint
modifications, we investigate how multipath forwarding can be done inside the
network, transparently to endpoint hosts. With such a network-centric approach,
packet reordering becomes a critical issue as it may cause critical performance
degradation.
We present a Software Defined Network architecture which automatically sets
up multipath forwarding, including solutions for reordering and performance
improvement, both at the sending side through multipath scheduling algorithms,
and the receiver side, by resequencing out-of-order packets in a dedicated
in-network buffer.
We implemented a prototype with commonly available technology and evaluated
it in both emulated and real networks. Our results show consistent throughput
improvements, thanks to the use of aggregated path capacity. We give
comparisons to Multipath TCP, where we show our approach can achieve a similar
performance while offering the advantage of endpoint transparency
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