12,292 research outputs found

    SMIL State: an architecture and implementation for adaptive time-based web applications

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    In this paper we examine adaptive time-based web applications (or presentations). These are interactive presentations where time dictates which parts of the application are presented (providing the major structuring paradigm), and that require interactivity and other dynamic adaptation. We investigate the current technologies available to create such presentations and their shortcomings, and suggest a mechanism for addressing these shortcomings. This mechanism, SMIL State, can be used to add user-defined state to declarative time-based languages such as SMIL or SVG animation, thereby enabling the author to create control flows that are difficult to realize within the temporal containment model of the host languages. In addition, SMIL State can be used as a bridging mechanism between languages, enabling easy integration of external components into the web application. Finally, SMIL State enables richer expressions for content control. This paper defines SMIL State in terms of an introductory example, followed by a detailed specification of the State model. Next, the implementation of this model is discussed. We conclude with a set of potential use cases, including dynamic content adaptation and delayed insertion of custom content such as advertisements. © 2009 Springer Science+Business Media, LLC

    Diseño de un tour virtual para la puesta en valor del patrimonio arquitectónico y urbano de Liria y su entorno

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    [EN] The Information Technology and Communications (ICT) have revolutionized the way to present and promote the heritage sites. These ICT also offer scholars, students and visitors unprecedented access to architectural, historical, geographical, archaeological, iconographical and anthropological data, among other. It is noted also that virtual heritage environments are inherently fascinating and possess essential properties to have a positive effect on supporting heritage conservation and education. This paper is concerned with the potential of these ICT developments for improving the enhancement of the heritage sites of the town of Llíria and its surroundings (Valencia, Spain) by mean of a virtual tour (“Edeta 360º”) based on 360º panorama photos. The “Edeta 360º” virtual tour is an immersive application that places the viewers inside the image, enabling them to significantly enhance position awareness and providing the highest level of functionality for viewing, capturing and analysing virtual data. It can appropriately and effectively be utilised to facilitate intellectual and physical access to public by bringing knowledge, awareness and appreciation about the heritage of Llíria while, at the same time, authenticity is preserved. The undertaking method to create this interactive virtual tour is based on an easy procedure with off-the-shelf equipment and using both freely available software to address the process of photo stitching that combines multiple photographic images with overlapping fields of view to produce a segmented panorama or high-resolution image. Each panorama contains hotspots that enable the users to further explore the surroundings. The virtual tour provides the user the ability to navigate a scene through the rotation and zoom functions. This application results very appealing and has been adopted as a mean for information, dissemination, education and tourism purposes.[ES] Las Tecnologías de la Información y la Comunicación (TICs) han revolucionado la manera de presentar y promover los lugares patrimoniales. Las TICs ofrecen la posibilidad a académicos, estudiantes y visitantes de acceder, como nunca antes había sucedido, a información arquitectónica, histórica, geográfica, arqueológica, iconográfica y antropológica. Haytambién que resaltar también la fascinación y los efectos positivos que los ambientes virtuales desempeñan en la conservación y la educación.Este artículo se centra en el potencial que tienen las TICspara mejorar la puesta en valor de los elementos patrimonialesde la ciudad de Liria y sus alrededores (Valencia, España) gracias al desarrollo de un tour virtual (“Edeta 360º) realizado a partir de fotografías panorámicas de 360º.El tour virtual “Edeta 360º” es una aplicación inmersiva que sitúa al observador dentro de la imagen, permitiéndole tomar conciencia de la situación de forma significativa y proveyéndole de un alto nivel de funcionalidad para poder ver, capturar y analizar los datos virtuales. Esta aplicación es apropiada y eficiente para facilitar el acceso intelectual y físico al público ya que fomenta el conocimiento, la concienciación y el aprecio por el patrimonio de Liria, a la vez que preserva la autenticidad del lugar. El método utilizado para llevar a cabo este tour virtual interactivo se ha basado en un procedimientosencillo, utilizando equipamiento propio y software libre que combina múltiples imágenes fotográficas superponiendo campos de visión para producir una imagen de alta resolución. Cada panorama contiene puntos de interés que permiten al usuario explorar en detalle los alrededores. El tour virtual brinda al usuario la posibilidad de navegar en la escena a través de las funciones de rotación y zoom. Esta aplicación resulta muy atractiva y ha sido adoptada como medio de información, divulgación, educación y turismo.The authors of this work wish to thank Llíria Town Council and other institutions for supporting the development of Edeta 360º. We are also grateful for the scientific peer reviewing work carried out by Dr. Cristina Portalés.Maícas, JM.; Viñals, MJ. (2017). Design of a virtual tour for the enhancement of Llíria’s architectural and urban heritage and its surroundings. Virtual Archaeology Review. 8(17):42-48. doi:10.4995/var.2017.5845SWORD424881

    EDETA 360º: TOUR VIRTUAL PARA VISITAR EL PATRIMONIO DE LLÍRIA (ESPAÑA)

