3,907 research outputs found

    An Android-Based Mechanism for Energy Efficient Localization Depending on Indoor/Outdoor Context

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    Today, there is widespread use of mobile applications that take advantage of a user\u27s location. Popular usages of location information include geotagging on social media websites, driver assistance and navigation, and querying nearby locations of interest. However, the average user may not realize the high energy costs of using location services (namely the GPS) or may not make smart decisions regarding when to enable or disable location services-for example, when indoors. As a result, a mechanism that can make these decisions on the user\u27s behalf can significantly improve a smartphone\u27s battery life. In this paper, we present an energy consumption analysis of the localization methods available on modern Android smartphones and propose the addition of an indoor localization mechanism that can be triggered depending on whether a user is detected to be indoors or outdoors. Based on our energy analysis and implementation of our proposed system, we provide experimental results-monitoring battery life over time-and show that an indoor localization method triggered by indoor or outdoor context can improve smartphone battery life and, potentially, location accuracy

    ACCES:Offline Accuracy Estimation for Fingerprint-Based Localization

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    In this demonstration we present ACCES, a novel framework that enables quality assessment of arbitrary fingerprint maps and offline accuracy estimation for the task of fingerprint-based indoor localization. Our framework considers collected fingerprints disregarding the physical origin of the data. First, it applies a widely used statistical instrument, namely Gaussian Process Regression (GPR), for interpolation of the fingerprints. Then, to estimate the best possibly achievable localization accuracy at any location, it utilizes the Cramer-Rao Lower Bound (CRLB) with interpolated data as an input. Our demonstration entails a standalone version of the popular and open-source Anyplace Internet-based indoor navigation service in which the software modules of ACCES are integrated. At the conference, we will present the utility of our method in two modes: (i) Collection Mode, where attendees will be able to use our service directly to collect signal measurements over the venue using an Android smartphone, and (ii) Reflection Mode, where attendees will be able to observe the collected measurements and the respective ACCES accuracy estimations in the form of an overlay heatmap.© 2017 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. A. Nikitin, C. Laoudias, G. Chatzimilioudis, P. Karras and D. Zeinalipour-Yazti, "ACCES: Offline Accuracy Estimation for Fingerprint-Based Localization," 2017 18th IEEE International Conference on Mobile Data Management (MDM), Daejeon, 2017, pp. 358-359. doi: 10.1109/MDM.2017.6

    Evaluating indoor positioning systems in a shopping mall : the lessons learned from the IPIN 2018 competition

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    The Indoor Positioning and Indoor Navigation (IPIN) conference holds an annual competition in which indoor localization systems from different research groups worldwide are evaluated empirically. The objective of this competition is to establish a systematic evaluation methodology with rigorous metrics both for real-time (on-site) and post-processing (off-site) situations, in a realistic environment unfamiliar to the prototype developers. For the IPIN 2018 conference, this competition was held on September 22nd, 2018, in Atlantis, a large shopping mall in Nantes (France). Four competition tracks (two on-site and two off-site) were designed. They consisted of several 1 km routes traversing several floors of the mall. Along these paths, 180 points were topographically surveyed with a 10 cm accuracy, to serve as ground truth landmarks, combining theodolite measurements, differential global navigation satellite system (GNSS) and 3D scanner systems. 34 teams effectively competed. The accuracy score corresponds to the third quartile (75th percentile) of an error metric that combines the horizontal positioning error and the floor detection. The best results for the on-site tracks showed an accuracy score of 11.70 m (Track 1) and 5.50 m (Track 2), while the best results for the off-site tracks showed an accuracy score of 0.90 m (Track 3) and 1.30 m (Track 4). These results showed that it is possible to obtain high accuracy indoor positioning solutions in large, realistic environments using wearable light-weight sensors without deploying any beacon. This paper describes the organization work of the tracks, analyzes the methodology used to quantify the results, reviews the lessons learned from the competition and discusses its future

    Modeling and interpolation of the ambient magnetic field by Gaussian processes

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    Anomalies in the ambient magnetic field can be used as features in indoor positioning and navigation. By using Maxwell's equations, we derive and present a Bayesian non-parametric probabilistic modeling approach for interpolation and extrapolation of the magnetic field. We model the magnetic field components jointly by imposing a Gaussian process (GP) prior on the latent scalar potential of the magnetic field. By rewriting the GP model in terms of a Hilbert space representation, we circumvent the computational pitfalls associated with GP modeling and provide a computationally efficient and physically justified modeling tool for the ambient magnetic field. The model allows for sequential updating of the estimate and time-dependent changes in the magnetic field. The model is shown to work well in practice in different applications: we demonstrate mapping of the magnetic field both with an inexpensive Raspberry Pi powered robot and on foot using a standard smartphone.Comment: 17 pages, 12 figures, to appear in IEEE Transactions on Robotic
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