26,489 research outputs found
Hierarchically-coupled hidden Markov models for learning kinetic rates from single-molecule data
We address the problem of analyzing sets of noisy time-varying signals that
all report on the same process but confound straightforward analyses due to
complex inter-signal heterogeneities and measurement artifacts. In particular
we consider single-molecule experiments which indirectly measure the distinct
steps in a biomolecular process via observations of noisy time-dependent
signals such as a fluorescence intensity or bead position. Straightforward
hidden Markov model (HMM) analyses attempt to characterize such processes in
terms of a set of conformational states, the transitions that can occur between
these states, and the associated rates at which those transitions occur; but
require ad-hoc post-processing steps to combine multiple signals. Here we
develop a hierarchically coupled HMM that allows experimentalists to deal with
inter-signal variability in a principled and automatic way. Our approach is a
generalized expectation maximization hyperparameter point estimation procedure
with variational Bayes at the level of individual time series that learns an
single interpretable representation of the overall data generating process.Comment: 9 pages, 5 figure
On Similarities between Inference in Game Theory and Machine Learning
In this paper, we elucidate the equivalence between inference in game theory and machine learning. Our aim in so doing is to establish an equivalent vocabulary between the two domains so as to facilitate developments at the intersection of both fields, and as proof of the usefulness of this approach, we use recent developments in each field to make useful improvements to the other. More specifically, we consider the analogies between smooth best responses in fictitious play and Bayesian inference methods. Initially, we use these insights to develop and demonstrate an improved algorithm for learning in games based on probabilistic moderation. That is, by integrating over the distribution of opponent strategies (a Bayesian approach within machine learning) rather than taking a simple empirical average (the approach used in standard fictitious play) we derive a novel moderated fictitious play algorithm and show that it is more likely than standard fictitious play to converge to a payoff-dominant but risk-dominated Nash equilibrium in a simple coordination game. Furthermore we consider the converse case, and show how insights from game theory can be used to derive two improved mean field variational learning algorithms. We first show that the standard update rule of mean field variational learning is analogous to a Cournot adjustment within game theory. By analogy with fictitious play, we then suggest an improved update rule, and show that this results in fictitious variational play, an improved mean field variational learning algorithm that exhibits better convergence in highly or strongly connected graphical models. Second, we use a recent advance in fictitious play, namely dynamic fictitious play, to derive a derivative action variational learning algorithm, that exhibits superior convergence properties on a canonical machine learning problem (clustering a mixture distribution)
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