1,176 research outputs found
Data Abstraction Mechanisms in Sina/st
This paper describes a new data abstraction mechanism in an object-oriented model of computing. The data abstraction mechanism described here has been devised in the context of the design of Sina/st language. In Sina/st no language constructs have been adopted for specifying inheritance or delegation, but rather, we introduce simpler mechanisms that can support a wide range of code sharing strategies without selecting one among them as a language feature. Sina/st also provides a stronger data encapsulation than most of the existing object-oriented languages. This language has been implemented on the SUN 3 workstation using Smalltalk
Activity recognition from videos with parallel hypergraph matching on GPUs
In this paper, we propose a method for activity recognition from videos based
on sparse local features and hypergraph matching. We benefit from special
properties of the temporal domain in the data to derive a sequential and fast
graph matching algorithm for GPUs.
Traditionally, graphs and hypergraphs are frequently used to recognize
complex and often non-rigid patterns in computer vision, either through graph
matching or point-set matching with graphs. Most formulations resort to the
minimization of a difficult discrete energy function mixing geometric or
structural terms with data attached terms involving appearance features.
Traditional methods solve this minimization problem approximately, for instance
with spectral techniques.
In this work, instead of solving the problem approximatively, the exact
solution for the optimal assignment is calculated in parallel on GPUs. The
graphical structure is simplified and regularized, which allows to derive an
efficient recursive minimization algorithm. The algorithm distributes
subproblems over the calculation units of a GPU, which solves them in parallel,
allowing the system to run faster than real-time on medium-end GPUs
An Object-Oriented Language-Database Integration Model: The Composition-Filters Approach
This paper introduces a new model, based on so-called object-composition filters, that uniformly integrates database-like features into an object-oriented language. The focus is on providing persistent dynamic data structures, data sharing, transactions, multiple views and associative access, integrated with the object-oriented paradigm. The main contribution is that the database-like features are part of this new object-oriented model, and therefore, are uniformly integrated with object-oriented features such as data abstraction, encapsulation, message passing and inheritance. This approach eliminates the problems associated with existing systems such as lack of reusability and extensibility for database operations, the violation of encapsulation, the need to define specific types such as sets, and the incapability to support multiple views. The model is illustrated through the object-oriented language Sina
Descriptional complexity of cellular automata and decidability questions
We study the descriptional complexity of cellular automata (CA), a parallel model of computation. We show that between one of the simplest cellular models, the realtime-OCA. and "classical" models like deterministic finite automata (DFA) or pushdown automata (PDA), there will be savings concerning the size of description not bounded by any recursive function, a so-called nonrecursive trade-off. Furthermore, nonrecursive trade-offs are shown between some restricted classes of cellular automata. The set of valid computations of a Turing machine can be recognized by a realtime-OCA. This implies that many decidability questions are not even semi decidable for cellular automata. There is no pumping lemma and no minimization algorithm for cellular automata
Asymmetric Pruning for Learning Cascade Detectors
Cascade classifiers are one of the most important contributions to real-time
object detection. Nonetheless, there are many challenging problems arising in
training cascade detectors. One common issue is that the node classifier is
trained with a symmetric classifier. Having a low misclassification error rate
does not guarantee an optimal node learning goal in cascade classifiers, i.e.,
an extremely high detection rate with a moderate false positive rate. In this
work, we present a new approach to train an effective node classifier in a
cascade detector. The algorithm is based on two key observations: 1) Redundant
weak classifiers can be safely discarded; 2) The final detector should satisfy
the asymmetric learning objective of the cascade architecture. To achieve this,
we separate the classifier training into two steps: finding a pool of
discriminative weak classifiers/features and training the final classifier by
pruning weak classifiers which contribute little to the asymmetric learning
criterion (asymmetric classifier construction). Our model reduction approach
helps accelerate the learning time while achieving the pre-determined learning
objective. Experimental results on both face and car data sets verify the
effectiveness of the proposed algorithm. On the FDDB face data sets, our
approach achieves the state-of-the-art performance, which demonstrates the
advantage of our approach.Comment: 14 page
A novel object tracking algorithm based on compressed sensing and entropy of information
