320 research outputs found

    Adaptive online deployment for resource constrained mobile smart clients

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    Nowadays mobile devices are more and more used as a platform for applications. Contrary to prior generation handheld devices configured with a predefined set of applications, today leading edge devices provide a platform for flexible and customized application deployment. However, these applications have to deal with the limitations (e.g. CPU speed, memory) of these mobile devices and thus cannot handle complex tasks. In order to cope with the handheld limitations and the ever changing device context (e.g. network connections, remaining battery time, etc.) we present a middleware solution that dynamically offloads parts of the software to the most appropriate server. Without a priori knowledge of the application, the optimal deployment is calculated, that lowers the cpu usage at the mobile client, whilst keeping the used bandwidth minimal. The information needed to calculate this optimum is gathered on the fly from runtime information. Experimental results show that the proposed solution enables effective execution of complex applications in a constrained environment. Moreover, we demonstrate that the overhead from the middleware components is below 2%

    Mobile, collaborative augmented reality using cloudlets

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    The evolution in mobile applications to support advanced interactivity and demanding multimedia features is still ongoing. Novel application concepts (e.g. mobile Augmented Reality (AR)) are however hindered by the inherently limited resources available on mobile platforms (not withstanding the dramatic performance increases of mobile hardware). Offloading resource intensive application components to the cloud, also known as "cyber foraging", has proven to be a valuable solution in a variety of scenarios. However, also for collaborative scenarios, in which data together with its processing are shared between multiple users, this offloading concept is highly promising. In this paper, we investigate the challenges posed by offloading collaborative mobile applications. We present a middleware platform capable of autonomously deploying software components to minimize average CPU load, while guaranteeing smooth collaboration. As a use case, we present and evaluate a collaborative AR application, offering interaction between users, the physical environment as well as with the virtual objects superimposed on this physical environment

    iPOJO flow:a declarative service workflow architecture for ubiquitous cloud applications

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    The growth of innovative services backed up by various sensors and devices provides an unprecedented potential for ubiquitous computing applications and systems. However, in order to benefit from the recent developments, the current service middleware technology needs a catch-up of being able to fully support interactions among the services. OSGi is considered as a viable service framework solution due to its ability to deal with the dynamism inherent with ubiquitous cloud environments. iPOJO has also emerged as a service component model that simplifies the development of OSGi applications. However, the technology runs short of providing adequate support to foster declarative service compositions of realistic interaction topologies. Noticing this deficiency, we propose an iPOJO component-based service workflow architecture, named iPOJO Flow, where component services can easily be composed together to form realistic, complicated applications. Along with the architectural design, the paper also introduces a new DSL to specify service workflow topologies in a declarative way. The effectiveness of our proposed approach is validated through a prototype demonstration, comparative design analysis, and performance experiments

    An Autonomic Cross-Platform Operating Environment for On-Demand Internet Computing

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    The Internet has evolved into a global and ubiquitous communication medium interconnecting powerful application servers, diverse desktop computers and mobile notebooks. Along with recent developments in computer technology, such as the convergence of computing and communication devices, the way how people use computers and the Internet has changed peopleÂŽs working habits and has led to new application scenarios. On the one hand, pervasive computing, ubiquitous computing and nomadic computing become more and more important since different computing devices like PDAs and notebooks may be used concurrently and alternately, e.g. while the user is on the move. On the other hand, the ubiquitous availability and pervasive interconnection of computing systems have fostered various trends towards the dynamic utilization and spontaneous collaboration of available remote computing resources, which are addressed by approaches like utility computing, grid computing, cloud computing and public computing. From a general point of view, the common objective of this development is the use of Internet applications on demand, i.e. applications that are not installed in advance by a platform administrator but are dynamically deployed and run as they are requested by the application user. The heterogeneous and unmanaged nature of the Internet represents a major challenge for the on demand use of custom Internet applications across heterogeneous hardware platforms, operating systems and network environments. Promising remedies are autonomic computing systems that are supposed to maintain themselves without particular user or application intervention. In this thesis, an Autonomic Cross-Platform Operating Environment (ACOE) is presented that supports On Demand Internet Computing (ODIC), such as dynamic application composition and ad hoc execution migration. The approach is based on an integration middleware called crossware that does not replace existing middleware but operates as a self-managing mediator between diverse application requirements and heterogeneous platform configurations. A Java implementation of the Crossware Development Kit (XDK) is presented, followed by the description of the On Demand Internet Computing System (ODIX). The feasibility of the approach is shown by the implementation of an Internet Application Workbench, an Internet Application Factory and an Internet Peer Federation. They illustrate the use of ODIX to support local, remote and distributed ODIC, respectively. Finally, the suitability of the approach is discussed with respect to the support of ODIC

