452 research outputs found

    A Survey of Positioning Systems Using Visible LED Lights

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    © 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.As Global Positioning System (GPS) cannot provide satisfying performance in indoor environments, indoor positioning technology, which utilizes indoor wireless signals instead of GPS signals, has grown rapidly in recent years. Meanwhile, visible light communication (VLC) using light devices such as light emitting diodes (LEDs) has been deemed to be a promising candidate in the heterogeneous wireless networks that may collaborate with radio frequencies (RF) wireless networks. In particular, light-fidelity has a great potential for deployment in future indoor environments because of its high throughput and security advantages. This paper provides a comprehensive study of a novel positioning technology based on visible white LED lights, which has attracted much attention from both academia and industry. The essential characteristics and principles of this system are deeply discussed, and relevant positioning algorithms and designs are classified and elaborated. This paper undertakes a thorough investigation into current LED-based indoor positioning systems and compares their performance through many aspects, such as test environment, accuracy, and cost. It presents indoor hybrid positioning systems among VLC and other systems (e.g., inertial sensors and RF systems). We also review and classify outdoor VLC positioning applications for the first time. Finally, this paper surveys major advances as well as open issues, challenges, and future research directions in VLC positioning systems.Peer reviewe

    A review of smartphones based indoor positioning: challenges and applications

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    The continual proliferation of mobile devices has encouraged much effort in using the smartphones for indoor positioning. This article is dedicated to review the most recent and interesting smartphones based indoor navigation systems, ranging from electromagnetic to inertia to visible light ones, with an emphasis on their unique challenges and potential real-world applications. A taxonomy of smartphones sensors will be introduced, which serves as the basis to categorise different positioning systems for reviewing. A set of criteria to be used for the evaluation purpose will be devised. For each sensor category, the most recent, interesting and practical systems will be examined, with detailed discussion on the open research questions for the academics, and the practicality for the potential clients

    BLE Beacons for Indoor Positioning at an Interactive IoT-Based Smart Museum

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    The Internet of Things (IoT) can enable smart infrastructures to provide advanced services to the users. New technological advancement can improve our everyday life, even simple tasks as a visit to the museum. In this paper, an indoor localization system is presented, to enhance the user experience in a museum. In particular, the proposed system relies on Bluetooth Low Energy (BLE) beacons proximity and localization capabilities to automatically provide the users with cultural contents related to the observed artworks. At the same time, an RSS-based technique is used to estimate the location of the visitor in the museum. An Android application is developed to estimate the distance from the exhibits and collect useful analytics regarding each visit and provide a recommendation to the users. Moreover, the application implements a simple Kalman filter in the smartphone, without the need of the Cloud, to improve localization precision and accuracy. Experimental results on distance estimation, location, and detection accuracy show that BLE beacon is a promising solution for an interactive smart museum. The proposed system has been designed to be easily extensible to the IoT technologies and its effectiveness has been evaluated through experimentation

    A smart phone based multi-floor indoor positioning system for occupancy detection

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    At present there is a lot of research being done simulating building environment with artificial agents and predicting energy usage and other building performance related factors that helps to promote understanding of more sustainable buildings. To understand these energy demands it is important to understand how the building spaces are being used by individuals i.e. the occupancy pattern of individuals. There are lots of other sensors and methodology being used to understand building occupancy such as PIR sensors, logging information of Wi-Fi APs or ambient sensors such as light or CO2 composition. Indoor positioning can also play an important role in understanding building occupancy pattern. Due to the growing interest and progress being made in this field it is only a matter of time before we start to see extensive application of indoor positioning in our daily lives. This research proposes an indoor positioning system that makes use of the smart phone and its built-in integrated sensors; Wi-Fi, Bluetooth, accelerometer and gyroscope. Since smart phones are easy to carry helps participants carry on with their usual daily work without any distraction but at the same time provide a reliable pedestrian positioning solution for detecting occupancy. The positioning system uses the traditional Wi-Fi and Bluetooth fingerprinting together with pedestrian dead reckoning to develop a cheap but effective multi floor positioning solution. The paper discusses the novel application of indoor positioning technology to solve a real world problem of understanding building occupancy. It discusses the positioning methodology adopted when trying to use existing positioning algorithm and fusing multiple sensor data. It also describes the novel approach taken to identify step like motion in absence of a foot mounted inertial system. Finally the paper discusses results from limited scale trials showing trajectory of motion throughout the Nottingham Geospatial Building covering multiple floors

