2,122 research outputs found
Incorporating Cognitive Neuroscience Techniques to Enhance User Experience Research Practices
User Experience (UX) involves every interaction that customers have with products, and it plays a crucial role in determining the success of a product in the market. While there are numerous methods available in literature for assessing UX, they often overlook the emotional aspect of the user\u27s experience. As a result, cognitive neuroscience methods are gaining popularity, but they have certain limitations such as difficulty in collecting neurophysiological data, potential for errors, and lengthy procedures. This article aims to examine the most effective research practices using cognitive neuroscience techniques and develop a standardized procedure for conducting UX research. To achieve this objective, the study conducts a comprehensive review of UX research that employs cognitive neuroscience methods published between 2017 and 2022
Interreality for the management and training of psychological stress: study protocol for a randomized controlled trial
Background. Psychological stress occurs when an individual perceives that environmental demands tax or exceed his or her adaptive capacity. Its association with severe health and emotional diseases, points out the necessity to find new efficient strategies to treat it. Moreover, psychological stress is a very personal problem and requires training focused on the specific needs of individuals. To overcome the above limitations, the INTERSTRESS project suggests the adoption of a new paradigm for e-health - Interreality - that integrates contextualized assessment and treatment within a hybrid environment, bridging the physical and the virtual worlds. According to this premise, the aim of this study is to investigate the advantages of using advanced technologies, in combination with cognitive behavioral therapy (CBT), based on a protocol for reducing psychological stress.
Methods/Design. The study is designed as a randomized controlled trial. It includes three groups of approximately 50 subjects each who suffer from psychological stress: (1) the experimental group, (2) the control group, (3) the waiting list group. Participants included in the experimental group will receive a treatment based on cognitive behavioral techniques combined with virtual reality, biofeedback and mobile phone, while the control group will receive traditional stress management CBT-based training, without the use of new technologies. The wait-list group will be reassessed and compared with the two other groups five weeks after the initial evaluation. After the reassessment, the wait-list patients will randomly receive one of the two other treatments. Psychometric and physiological outcomes will serve as quantitative dependent variables, while subjective reports of participants will be used as the qualitative dependent variable.
Discussion. What we would like to show with the present trial is that bridging virtual experiences, used to learn coping skills and emotional regulation, with real experiences using advanced technologies (virtual reality, advanced sensors and smartphones) is a feasible way to address actual limitations of existing protocols for psychological stress
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Generic processing of real-time physiological data in the cloud
There is an emerging market in the collection of physiological data for analysis and presentation to end-users via web technologies for applications including health and fitness, telemedicine and self-tracking. As technology has improved, real-time streaming of physiological data, providing end-to-end user feedback has become feasible, allowing for innovative applications to be developed. Currently, there is no standardised method of collecting physiological data over the web for analysis and feedback to an end-user in real-time; existing platforms only support specific devices and application domains. This paper proposes a generic methodology and architecture for the collection, analysis and presentation of physiological data. It defines a standard method of encapsulating data from heterogeneous sensors, performing transformations on it and analysing it. The approach is evaluated through an implementation of the architecture using cloud computing technologies and an appropriate case study
Tourism experiences in motion. Mobile, visual and psychophysiological methods to capture tourists âon the moveâ
Experience measurement and design have become leading management objectives to ensure destination
competitiveness in recent years. This paper applies the user-centred perspective of mobile video ethnography
with bio-sensing and facial action coding to study journey experiences â i.e. those tourist experiences happening
in motion. The use of mobile, visual and psychophysiological methods represents a novel opportunity to deeper
explore physical, sensory, social and emotional shades of tourist experiences. Experience measurement and
design in the field of tourist transport has the potential to shape more sustainable and experientially rich forms of
mobility. Results show and compare unique features of cycling and motorcycling journeys, highlighting the
interface between riding and non-riding tasks, as well as the importance of speed variation and time duration in
assessing the relationship with land- and soundscapes
Wireless body sensor networks for health-monitoring applications
This is an author-created, un-copyedited version of an article accepted for publication in
Physiological Measurement. The publisher is
not responsible for any errors or omissions in this version of the manuscript or any version
derived from it. The Version of Record is available online at http://dx.doi.org/10.1088/0967-3334/29/11/R01
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