    Middleware Technologies for Cloud of Things - a survey

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    The next wave of communication and applications rely on the new services provided by Internet of Things which is becoming an important aspect in human and machines future. The IoT services are a key solution for providing smart environments in homes, buildings and cities. In the era of a massive number of connected things and objects with a high grow rate, several challenges have been raised such as management, aggregation and storage for big produced data. In order to tackle some of these issues, cloud computing emerged to IoT as Cloud of Things (CoT) which provides virtually unlimited cloud services to enhance the large scale IoT platforms. There are several factors to be considered in design and implementation of a CoT platform. One of the most important and challenging problems is the heterogeneity of different objects. This problem can be addressed by deploying suitable "Middleware". Middleware sits between things and applications that make a reliable platform for communication among things with different interfaces, operating systems, and architectures. The main aim of this paper is to study the middleware technologies for CoT. Toward this end, we first present the main features and characteristics of middlewares. Next we study different architecture styles and service domains. Then we presents several middlewares that are suitable for CoT based platforms and lastly a list of current challenges and issues in design of CoT based middlewares is discussed.Comment: http://www.sciencedirect.com/science/article/pii/S2352864817301268, Digital Communications and Networks, Elsevier (2017

    Middleware Technologies for Cloud of Things - a survey

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    The next wave of communication and applications rely on the new services provided by Internet of Things which is becoming an important aspect in human and machines future. The IoT services are a key solution for providing smart environments in homes, buildings and cities. In the era of a massive number of connected things and objects with a high grow rate, several challenges have been raised such as management, aggregation and storage for big produced data. In order to tackle some of these issues, cloud computing emerged to IoT as Cloud of Things (CoT) which provides virtually unlimited cloud services to enhance the large scale IoT platforms. There are several factors to be considered in design and implementation of a CoT platform. One of the most important and challenging problems is the heterogeneity of different objects. This problem can be addressed by deploying suitable "Middleware". Middleware sits between things and applications that make a reliable platform for communication among things with different interfaces, operating systems, and architectures. The main aim of this paper is to study the middleware technologies for CoT. Toward this end, we first present the main features and characteristics of middlewares. Next we study different architecture styles and service domains. Then we presents several middlewares that are suitable for CoT based platforms and lastly a list of current challenges and issues in design of CoT based middlewares is discussed.Comment: http://www.sciencedirect.com/science/article/pii/S2352864817301268, Digital Communications and Networks, Elsevier (2017

