6,114 research outputs found
Design of multimedia processor based on metric computation
Media-processing applications, such as signal processing, 2D and 3D graphics
rendering, and image compression, are the dominant workloads in many embedded
systems today. The real-time constraints of those media applications have
taxing demands on today's processor performances with low cost, low power and
reduced design delay. To satisfy those challenges, a fast and efficient
strategy consists in upgrading a low cost general purpose processor core. This
approach is based on the personalization of a general RISC processor core
according the target multimedia application requirements. Thus, if the extra
cost is justified, the general purpose processor GPP core can be enforced with
instruction level coprocessors, coarse grain dedicated hardware, ad hoc
memories or new GPP cores. In this way the final design solution is tailored to
the application requirements. The proposed approach is based on three main
steps: the first one is the analysis of the targeted application using
efficient metrics. The second step is the selection of the appropriate
architecture template according to the first step results and recommendations.
The third step is the architecture generation. This approach is experimented
using various image and video algorithms showing its feasibility
RT-Syn: A real-time software system generator
This paper presents research into providing highly reusable and maintainable components by using automatic software synthesis techniques. This proposal uses domain knowledge combined with automatic software synthesis techniques to engineer large-scale mission-critical real-time software. The hypothesis centers on a software synthesis architecture that specifically incorporates application-specific (in this case real-time) knowledge. This architecture synthesizes complex system software to meet a behavioral specification and external interaction design constraints. Some examples of these external constraints are communication protocols, precisions, timing, and space limitations. The incorporation of application-specific knowledge facilitates the generation of mathematical software metrics which are used to narrow the design space, thereby making software synthesis tractable. Success has the potential to dramatically reduce mission-critical system life-cycle costs not only by reducing development time, but more importantly facilitating maintenance, modifications, and extensions of complex mission-critical software systems, which are currently dominating life cycle costs
A Methodology for Efficient Space-Time Adapter Design Space Exploration: A Case Study of an Ultra Wide Band Interleaver
This paper presents a solution to efficiently explore the design space of
communication adapters. In most digital signal processing (DSP) applications,
the overall architecture of the system is significantly affected by
communication architecture, so the designers need specifically optimized
adapters. By explicitly modeling these communications within an effective
graph-theoretic model and analysis framework, we automatically generate an
optimized architecture, named Space-Time AdapteR (STAR). Our design flow inputs
a C description of Input/Output data scheduling, and user requirements
(throughput, latency, parallelism...), and formalizes communication constraints
through a Resource Constraints Graph (RCG). The RCG properties enable an
efficient architecture space exploration in order to synthesize a STAR
component. The proposed approach has been tested to design an industrial data
mixing block example: an Ultra-Wideband interleaver.Comment: ISBN:1-4244-0921-
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Next generation software environments : principles, problems, and research directions
The past decade has seen a burgeoning of research and development in software environments. Conferences have been devoted to the topic of practical environments, journal papers produced, and commercial systems sold. Given all the activity, one might expect a great deal of consensus on issues, approaches, and techniques. This is not the case, however. Indeed, the term "environment" is still used in a variety of conflicting ways. Nevertheless substantial progress has been made and we are at least nearing consensus on many critical issues.The purpose of this paper is to characterize environments, describe several important principles that have emerged in the last decade or so, note current open problems, and describe some approaches to these problems, with particular emphasis on the activities of one large-scale research program, the Arcadia project. Consideration is also given to two related topics: empirical evaluation and technology transition. That is, how can environments and their constituents be evaluated, and how can new developments be moved effectively into the production sector
A Design Methodology for Space-Time Adapter
This paper presents a solution to efficiently explore the design space of
communication adapters. In most digital signal processing (DSP) applications,
the overall architecture of the system is significantly affected by
communication architecture, so the designers need specifically optimized
adapters. By explicitly modeling these communications within an effective
graph-theoretic model and analysis framework, we automatically generate an
optimized architecture, named Space-Time AdapteR (STAR). Our design flow inputs
a C description of Input/Output data scheduling, and user requirements
(throughput, latency, parallelism...), and formalizes communication constraints
through a Resource Constraints Graph (RCG). The RCG properties enable an
efficient architecture space exploration in order to synthesize a STAR
component. The proposed approach has been tested to design an industrial data
mixing block example: an Ultra-Wideband interleaver.Comment: ISBN : 978-1-59593-606-
Model-Based Design for AUTOSAR Software Components
International audienceThe AUTOSAR initiative is without doubt one of the most forward-looking and important developments in the automotive industry. Tool support is essential for efficient software development according to AUTOSAR, particularly for developing the actual application software in the form of AUTOSAR software components. This paper deals with the adaptation of model-based design and automatic production code generation techniques to the proposed AUTOSAR workflow. It shows that existing approaches are well suited for the development of AUTOSAR software, preserving all the advantages of model-based design such as early testability, precise specifications, and last but not least, automatic production code generation
UML as a system level design methodology with application to software radio
Master'sMASTER OF SCIENC
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