    Ibeacon based proximity and indoor localization system

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    User location can be leveraged to provide a wide range of services in a variety of indoor locations including retails stores, hospitals, airports, museums and libraries etc. The widescale proliferation of user devices such as smart phones and the interconnectivity among different entities, powered by Internet of Things (IoT), makes user device-based localization a viable approach to provide Location Based Services (LBS). Location based services can be broadly classified into 1) Proximity based services that provides services based on a rough estimate of users distance to any entity, and 2) Indoor localization that locates a user\u27s exact location in the indoor environment rather than a rough estimate of the distance. The primary requirements of these services are higher energy efficiency, localization accuracy, wide reception range, low cost and availability. Technologies such as WiFi, Radio Frequency Identification (RFID) and Ultra Wideband (UWB) have been used to provide both indoor localization and proximity based services. Since these technologies are not primarily intended for LBS, they do not fulfill the aforementioned requirements. Bluetooth Low Energy (BLE) enabled beacons that use Apple\u27s proprietary iBeacon protocol are mainly intended to provide proximity based services. iBeacons satisfy the energy efficiency, wide reception range and availability requirements of LBS. However, iBeacons are prone to noise due to their reliance on Received Signal Strength Indicator (RSSI), which drastically fluctuates in indoor environments due to interference from different obstructions. This limits its proximity detection accuracy. In this thesis, we present an iBeacon based proximity and indoor localization system. We present our two server-based algorithms to improve the proximity detection accuracy by reducing the variation in the RSSI and using the RSSI-estimated distance, rather than the RSSI itself, for proximity classification. Our algorithms Server-side Running Average and Server-side Kalman Filter improves the proximity detection accuracy by 29% and 32% respectively in contrast to Apple\u27s current approach of using moving average of RSSI values for proximity classification. We utilize a server-based approach because of the greater computing power of servers. Furthermore, server-based approach helps reduce the energy consumption of user device. We describe our cloud based architecture for iBeacon based proximity detection. We also use iBeacons for indoor localization. iBeacons are not primarily intended for indoor localization as their reliance on RSSI makes them unsuitable for accurate indoor localization. To improve the localization accuracy, we use Bayesian filtering algorithms such as Particle Filter (PF), Kalman Filter (KF), and Extended Kalman Filter (EKF). We show that by cascading Kalman Filter and Extended Kalman Filter with Particle Filter, the indoor localization accuracy can be improved by 28% and 33.94% respectively when compared with only using PF. The PF, KFPF and PFEKF algorithm on the server side have average localization error of 1.441 meters, 1.0351 meters and 0.9519 meters respectively

    AN INDOOR BLUETOOTH-CENTRIC PROXIMITY BASED POSITIONING SYSTEM

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    In recent years, positioning and navigation become an important topic in research. The most popular positioning system is an outdoor positioning called Global Positioning System (GPS). However, due to the influence of weak signal strength, weather conditions, diverse geographical and living environments, GPS sometimes cannot support indoor positioning and, if it can, the 5-10 meters error range does not meet the indoor positioning requirement. In order to provide a better solution with higher accuracy for indoor localization, we can benefit from the proliferation of indoor communication devices. Different technologies such as WiFi, Radio Frequency Identification (RFID) and Ultra-wideband (UWB) have been commonly used in indoor positioning systems. However, WiFi has a high energy consumption for indoor localization, as it consumes 3 to 10 watts per hour in the case of using 3 routers to do the job. In addition, due to its dependency on reference tags, the overall cost of the RFID-based approaches may usually cost more than $300 which is economically prohibitive. In terms of UWB, its low area coverage brings great challenges to popularizing its acceptance as a device for indoor positioning. The Bluetooth Low Energy (BLE) based iBeacon solution primarily focuses on the proximity based detection, and its low power consumption and low price bring great potential for its popularity. In this report, assuming that the resident owns a smartphone which is powered on, we present an iBeacon based indoor positioning system and provide some strategies and algorithms to overcome the indoor noise of possibly weak indoor Bluetooth signals. In our system, the Received Signal Strength Index (RSSI) is pre-processed to eliminate noise. Then, the distance between a mobile device and a BLE signal source can be calculated by combination use of pre-processed RSSI, Kalman Filter, and machine learning. In the end, the current mobile device position can be determined by using a triangulation algorithm. Our experimental results, acquired through running experiments in a real-world scenario, show that the localization error can be as low as 0.985m in the 2D environment. We also compared our results against other works with the same research objectives
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