    Discovery and Push Notification Mechanisms for Mobile Cloud Services

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    Viimase viie aasta jooksul on mobiilsed seadmed nagu sĂŒlearvutid, pihuarvutid, nutitelefonid jmt. tunginud peaaegu kĂ”igisse inimeste igapĂ€evaelu tegevustesse. Samuti on pĂ”hjalik teadus- ja arendustegevus mobiilsete tehnoloogiate vallas viinud mĂ€rkimisvÀÀrsete tĂ€iustusteni riistvara, tarkvara ja andmeedastuse alal. TĂ€napĂ€eval on mobiilsed seadmed varustatud sisseehitatud sensorite, kaamera, puutetundliku ekraani, suurema hulga mĂ€luga, kuid ka tĂ”husamate energiatarbemehhanismidega. Lisaks on iOS ja Android operatsioonisĂŒsteemide vĂ€ljalaske tĂ”ttu suurenenud nii mobiilirakenduste arv kui keerukus, pakkudes arvukamalt kĂ”rgetasemelisi rakendusi. Sarnaselt on toimunud olulised arengud ja standardiseerimisele suunatud jĂ”upingutused veebiteenusete valdkonnas ja elementaarsetele veebiteenuste ligipÀÀsu kasutatakse laialdaselt nutitelefonidest. See on viinud loogilise jĂ€rgmise sammuna veebiteenuste pakkumiseni nutitelefonidest. Telefonidest veebiteenuste pakkumise kontseptsioon ei ole uus ning seda on pĂ”hjalikult uurinud Srirama, kes pakkus vĂ€lja Mobile Host (Mobiilne Veebiteenuse Pakkuja) kontseptsiooni. Algne realisatsioon kasutas aga aegunud tehnoloogiaid nagu JMEE, PersonalJava, SOAP arhitektuur jne. See töö uuendab Mobile Host'i kasutades uusimaid tehnoloogiad, nagu Android OS ja REST arhitektuur, ning pakub vĂ€lja teenusemootori, mis pĂ”hineb Apache Felix'il - OSGi platvormi realisatsioonil piiratud ressurssidega seadmetele. HĂ€mmastava kiirusega toimunud arengud mobiilsete arvutuste vallas vĂ”imaldavad uue pĂ”lvkonna veebirakenduste loomist valdkondades nagu keskkonnateadlikkus, sotsiaalvĂ”rgustikud, koostöövahendid, asukohapĂ”hised teenused jne. Sellised rakendused saavad Ă€ra kasutada Mobile Host'i vĂ”imalusi. Selle tulemusena on klientidel ligipÀÀs vĂ€ga suurele hulgale teenustele, mistĂ”ttu tekib vajadus efektiivse teenuste avastamise mehhanismi jĂ€rele. See töö pakub vĂ€lja kataloogipĂ”hise avastusmehhanismi vĂ”rgu ĂŒlekatte toega suurtele, kĂ”rge liikuvusega vĂ”rgustikele. See mehhanism toetub OWL-S'le, mis on ontoloogia veebiteenuseid pakkuvate ressursside avastamiseks, vĂ€ljakutseks, koostamiseks ja jĂ€lgimiseks. Töö kirjeldab ka Srirama vĂ€lja pakutud algupĂ€rast teenuste avastamise mehhanismi, mis toetub peer-to-peer vĂ”rkudele ja Apache Lucene vĂ”tmesĂ”na otsingumootorile. Uurimuse kĂ€igus uuendatakse teenuseotsing kasutama Apache Solr'i, Apache Lucene'i viimast versiooni. Teenuste avastust testiti pĂ”hjalikult ja tulemused on töös kokkuvĂ”tvalt vĂ€lja toodud. Mobiilsete tehnoloogiate vallas uuritakse ka vĂ”imalust kasutada pilvetehnolologiat laiendamaks mobiilseadmete salvestusmahtu ja töökoormust edastades pilve andme- ja arvutusmahukad ĂŒlesanded. See soodustab keerulisemate ja vĂ”imalusrohkemate mobiilirakenduste arendust. Pilve delegeeritavate toimingute aeganĂ”udva iseloomu tĂ”ttu aga on vajalik asĂŒnkroonne mehhanism teavitamaks kasutajat, millal töömahukad tegevused on lĂ”petatud. Mobiilsete pilveteenuste pakkujad ja vahevara lahendused vĂ”ivad kasu saada Mobile Host'ist ja selle asĂŒnkroonsete teavituste vĂ”imekusest. Uurimus esitleb nelja teavitusmehhanismi: AC2DM, APNS, IBM MQTT ja Mobile Host'i pĂ”hine teavitus. Töö vĂ”tab kokku kvantitatiivse analĂŒĂŒsi tulemused ja toob vĂ€lja nelja teavitamise lĂ€henemise tugevused ja nĂ”rkused. Lisaks kirjeldatakse CroudSTag rakenduse realisatsiooni - CroudSTag on mobiilirakendus, mille eesmĂ€rgiks on sotsiaalsete gruppide moodustamine kasutades nĂ€otuvastustehnoloogiat. CroudSTag-i realisatsioon kasutab mobiilseid pilveteenuseid ja Mobile Host'i, et pakkuda oma funktsionaalsust kasutajale.In the last lustrum the mobile devices such as laptops, PDAs, smart phones, tablets, etc. have pervaded almost all the environments where people perform their day-to-day activities. Further, the extensive Research and Development in mobile technologies has led to significant improvements in hardware, software and transmission. Similarly, there are significant developments and standardization efforts in web services domain and basic web services have been widely accessed from smart phones. This has lead to the logical next step of providing web services from the smart phones. The concept of the web service provisioning from smart phones is not new and has been extensively explored by Srirama who proposed the concept of Mobile Host. However, the original implementation considered aged technologies such as JMEE, PersonalJava, SOAP architecture among others. This work updates the Mobile Host to the latest technologies like Android OS and REST architecture and proposes a service engine based on Apache Felix, and OSGI implementation for resource constraint devices. Moreover, the astonishing speed in developments in mobile computing enable the new generation of applications from domains such as context-awareness, social network, collaborative tools, location based services, etc., which benefit from the Mobile Host service provisioning capabilities. As a result the clients have access to a huge number of services available; therefore, an efficient and effective service discovery mechanism is required. The thesis proposes a directory-based with network overlay support discovery mechanism for large networks with high mobility. The proposed discovery mechanism relies in OWL-S, an ontology for service discovery, invocation, composition, and monitoring of web resources. The work also considers the original service discovery mechanism proposed by Srirama relying in peer-to-peer networks and Apache Lucene, a keyword search engine. The study updates the service search to Apache Solr, the latest development for Apache Lucene. The service discovery was extensively tested and the results are summarized in this work. Mobile technologies are looking into the clouds for extending their capabilities in storage and processing by offloading data and process intensive tasks. This fosters the development of more complex and rich mobile applications. However, due to the time-consuming nature of the tasks delegated to the clouds, an asynchronous mechanism is necessary for notifying the user when the intensive tasks are completed. Mobile cloud service providers and Middleware solutions might benefit from Mobile Host and its asynchronous notification capabilities. The study presents four push notification mechanisms being AC2DM, APNS, IBM MQTT and Mobile Host based push notification. The work summarizes the results of a quantitative analysis and highlights the strengths and weakness of the four notifications approaches. In addition, it explains CroudSTag realization, a mobile application that aims the social group formation by means of facial recognition that relies in mobile cloud services and Mobile Host to provide its functionality to the user

    A context-aware framework for collaborative activities in pervasive communities

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    Pervasive environments involve the interaction of users with the objects that surround them and also other participants. In this way, pervasive communities can lead the user to participate beyond traditional pervasive spaces, enabling the cooperation among groups taking into account not only individual interests, but also the collective and social context. In this study, the authors explore the potential of using context-aware information in CSCW application in order to support collaboration in pervasive environments. In particular this paper describes the approach used in the design and development of a context-aware framework utilizing users' context information interpretation for behaviour adaptation of collaborative applications in pervasive communities
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