8,160 research outputs found

    An Optimal Game Theoretical Framework for Mobility Aware Routing in Mobile Ad hoc Networks

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    Selfish behaviors are common in self-organized Mobile Ad hoc Networks (MANETs) where nodes belong to different authorities. Since cooperation of nodes is essential for routing protocols, various methods have been proposed to stimulate cooperation among selfish nodes. In order to provide sufficient incentives, most of these methods pay nodes a premium over their actual costs of participation. However, they lead to considerably large overpayments. Moreover, existing methods ignore mobility of nodes, for simplicity. However, owing to the mobile nature of MANETs, this assumption seems unrealistic. In this paper, we propose an optimal game theoretical framework to ensure the proper cooperation in mobility aware routing for MANETs. The proposed method is based on the multi-dimensional optimal auctions which allows us to consider path durations, in addition to the route costs. Path duration is a metric that best reflects changes in topology caused by mobility of nodes and, it is widely used in mobility aware routing protocols. Furthermore, the proposed mechanism is optimal in that it minimizes the total expected payments. We provide theoretical analysis to support our claims. In addition, simulation results show significant improvements in terms of payments compared to the most popular existing methods

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Analysis of a Reputation System for Mobile Ad-Hoc Networks with Liars

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    The application of decentralized reputation systems is a promising approach to ensure cooperation and fairness, as well as to address random failures and malicious attacks in Mobile Ad-Hoc Networks. However, they are potentially vulnerable to liars. With our work, we provide a first step to analyzing robustness of a reputation system based on a deviation test. Using a mean-field approach to our stochastic process model, we show that liars have no impact unless their number exceeds a certain threshold (phase transition). We give precise formulae for the critical values and thus provide guidelines for an optimal choice of parameters.Comment: 17 pages, 6 figure
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