6,333 research outputs found

    Line-distortion, Bandwidth and Path-length of a graph

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    We investigate the minimum line-distortion and the minimum bandwidth problems on unweighted graphs and their relations with the minimum length of a Robertson-Seymour's path-decomposition. The length of a path-decomposition of a graph is the largest diameter of a bag in the decomposition. The path-length of a graph is the minimum length over all its path-decompositions. In particular, we show: - if a graph GG can be embedded into the line with distortion kk, then GG admits a Robertson-Seymour's path-decomposition with bags of diameter at most kk in GG; - for every class of graphs with path-length bounded by a constant, there exist an efficient constant-factor approximation algorithm for the minimum line-distortion problem and an efficient constant-factor approximation algorithm for the minimum bandwidth problem; - there is an efficient 2-approximation algorithm for computing the path-length of an arbitrary graph; - AT-free graphs and some intersection families of graphs have path-length at most 2; - for AT-free graphs, there exist a linear time 8-approximation algorithm for the minimum line-distortion problem and a linear time 4-approximation algorithm for the minimum bandwidth problem

    Efficient Construction of Probabilistic Tree Embeddings

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    In this paper we describe an algorithm that embeds a graph metric (V,dG)(V,d_G) on an undirected weighted graph G=(V,E)G=(V,E) into a distribution of tree metrics (T,DT)(T,D_T) such that for every pair u,vVu,v\in V, dG(u,v)dT(u,v)d_G(u,v)\leq d_T(u,v) and ET[dT(u,v)]O(logn)dG(u,v){\bf{E}}_{T}[d_T(u,v)]\leq O(\log n)\cdot d_G(u,v). Such embeddings have proved highly useful in designing fast approximation algorithms, as many hard problems on graphs are easy to solve on tree instances. For a graph with nn vertices and mm edges, our algorithm runs in O(mlogn)O(m\log n) time with high probability, which improves the previous upper bound of O(mlog3n)O(m\log^3 n) shown by Mendel et al.\,in 2009. The key component of our algorithm is a new approximate single-source shortest-path algorithm, which implements the priority queue with a new data structure, the "bucket-tree structure". The algorithm has three properties: it only requires linear time in the number of edges in the input graph; the computed distances have a distance preserving property; and when computing the shortest-paths to the kk-nearest vertices from the source, it only requires to visit these vertices and their edge lists. These properties are essential to guarantee the correctness and the stated time bound. Using this shortest-path algorithm, we show how to generate an intermediate structure, the approximate dominance sequences of the input graph, in O(mlogn)O(m \log n) time, and further propose a simple yet efficient algorithm to converted this sequence to a tree embedding in O(nlogn)O(n\log n) time, both with high probability. Combining the three subroutines gives the stated time bound of the algorithm. Then we show that this efficient construction can facilitate some applications. We proved that FRT trees (the generated tree embedding) are Ramsey partitions with asymptotically tight bound, so the construction of a series of distance oracles can be accelerated

    Parallel Graph Decompositions Using Random Shifts

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    We show an improved parallel algorithm for decomposing an undirected unweighted graph into small diameter pieces with a small fraction of the edges in between. These decompositions form critical subroutines in a number of graph algorithms. Our algorithm builds upon the shifted shortest path approach introduced in [Blelloch, Gupta, Koutis, Miller, Peng, Tangwongsan, SPAA 2011]. By combining various stages of the previous algorithm, we obtain a significantly simpler algorithm with the same asymptotic guarantees as the best sequential algorithm

    Ordering Metro Lines by Block Crossings

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    A problem that arises in drawings of transportation networks is to minimize the number of crossings between different transportation lines. While this can be done efficiently under specific constraints, not all solutions are visually equivalent. We suggest merging crossings into block crossings, that is, crossings of two neighboring groups of consecutive lines. Unfortunately, minimizing the total number of block crossings is NP-hard even for very simple graphs. We give approximation algorithms for special classes of graphs and an asymptotically worst-case optimal algorithm for block crossings on general graphs. That is, we bound the number of block crossings that our algorithm needs and construct worst-case instances on which the number of block crossings that is necessary in any solution is asymptotically the same as our bound

    Theoretically Efficient Parallel Graph Algorithms Can Be Fast and Scalable

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    There has been significant recent interest in parallel graph processing due to the need to quickly analyze the large graphs available today. Many graph codes have been designed for distributed memory or external memory. However, today even the largest publicly-available real-world graph (the Hyperlink Web graph with over 3.5 billion vertices and 128 billion edges) can fit in the memory of a single commodity multicore server. Nevertheless, most experimental work in the literature report results on much smaller graphs, and the ones for the Hyperlink graph use distributed or external memory. Therefore, it is natural to ask whether we can efficiently solve a broad class of graph problems on this graph in memory. This paper shows that theoretically-efficient parallel graph algorithms can scale to the largest publicly-available graphs using a single machine with a terabyte of RAM, processing them in minutes. We give implementations of theoretically-efficient parallel algorithms for 20 important graph problems. We also present the optimizations and techniques that we used in our implementations, which were crucial in enabling us to process these large graphs quickly. We show that the running times of our implementations outperform existing state-of-the-art implementations on the largest real-world graphs. For many of the problems that we consider, this is the first time they have been solved on graphs at this scale. We have made the implementations developed in this work publicly-available as the Graph-Based Benchmark Suite (GBBS).Comment: This is the full version of the paper appearing in the ACM Symposium on Parallelism in Algorithms and Architectures (SPAA), 201
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