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    [EN] Virtual enhancement of cultural heritage by using 360º panorama photography technologies have become well established as a mean of digitally recording heritage sites for conservation, education and tourism purposes. This paper describes the work undertaken to create an interactive virtual tour based on panorama photos of the town of Llíria and its surroundings, called “Edeta 360º”. This application aims to allow the general public to learn about the heritage of Llíria and to appreciate, disseminate and share it, while at the same time engaging users in a real experience of the town. Methodologically, this work has been addressed following an easy procedure with off-the-shelf equipment and using both freely available software (Hugin 2014.0.0) and Easypano Tourweaver 7.90®, while ensuring the quality of the final product.[ES] Potenciar el patrimonio cultural mediante el uso de la tecnología fotográfica panorámica en 360º es un medio ampliamente utilizado por los sitios patrimoniales para propuestas de conservación, educación y turismo. Este documento describe el trabajo de creación de un tour virtual interactivo basado en fotos panorámicas de 360º del municipio de Llíria, llamado Edeta 360º. La aplicación permite dar acceso general a los ciudadanos y fomentar de este modo el aprendizaje y el aprecio del patrimonio de Llíria. A la vez, sirve para difundir y compartir el amplio y rico patrimonio del municipio, ofreciendo a los usuarios una experiencia única de la ciudad de Llíria. Metodológicamente, este trabajo ha seguido un procedimiento sencillo, utilizando equipamiento propio y software libre (Hugin 2014.0.0), como Easypano Tourweaver 7.90®, consiguiendo con pocos medios un producto final de calidad.Maícas Prats, JM.; Viñals Blasco, MJ. (2016). EDETA 360º: VIRTUAL TOUR FOR VISITING THE HERITAGE OF LLÍRIA (SPAIN). En 8th International congress on archaeology, computer graphics, cultural heritage and innovation. Editorial Universitat Politècnica de València. 376-378. https://doi.org/10.4995/arqueologica8.2016.3697OCS37637

    Suffolk University Academic Catalog, New England School of Art and Design (NESAD)--Summer continuing education programs, 1996

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    https://dc.suffolk.edu/cassbs-catalogs/1145/thumbnail.jp

    Framework to Enhance Teaching and Learning in System Analysis and Unified Modelling Language

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    Cowling, MA ORCiD: 0000-0003-1444-1563; Munoz Carpio, JC ORCiD: 0000-0003-0251-5510Systems Analysis modelling is considered foundational for Information and Communication Technology (ICT) students, with introductory and advanced units included in nearly all ICT and computer science degrees. Yet despite this, novice systems analysts (learners) find modelling and systems thinking quite difficult to learn and master. This makes the process of teaching the fundamentals frustrating and time intensive. This paper will discuss the foundational problems that learners face when learning Systems Analysis modelling. Through a systematic literature review, a framework will be proposed based on the key problems that novice learners experience. In this proposed framework, a sequence of activities has been developed to facilitate understanding of the requirements, solutions and incremental modelling. An example is provided illustrating how the framework could be used to incorporate visualization and gaming elements into a Systems Analysis classroom; therefore, improving motivation and learning. Through this work, a greater understanding of the approach to teaching modelling within the computer science classroom will be provided, as well as a framework to guide future teaching activities

    16th Biennial Symposium on Arts & Technology Proceedings

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    New interactive books for control education

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    This paper presents ongoing project to develop new interactive books for control education. The novelty of the proposed idea is to merge web-based solutions with LaTex text into a epub format. In such a way, classical interactive tools for control education are combined with static text and thus interactive books are created, being compatible with standard e-book readers. A book chapter about the teaching of second-order processes is presented as example to show the different steps and the results of the proposed ideaPostprint (published version

    Immersive virtual reality to visualise the visible and infrared layer of a medieval altarpiece

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    [EN] This article describes the conception, development and implementation process of an interactive, immersive virtual reality experience for a museum environment, which allows viewers to virtually explore the 'Retablo de San Jorge del Centenar de la Ploma' in detail and in its entirety. This altarpiece is a pivotal work in the International Valencian Gothic style. It is also an example of Relocated Heritage, which has belonged to the Victoria & Albert Museum in London since 1864. Currently, it is exhibited there in the room housing the Raphael Cartoons. The fact that it is impossible to physically view this work in the Museo de Bellas Artes de Valencia along with other medieval Valencian Gothic altarpieces has motivated the creation of this virtual reality experience. This will enable researchers and visitors interested in this period to virtually examine the work. To produce this experience, different data-gathering technology has been used, such as visible and infrared radiation, photogrammetry and computer design programs like Blender and Unreal Engine. For the viewing, high-range computer equipment and virtual reality headsets have been implemented, which totally immerse the user in the created environment. In this experience, the viewer is taken on an aerial tour of virtually reconstructed 15th century Valencia and finally brought to the altarpiece, where a close examination can be made. This examination implements both the visible light spectrum and that of infrared radiation, enabling the contemplation of the iconography of each of its scenes and characters and the detailed study of the techniques used in the creative process of this emblematic altarpiece.Authors would like to thank the Victoria & Albert Museum - Research project by the Generalitat Valenciana titled: 'The International Valencian Gothic. The altarpiece of Saint George of Centenar de la Ploma and other related key works for study, scientific analysis and/or identification of the authors' (GV/2018/154) - Generalitat Valenciana (Presidencia de GVA - Direccion General de Patrimonio -IVCR+i) and Pascual Merce professional photographer, for the realization of the infrared photography.García, G.; Saiz Mauleón, MB.; Contreras, G.; Juanes, D.; Soriano, A. (2020). Immersive virtual reality to visualise the visible and infrared layer of a medieval altarpiece. European Journal of Science and Theology. 16(3):165-178. http://hdl.handle.net/10251/165726S16517816

    An Interface for 3D Content for Cultural Heritage Applications

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