3,315 research outputs found

    Design and Implementation of MPICH2 over InfiniBand with RDMA Support

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    For several years, MPI has been the de facto standard for writing parallel applications. One of the most popular MPI implementations is MPICH. Its successor, MPICH2, features a completely new design that provides more performance and flexibility. To ensure portability, it has a hierarchical structure based on which porting can be done at different levels. In this paper, we present our experiences designing and implementing MPICH2 over InfiniBand. Because of its high performance and open standard, InfiniBand is gaining popularity in the area of high-performance computing. Our study focuses on optimizing the performance of MPI-1 functions in MPICH2. One of our objectives is to exploit Remote Direct Memory Access (RDMA) in Infiniband to achieve high performance. We have based our design on the RDMA Channel interface provided by MPICH2, which encapsulates architecture-dependent communication functionalities into a very small set of functions. Starting with a basic design, we apply different optimizations and also propose a zero-copy-based design. We characterize the impact of our optimizations and designs using microbenchmarks. We have also performed an application-level evaluation using the NAS Parallel Benchmarks. Our optimized MPICH2 implementation achieves 7.6 μ\mus latency and 857 MB/s bandwidth, which are close to the raw performance of the underlying InfiniBand layer. Our study shows that the RDMA Channel interface in MPICH2 provides a simple, yet powerful, abstraction that enables implementations with high performance by exploiting RDMA operations in InfiniBand. To the best of our knowledge, this is the first high-performance design and implementation of MPICH2 on InfiniBand using RDMA support.Comment: 12 pages, 17 figure

    The End of Slow Networks: It's Time for a Redesign

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    Next generation high-performance RDMA-capable networks will require a fundamental rethinking of the design and architecture of modern distributed DBMSs. These systems are commonly designed and optimized under the assumption that the network is the bottleneck: the network is slow and "thin", and thus needs to be avoided as much as possible. Yet this assumption no longer holds true. With InfiniBand FDR 4x, the bandwidth available to transfer data across network is in the same ballpark as the bandwidth of one memory channel, and it increases even further with the most recent EDR standard. Moreover, with the increasing advances of RDMA, the latency improves similarly fast. In this paper, we first argue that the "old" distributed database design is not capable of taking full advantage of the network. Second, we propose architectural redesigns for OLTP, OLAP and advanced analytical frameworks to take better advantage of the improved bandwidth, latency and RDMA capabilities. Finally, for each of the workload categories, we show that remarkable performance improvements can be achieved

    Performance Measurements of Supercomputing and Cloud Storage Solutions

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    Increasing amounts of data from varied sources, particularly in the fields of machine learning and graph analytics, are causing storage requirements to grow rapidly. A variety of technologies exist for storing and sharing these data, ranging from parallel file systems used by supercomputers to distributed block storage systems found in clouds. Relatively few comparative measurements exist to inform decisions about which storage systems are best suited for particular tasks. This work provides these measurements for two of the most popular storage technologies: Lustre and Amazon S3. Lustre is an open-source, high performance, parallel file system used by many of the largest supercomputers in the world. Amazon's Simple Storage Service, or S3, is part of the Amazon Web Services offering, and offers a scalable, distributed option to store and retrieve data from anywhere on the Internet. Parallel processing is essential for achieving high performance on modern storage systems. The performance tests used span the gamut of parallel I/O scenarios, ranging from single-client, single-node Amazon S3 and Lustre performance to a large-scale, multi-client test designed to demonstrate the capabilities of a modern storage appliance under heavy load. These results show that, when parallel I/O is used correctly (i.e., many simultaneous read or write processes), full network bandwidth performance is achievable and ranged from 10 gigabits/s over a 10 GigE S3 connection to 0.35 terabits/s using Lustre on a 1200 port 10 GigE switch. These results demonstrate that S3 is well-suited to sharing vast quantities of data over the Internet, while Lustre is well-suited to processing large quantities of data locally.Comment: 5 pages, 4 figures, to appear in IEEE HPEC 201

    DD-α\alphaAMG on QPACE 3

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    We describe our experience porting the Regensburg implementation of the DD-α\alphaAMG solver from QPACE 2 to QPACE 3. We first review how the code was ported from the first generation Intel Xeon Phi processor (Knights Corner) to its successor (Knights Landing). We then describe the modifications in the communication library necessitated by the switch from InfiniBand to Omni-Path. Finally, we present the performance of the code on a single processor as well as the scaling on many nodes, where in both cases the speedup factor is close to the theoretical expectations.Comment: 12 pages, 6 figures, Proceedings of Lattice 201

    GPU peer-to-peer techniques applied to a cluster interconnect

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    Modern GPUs support special protocols to exchange data directly across the PCI Express bus. While these protocols could be used to reduce GPU data transmission times, basically by avoiding staging to host memory, they require specific hardware features which are not available on current generation network adapters. In this paper we describe the architectural modifications required to implement peer-to-peer access to NVIDIA Fermi- and Kepler-class GPUs on an FPGA-based cluster interconnect. Besides, the current software implementation, which integrates this feature by minimally extending the RDMA programming model, is discussed, as well as some issues raised while employing it in a higher level API like MPI. Finally, the current limits of the technique are studied by analyzing the performance improvements on low-level benchmarks and on two GPU-accelerated applications, showing when and how they seem to benefit from the GPU peer-to-peer method.Comment: paper accepted to CASS 201
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