10 research outputs found

    Euclidean Distance Distortion Based Robust and Blind Mesh Watermarking

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    The three-dimensional (3D) polygonal meshes are recently widely used in several domains, which necessitate the realistic visualization of the objects. Moreover, there is an urgent need to protect the 3D data properties for preventing unauthorized reproduction. The 3D digital watermarking technology is one of the best solutions to protect data from piracy during transmission through the internet. The current work proposed a novel robust watermarking scheme of polygonal meshes for copyright protection purposes. The proposed algorithm is based on the characteristics of the mesh geometry to embed a sequence of data bits into the object by slightly adjusting the vertex positions. Furthermore, the proposed method used a blind detection scheme. The watermarked model is perceptually indistinguishable from the original one and the embedded watermark is invariant to affine transformation. Through simulations, the quality of the watermarked object as well as the inserted watermark robustness against various types of attacks were tested and evaluated to prove the validity and the efficiency of our algorithm

    A steganalytic algorithm for 3D polygonal meshes

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    We propose a steganalytic algorithm for watermarks embedded by Cho et al.'s mean-based algorithm [1]. The main observation is that while in a clean model the means of Cho et al.'s normalized histogram bins are expected to follow a Gaussian distribution, in a marked model their distribution will be bimodal. The proposed algorithm estimates the number of bins through an exhaustive search and then the presence of a watermark is decided by a tailor made normality test. We also propose a modification of Cho et al.'s algorithm which is more resistant to the steganalytic attack and offers an improved robustness/capacity trade-off

    Steganalysis of meshes based on 3D wavelet multiresolution analysis

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    3D steganalysis aims to find the information hidden in 3D models and graphical objects. It is assumed that the information was hidden by 3D steganography or watermarking algorithms. A new set of 3D steganalysis features, derived by using multiresolution 3D wavelet analysis, is proposed in this research study. 3D wavelets relate a given mesh representation with its lower and higher graph resolutions by means of a set of Wavelet Coefficient Vectors (WCVs). The 3D steganalysis features are derived from transformations between a given mesh and its corresponding higher and lower resolutions. They correspond to geometric measures such as ratios and angles between various geometric measures. These features are shown to significantly increase the steganalysis accuracy when detecting watermarks which have been embedded by 3D wavelet-based watermarking algorithms. The proposed features, when used in combination with a previously proposed feature set, is shown to provide the best results in detecting the hidden information embedded by other information hiding algorithms

    Blind and robust mesh watermarking using manifold harmonics

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    Robust digital watermarking techniques for multimedia protection

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    The growing problem of the unauthorized reproduction of digital multimedia data such as movies, television broadcasts, and similar digital products has triggered worldwide efforts to identify and protect multimedia contents. Digital watermarking technology provides law enforcement officials with a forensic tool for tracing and catching pirates. Watermarking refers to the process of adding a structure called a watermark to an original data object, which includes digital images, video, audio, maps, text messages, and 3D graphics. Such a watermark can be used for several purposes including copyright protection, fingerprinting, copy protection, broadcast monitoring, data authentication, indexing, and medical safety. The proposed thesis addresses the problem of multimedia protection and consists of three parts. In the first part, we propose new image watermarking algorithms that are robust against a wide range of intentional and geometric attacks, flexible in data embedding, and computationally fast. The core idea behind our proposed watermarking schemes is to use transforms that have different properties which can effectively match various aspects of the signal's frequencies. We embed the watermark many times in all the frequencies to provide better robustness against attacks and increase the difficulty of destroying the watermark. The second part of the thesis is devoted to a joint exploitation of the geometry and topology of 3D objects and its subsequent application to 3D watermarking. The key idea consists of capturing the geometric structure of a 3D mesh in the spectral domain by computing the eigen-decomposition of the mesh Laplacian matrix. We also use the fact that the global shape features of a 3D model may be reconstructed using small low-frequency spectral coefficients. The eigen-analysis of the mesh Laplacian matrix is, however, prohibitively expensive. To lift this limitation, we first partition the 3D mesh into smaller 3D sub-meshes, and then we repeat the watermark embedding process as much as possible in the spectral coefficients of the compressed 3D sub-meshes. The visual error of the watermarked 3D model is evaluated by computing a nonlinear visual error metric between the original 3D model and the watermarked model obtained by our proposed algorithm. The third part of the thesis is devoted to video watermarking. We propose robust, hybrid scene-based MPEG video watermarking techniques based on a high-order tensor singular value decomposition of the video image sequences. The key idea behind our approaches is to use the scene change analysis to embed the watermark repeatedly in a fixed number of the intra-frames. These intra-frames are represented as 3D tensors with two dimensions in space and one dimension in time. We embed the watermark information in the singular values of these high-order tensors, which have good stability and represent the video properties. Illustration of numerical experiments with synthetic and real data are provided to demonstrate the potential and the much improved performance of the proposed algorithms in multimedia watermarking

    Fast arbitrary geodesic computation on triangular meshes

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    We propose a method to accelerate the computation of geodesic over triangular meshes. The method is based on a precomputation step that allows to store arbitrary complex distance metrics and a query step where we employ a modified version of the bidirectional A* algorithm. We show how this method is significantly faster then the classical Dijkstra algorithm for the computation of point to point distance. Moreover, as we precompute the exact geodesic, it achieves better accuracy

    Application of Non-Contact Methods for 3D Digitization of Sculpture and Watermark Embedding for Protecting a 3D Virtual Model from Abuse

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    Ovo istraživanje ima za cilj kreiranje pristupa za zaštitu virtuelnih 3D modela od zloupotrebe dostupnih širokom auditorijumu na internetu. Pristup predložen u istraživanju je primenjen na skulpturi, izabranom objektu od istorijskog značaja. Zasniva se na 3D digitalizaciji skulpture koja je izmenjena dodavanjem lokalnih detalja od gline, a koje je predložio vajar i na deljenju na internetu 3D virtuelnog modela dobijenog digitalizacijom skulpture sa ugrađenim zaštitnim elementom. Detalji od gline ugrađeni u skulpturu su asimetrični i diskretni da budu neprimetni prosečnom posmatraču. Originalna skulptura je takođe 3D digitalizovana i generisan je njen 3D model. Dobijeni 3D modeli su upoređeni i izmereno je odstupanje geometrije kako bi se utvrdilo u kojoj meri je ugrađeni zaštitni element neprimetan za prosečnog posmatrača, ali i da se taj element može detektovati i po potrebi ukloniti sa 3D modela sa ugrađenom zaštitom.This research aims to suggest an approach for protecting virtual 3D models from abuse while making them available on the Internet. The proposed approach was applied to a sculpture, an object of cultural heritage. It is based on the digitization of the sculpture altered by adding local clay details proposed by the sculptor and on sharing on the Internet a 3D model obtained by digitizing the sculpture with a built-in error. The clay details embedded in the sculpture are asymmetrical and discreet to be unnoticeable to an average observer. The original sculpture was also digitized and its 3D model created. The obtained 3D models were compared and the geometry deviation was measured to determine that the embedded error was invisible to an average observer and that the built-in error can be extracted
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