1,928 research outputs found

    Defining brain–machine interface applications by matching interface performance with device requirements

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    Interaction with machines is mediated by human-machine interfaces (HMIs). Brain-machine interfaces (BMIs) are a particular class of HMIs and have so far been studied as a communication means for people who have little or no voluntary control of muscle activity. In this context, low-performing interfaces can be considered as prosthetic applications. On the other hand, for able-bodied users, a BMI would only be practical if conceived as an augmenting interface. In this paper, a method is introduced for pointing out effective combinations of interfaces and devices for creating real-world applications. First, devices for domotics, rehabilitation and assistive robotics, and their requirements, in terms of throughput and latency, are described. Second, HMIs are classified and their performance described, still in terms of throughput and latency. Then device requirements are matched with performance of available interfaces. Simple rehabilitation and domotics devices can be easily controlled by means of BMI technology. Prosthetic hands and wheelchairs are suitable applications but do not attain optimal interactivity. Regarding humanoid robotics, the head and the trunk can be controlled by means of BMIs, while other parts require too much throughput. Robotic arms, which have been controlled by means of cortical invasive interfaces in animal studies, could be the next frontier for non-invasive BMIs. Combining smart controllers with BMIs could improve interactivity and boost BMI applications. © 2007 Elsevier B.V. All rights reserved

    The implications of embodiment for behavior and cognition: animal and robotic case studies

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    In this paper, we will argue that if we want to understand the function of the brain (or the control in the case of robots), we must understand how the brain is embedded into the physical system, and how the organism interacts with the real world. While embodiment has often been used in its trivial meaning, i.e. 'intelligence requires a body', the concept has deeper and more important implications, concerned with the relation between physical and information (neural, control) processes. A number of case studies are presented to illustrate the concept. These involve animals and robots and are concentrated around locomotion, grasping, and visual perception. A theoretical scheme that can be used to embed the diverse case studies will be presented. Finally, we will establish a link between the low-level sensory-motor processes and cognition. We will present an embodied view on categorization, and propose the concepts of 'body schema' and 'forward models' as a natural extension of the embodied approach toward first representations.Comment: Book chapter in W. Tschacher & C. Bergomi, ed., 'The Implications of Embodiment: Cognition and Communication', Exeter: Imprint Academic, pp. 31-5

    A Self-Adaptive Online Brain Machine Interface of a Humanoid Robot through a General Type-2 Fuzzy Inference System

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    This paper presents a self-adaptive general type-2 fuzzy inference system (GT2 FIS) for online motor imagery (MI) decoding to build a brain-machine interface (BMI) and navigate a bi-pedal humanoid robot in a real experiment, using EEG brain recordings only. GT2 FISs are applied to BMI for the first time in this study. We also account for several constraints commonly associated with BMI in real practice: 1) maximum number of electroencephalography (EEG) channels is limited and fixed, 2) no possibility of performing repeated user training sessions, and 3) desirable use of unsupervised and low complexity features extraction methods. The novel learning method presented in this paper consists of a self-adaptive GT2 FIS that can both incrementally update its parameters and evolve (a.k.a. self-adapt) its structure via creation, fusion and scaling of the fuzzy system rules in an online BMI experiment with a real robot. The structure identification is based on an online GT2 Gath-Geva algorithm where every MI decoding class can be represented by multiple fuzzy rules (models). The effectiveness of the proposed method is demonstrated in a detailed BMI experiment where 15 untrained users were able to accurately interface with a humanoid robot, in a single thirty-minute experiment, using signals from six EEG electrodes only

    Evolution of central pattern generators for the control of a five-link bipedal walking mechanism

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    Central pattern generators (CPGs), with a basis is neurophysiological studies, are a type of neural network for the generation of rhythmic motion. While CPGs are being increasingly used in robot control, most applications are hand-tuned for a specific task and it is acknowledged in the field that generic methods and design principles for creating individual networks for a given task are lacking. This study presents an approach where the connectivity and oscillatory parameters of a CPG network are determined by an evolutionary algorithm with fitness evaluations in a realistic simulation with accurate physics. We apply this technique to a five-link planar walking mechanism to demonstrate its feasibility and performance. In addition, to see whether results from simulation can be acceptably transferred to real robot hardware, the best evolved CPG network is also tested on a real mechanism. Our results also confirm that the biologically inspired CPG model is well suited for legged locomotion, since a diverse manifestation of networks have been observed to succeed in fitness simulations during evolution.Comment: 11 pages, 9 figures; substantial revision of content, organization, and quantitative result

    Brain-Computer Interface meets ROS: A robotic approach to mentally drive telepresence robots

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    This paper shows and evaluates a novel approach to integrate a non-invasive Brain-Computer Interface (BCI) with the Robot Operating System (ROS) to mentally drive a telepresence robot. Controlling a mobile device by using human brain signals might improve the quality of life of people suffering from severe physical disabilities or elderly people who cannot move anymore. Thus, the BCI user can actively interact with relatives and friends located in different rooms thanks to a video streaming connection to the robot. To facilitate the control of the robot via BCI, we explore new ROS-based algorithms for navigation and obstacle avoidance in order to make the system safer and more reliable. In this regard, the robot exploits two maps of the environment, one for localization and one for navigation, and both are used as additional visual feedback for the BCI user to control the robot position. Experimental results show a decrease of the number of commands needed to complete the navigation task, suggesting a reduction user’s cognitive workload. The novelty of this work is to provide a first evidence of an integration between BCI and ROS that can simplify and foster the development of software for BCI driven robotics devices

    Active Inference for Integrated State-Estimation, Control, and Learning

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    This work presents an approach for control, state-estimation and learning model (hyper)parameters for robotic manipulators. It is based on the active inference framework, prominent in computational neuroscience as a theory of the brain, where behaviour arises from minimizing variational free-energy. The robotic manipulator shows adaptive and robust behaviour compared to state-of-the-art methods. Additionally, we show the exact relationship to classic methods such as PID control. Finally, we show that by learning a temporal parameter and model variances, our approach can deal with unmodelled dynamics, damps oscillations, and is robust against disturbances and poor initial parameters. The approach is validated on the `Franka Emika Panda' 7 DoF manipulator.Comment: 7 pages, 6 figures, accepted for presentation at the International Conference on Robotics and Automation (ICRA) 202
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