41 research outputs found

    Guide to Cataloging DVD and Blu-ray Discs Using AACR2r and MARC 21 2008 Update

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    This guide is intended as an update to the 2002 Guide to Cataloging DVDs UsingAACR2r Chapters 7 and 9 created by the DVD Cataloging Task Force of OLAC. The update incorporates rule changes and interpretations that resulted from the 2004 Amendments for Chapters 7 and 9 of Anglo-American Cataloguing Rules (AACR2) and expands the discussion of formats to include Blu-ray Discs, DualDiscs, and DVD-Audio Discs. The information and cataloging examples presented should help clarify principles and rules used in cataloging DVD formats and digital video disc formats. There is also information to help the cataloging process for the Blu-ray Discs and DVD-Audio, newer formats that libraries will begin and continue to purchase as producers market and develop them for consumer use

    Estrategia de mercadeo para la introducción de la nueva línea de televisores Panasonic al mercado panameño

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    Para resumir el contenido de la tesis comenzaremos por señalar que el propósito de la misma es lograr desarrollar una estrategia de mercadeo para la introducción de la nueva línea de televisores Panasonic en el mercado panameño, con un plan que cubra varias áreas analíticas que vayan más allá de las famosas "4P" tradicionales: producto, precio, plaza y promoción. Se necesita ahora una visión más general e investigar, planificar, organizar y ejecutar una estrategia de mercadeo eficaz, desde la planificación del producto y los precios hasta a la selección del mercado y de la distribución. Hoy en día, al posicionar sus productos en el complicado ambiente global las empresas multinacionales deben ejercer cierta flexibilidad y adaptar el concepto del mercadeo global para que encaje con sus negocios. Las corporaciones deben responder a las amenazas de la competencia, tanto a nivel nacional como internacional, previendo las posibles reacciones de los competidores. Este proyecto de tesis trata de abarcar de manera sencilla todas las etapas necesarias en la elaboración de una estrategia de mercadeo adecuadas a la realidad actual. Para cumplir lo arriba propuesto, comenzaremos por plantear el problema existente; además enumeraremos los objetivos de la tesis, se explicará para qué se está haciendo esta investigación, se definirá su importancia y se sustentará su justificación. Continuaremos haciendo un breve resumen de la historia de la compañía, se describirán las principales actividades a las cuales se dedica, se enumerarán los objetivos de la misma y se hará un estudio del medio ambiente de la empresa en el cual se evaluará el desempeño y la importancia en cada uno de los procesos de comercialización de la misma. Luego se expondrán los objetivos de la investigación de mercado que se realizará para analizar el problema objeto de este estudio y para crear la estrategia de mercadeo que permita lograr las metas de la compañía. Se describirá el tipo de investigación y se señalarán las fuentes de información que se pretende utilizar en este trabajo. Estadísticamente se calculará el tamaño de la muestra que se estudiará en la investigación y se describirá el procedimiento para realizar la misma. Los resultados de la investigación servirán de guía a las operaciones de marketing para estructurar la mezcla de mercadeo que permita obtener utilidades del producto que se está comercializando

    OLAC Best Practices for Cataloging DVD-Video and Blu-ray Discs, Objects, Streaming Media, and Video Games Using the Original RDA Toolkit and MARC 21

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    The OLAC Unified Best Practices Guide brings together the current published best practice guides into a single best practices guide that incorporates Best Practices for Cataloging DVD-Video and Blu-ray Discs Using RDA and MARC21, Best Practices for Cataloging Objects Using RDA and MARC 21, Best Practices for Cataloging Streaming Media Using RDA and MARC21, and Best Practices for Cataloging Video Games Using RDA and MARC21

    Indexing, browsing and searching of digital video

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    Video is a communications medium that normally brings together moving pictures with a synchronised audio track into a discrete piece or pieces of information. The size of a “piece ” of video can variously be referred to as a frame, a shot, a scene, a clip, a programme or an episode, and these are distinguished by their lengths and by their composition. We shall return to the definition of each of these in section 4 this chapter. In modern society, video is ver

    Demonstration system for a low-power video coder and decoder

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    Thesis (M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1999.Includes bibliographical references (p. 67).by Rex K. Min.M.Eng

    DISEÑO E IMPLEMENTACIÓN DE UN SISTEMA DE VIDEO INTELIGENTE PARA EL SEGUIMIENTO DE PATRONES

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    VIDEO IMAGEN DIGITAL PROCESAMIENTO DE IMÁGENES LÓGICA DIFUSA ESTÁNDAR RS-485 PROTOCOLO PELCO-D DISEÑO DEL SISTEMA CAPTURA DE IMÁGENES PROCESAMIENTO DE LA IMAGEN EVALUACIÓN DE DATOS TRANSMISIÓN DE DATOS MOVIMIENTO DE LA CÁMARA PRUEBAS DE FUNCIONAMIENT

    Development of a Quality of Service Framework for Multimedia Streaming Applications

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    By the year 2012, it is expected that the majority of all Internet traffic will be video content. Coupled with this is the increasing availability of Wireless Local Area Networks (WLANs) due to their ease of deployment, flexibility and reducing roll out costs. Unfortunately the contention based access mechanism utilised by IEEE 802.11 WLANs does not suit the non-uniform or bursty bandwidth profile of a video stream which can lead to a reduced quality of service (QoS) being experienced by the end-user. In 2005, the IEEE 802.11e protocol was ratified in an attempt to solve this emerging problem. It provides for an access prioritization mechanism based upon four separate traffic classes or access categories (ACs). Each AC is characterised by a set of access parameters that determine its level of access priority which is turn determines the amount of bandwidth available to it. Computer simulation studies have shown that AC prioritisation can yield significant improvements in the QoS delivered over a WLAN. However, these studies have been based upon the use of static access parameters for the ACs. In practice, this is not a viable solution owing to the dynamic and unpredictable nature of the operating conditions on WLANs. In this thesis, an experimental study of AC prioritisation based upon adaptive tuning of the access parameters is presented. This new approach to bandwidth provisioning for video streaming is shown to yield significant improvements in the QoS under a wide range of different operating conditions. For example, it is shown that by adaptively tuning the access control parameters in response to the network conditions, the number of video frames delivered that satisfy QoS requirements is more than doubled

    A phenomenological analysis of an instructional systems design creative project

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    This research paper is a phenomenological analysis of a creative project involving University of Northern Iowa undergraduate art students in the planning and creation of visual illustrations, graphic design concepts, .html documents, and imagery for a world wide web intranet/lnternet virtual space. This analysis looks at instructional design as a creative process and the phenomenology of the UNI Art/Cat (Art Resources Technology/Computer Assisted Training) computer laboratory. The mission, goals, and objectives of the creative project, experiential and experimental philosophies of education, and the phenomenologies of the instructional design process are the main considerations. The methodology of this thesis is primarily concerned with action research and research as lived experience. The generational aspects of computer hardware and software and the affective aspects of the evolution of the infrastructure upon instructional development is examined. This generation of techno-apparatus includes the Macintosh G3 Personal Computer in a network environment, Afga and Hewlett Packard Flatbed Scanners, Polaroid Slide Scanners, Adobe Graphic Design Software, and Symantec Visual Page Web Design Software. Commentary on the social and bureaucratic considerations in this particular creative project and discussion of the collaboration with UNI Art Department administration, faculty, and students is included with the final conclusions and recommendations
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