13,705 research outputs found
Internames: a name-to-name principle for the future Internet
We propose Internames, an architectural framework in which names are used to
identify all entities involved in communication: contents, users, devices,
logical as well as physical points involved in the communication, and services.
By not having a static binding between the name of a communication entity and
its current location, we allow entities to be mobile, enable them to be reached
by any of a number of basic communication primitives, enable communication to
span networks with different technologies and allow for disconnected operation.
Furthermore, with the ability to communicate between names, the communication
path can be dynamically bound to any of a number of end-points, and the
end-points themselves could change as needed. A key benefit of our architecture
is its ability to accommodate gradual migration from the current IP
infrastructure to a future that may be a ubiquitous Information Centric
Network. Basic building blocks of Internames are: i) a name-based Application
Programming Interface; ii) a separation of identifiers (names) and locators;
iii) a powerful Name Resolution Service (NRS) that dynamically maps names to
locators, as a function of time/location/context/service; iv) a built-in
capacity of evolution, allowing a transparent migration from current networks
and the ability to include as particular cases current specific architectures.
To achieve this vision, shared by many other researchers, we exploit and expand
on Information Centric Networking principles, extending ICN functionality
beyond content retrieval, easing send-to-name and push services, and allowing
to use names also to route data in the return path. A key role in this
architecture is played by the NRS, which allows for the co-existence of
multiple network "realms", including current IP and non-IP networks, glued
together by a name-to-name overarching communication primitive.Comment: 6 page
A survey on subjecting electronic product code and non-ID objects to IP identification
Over the last decade, both research on the Internet of Things (IoT) and
real-world IoT applications have grown exponentially. The IoT provides us with
smarter cities, intelligent homes, and generally more comfortable lives.
However, the introduction of these devices has led to several new challenges
that must be addressed. One of the critical challenges facing interacting with
IoT devices is to address billions of devices (things) around the world,
including computers, tablets, smartphones, wearable devices, sensors, and
embedded computers, and so on. This article provides a survey on subjecting
Electronic Product Code and non-ID objects to IP identification for IoT
devices, including their advantages and disadvantages thereof. Different
metrics are here proposed and used for evaluating these methods. In particular,
the main methods are evaluated in terms of their: (i) computational overhead,
(ii) scalability, (iii) adaptability, (iv) implementation cost, and (v) whether
applicable to already ID-based objects and presented in tabular format.
Finally, the article proves that this field of research will still be ongoing,
but any new technique must favorably offer the mentioned five evaluative
parameters.Comment: 112 references, 8 figures, 6 tables, Journal of Engineering Reports,
Wiley, 2020 (Open Access
Supporting service discovery, querying and interaction in ubiquitous computing environments.
In this paper, we contend that ubiquitous computing environments will be highly heterogeneous, service rich domains. Moreover, future applications will consequently be required to interact with multiple, specialised service location and interaction protocols simultaneously. We argue that existing service discovery techniques do not provide sufficient support to address the challenges of building applications targeted to these emerging environments. This paper makes a number of contributions. Firstly, using a set of short ubiquitous computing scenarios we identify several key limitations of existing service discovery approaches that reduce their ability to support ubiquitous computing applications. Secondly, we present a detailed analysis of requirements for providing effective support in this domain. Thirdly, we provide the design of a simple extensible meta-service discovery architecture that uses database techniques to unify service discovery protocols and addresses several of our key requirements. Lastly, we examine the lessons learnt through the development of a prototype implementation of our architecture
Social positioning: Designing the Seams between Social, Physical and Digital Space
Mobile settings are not only physically and digitally mediated; they are also inhabited by people - a social space. We argue that careful design exposing the connections, gaps, overlays and mismatches within and between physical, digital and social space allow for a better understanding and thereby mastering of the resulting combined space. Two concepts are explored in MobiTip, a social mobile service for exchanging opinions among peers: intramedia seams concerning network coverage and position technology, and intermedia seams between digitally transmitted tips and the physical, social context surrounding the user. We introduce social positioning as an alternative and complement to the current strive for seamless connectedness and exact positioning in physical space
A Taxonomy of Self-configuring Service Discovery Systems
We analyze the fundamental concepts and issues in service
discovery. This analysis places service discovery in the context of distributed
systems by describing service discovery as a third generation
naming system. We also describe the essential architectures and the
functionalities in service discovery. We then proceed to show how service
discovery fits into a system, by characterizing operational aspects.
Subsequently, we describe how existing state of the art performs service
discovery, in relation to the operational aspects and functionalities, and
identify areas for improvement
Managed ecosystems of networked objects
Small embedded devices such as sensors and actuators will become the cornerstone of the Future Internet. To this end, generic, open and secure communication and service platforms are needed in order to be able to exploit the new business opportunities these devices bring. In this paper, we evaluate the current efforts to integrate sensors and actuators into the Internet and identify the limitations at the level of cooperation of these Internet-connected objects and the possible intelligence at the end points. As a solution, we propose the concept of Managed Ecosystem of Networked Objects, which aims to create a smart network architecture for groups of Internet-connected objects by combining network virtualization and clean-slate end-to-end protocol design. The concept maps to many real-life scenarios and should empower application developers to use sensor data in an easy and natural way. At the same time, the concept introduces many new challenging research problems, but their realization could offer a meaningful contribution to the realization of the Internet of Things
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