Acknowledgments This research is supported by (1) the Ph.D. Programs Foundation of Ministry of Education of China under Grant no. 20120061110045, (2) the Science and Technology Development Projects of Jilin Province of China under Grant no. 20150204007G X, and (3) the Key Laboratory for Symbol Computation and Knowledge Engineering of the National Education Ministry of China.Peer reviewedPublisher PD
Incremental Training of a Detector Using Online Sparse Eigen-decomposition
The ability to efficiently and accurately detect objects plays a very crucial
role for many computer vision tasks. Recently, offline object detectors have
shown a tremendous success. However, one major drawback of offline techniques
is that a complete set of training data has to be collected beforehand. In
addition, once learned, an offline detector can not make use of newly arriving
data. To alleviate these drawbacks, online learning has been adopted with the
following objectives: (1) the technique should be computationally and storage
efficient; (2) the updated classifier must maintain its high classification
accuracy. In this paper, we propose an effective and efficient framework for
learning an adaptive online greedy sparse linear discriminant analysis (GSLDA)
model. Unlike many existing online boosting detectors, which usually apply
exponential or logistic loss, our online algorithm makes use of LDA's learning
criterion that not only aims to maximize the class-separation criterion but
also incorporates the asymmetrical property of training data distributions. We
provide a better alternative for online boosting algorithms in the context of
training a visual object detector. We demonstrate the robustness and efficiency
of our methods on handwriting digit and face data sets. Our results confirm
that object detection tasks benefit significantly when trained in an online
manner.Comment: 14 page
Convolutional Neural Fabrics
Despite the success of CNNs, selecting the optimal architecture for a given
task remains an open problem. Instead of aiming to select a single optimal
architecture, we propose a "fabric" that embeds an exponentially large number
of architectures. The fabric consists of a 3D trellis that connects response
maps at different layers, scales, and channels with a sparse homogeneous local
connectivity pattern. The only hyper-parameters of a fabric are the number of
channels and layers. While individual architectures can be recovered as paths,
the fabric can in addition ensemble all embedded architectures together,
sharing their weights where their paths overlap. Parameters can be learned
using standard methods based on back-propagation, at a cost that scales
linearly in the fabric size. We present benchmark results competitive with the
state of the art for image classification on MNIST and CIFAR10, and for
semantic segmentation on the Part Labels dataset.Comment: Corrected typos (In proceedings of NIPS16
An Object-Oriented Model for Extensible Concurrent Systems: the Composition-Filters Approach
Applying the object-oriented paradigm for the development of large and complex software systems offers several advantages, of which increased extensibility and reusability are the most prominent ones. The object-oriented model is also quite suitable for modeling concurrent systems. However, it appears that extensibility and reusability of concurrent applications is far from trivial. The problems that arise, the so-called inheritance anomalies are analyzed and presented in this paper. A set of requirements for extensible concurrent languages is formulated. As a solution to the identified problems, an extension to the object-oriented model is presented; composition filters. Composition filters capture messages and can express certain constraints and operations on these messages, for example buffering. In this paper we explain the composition filters approach, demonstrate its expressive power through a number of examples and show that composition filters do not suffer from the inheritance anomalies and fulfill the requirements that were established
Coherent Reaction
Side effects are both the essence and bane of imperative programming. The programmer must carefully coordinate actions to manage their side effects upon each other. Such coordination is complex, error-prone, and fragile. Coherent reaction is a new model of change-driven computation that coordinates effects automatically. State changes trigger events called reactions that in turn change other states. A coherent execution order is one in which each reaction executes before any others that are affected by its changes. A coherent order is discovered iteratively by detecting incoherencies as they occur and backtracking their effects. Unlike alternative solutions, much of the power of imperative programming is retained, as is the common sense notion of mutable state. Automatically coordinating actions lets the programmer express what to do, not when to do it. Coherent reactions are embodied in the Coherence language, which is specialized for interactive applications like those common on the desktop and web. The fundamental building block of Coherence is the dynamically typed mutable tree. The fundamental abstraction mechanism is the virtual tree, whose value is lazily computed, and whose behavior is generated by coherent reactions
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