2,109 research outputs found
Data-Driven Shape Analysis and Processing
Data-driven methods play an increasingly important role in discovering
geometric, structural, and semantic relationships between 3D shapes in
collections, and applying this analysis to support intelligent modeling,
editing, and visualization of geometric data. In contrast to traditional
approaches, a key feature of data-driven approaches is that they aggregate
information from a collection of shapes to improve the analysis and processing
of individual shapes. In addition, they are able to learn models that reason
about properties and relationships of shapes without relying on hard-coded
rules or explicitly programmed instructions. We provide an overview of the main
concepts and components of these techniques, and discuss their application to
shape classification, segmentation, matching, reconstruction, modeling and
exploration, as well as scene analysis and synthesis, through reviewing the
literature and relating the existing works with both qualitative and numerical
comparisons. We conclude our report with ideas that can inspire future research
in data-driven shape analysis and processing.Comment: 10 pages, 19 figure
3DFeat-Net: Weakly Supervised Local 3D Features for Point Cloud Registration
In this paper, we propose the 3DFeat-Net which learns both 3D feature
detector and descriptor for point cloud matching using weak supervision. Unlike
many existing works, we do not require manual annotation of matching point
clusters. Instead, we leverage on alignment and attention mechanisms to learn
feature correspondences from GPS/INS tagged 3D point clouds without explicitly
specifying them. We create training and benchmark outdoor Lidar datasets, and
experiments show that 3DFeat-Net obtains state-of-the-art performance on these
gravity-aligned datasets.Comment: 17 pages, 6 figures. Accepted in ECCV 201
LIFT: Learned Invariant Feature Transform
We introduce a novel Deep Network architecture that implements the full
feature point handling pipeline, that is, detection, orientation estimation,
and feature description. While previous works have successfully tackled each
one of these problems individually, we show how to learn to do all three in a
unified manner while preserving end-to-end differentiability. We then
demonstrate that our Deep pipeline outperforms state-of-the-art methods on a
number of benchmark datasets, without the need of retraining.Comment: Accepted to ECCV 2016 (spotlight
A 3D descriptor to detect task-oriented grasping points in clothing
© 2016. This manuscript version is made available under the CC-BY-NC-ND 4.0 license http://creativecommons.org/licenses/by-nc-nd/4.0/Manipulating textile objects with a robot is a challenging task, especially because the garment perception is difficult due to the endless configurations it can adopt, coupled with a large variety of colors and designs. Most current approaches follow a multiple re-grasp strategy, in which clothes are sequentially grasped from different points until one of them yields a recognizable configuration. In this work we propose a method that combines 3D and appearance information to directly select a suitable grasping point for the task at hand, which in our case consists of hanging a shirt or a polo shirt from a hook. Our method follows a coarse-to-fine approach in which, first, the collar of the garment is detected and, next, a grasping point on the lapel is chosen using a novel 3D descriptor.
In contrast to current 3D descriptors, ours can run in real time, even when it needs to be densely computed over the input image. Our central idea is to take advantage of the structured nature of range images that most depth sensors provide and, by exploiting integral imaging, achieve speed-ups of two orders of magnitude with respect to competing approaches, while maintaining performance. This makes it especially adequate for robotic applications as we thoroughly demonstrate in the experimental section.Peer ReviewedPostprint (author's final draft
WxBS: Wide Baseline Stereo Generalizations
We have presented a new problem -- the wide multiple baseline stereo (WxBS)
-- which considers matching of images that simultaneously differ in more than
one image acquisition factor such as viewpoint, illumination, sensor type or
where object appearance changes significantly, e.g. over time. A new dataset
with the ground truth for evaluation of matching algorithms has been introduced
and will be made public.
We have extensively tested a large set of popular and recent detectors and
descriptors and show than the combination of RootSIFT and HalfRootSIFT as
descriptors with MSER and Hessian-Affine detectors works best for many
different nuisance factors. We show that simple adaptive thresholding improves
Hessian-Affine, DoG, MSER (and possibly other) detectors and allows to use them
on infrared and low contrast images.
A novel matching algorithm for addressing the WxBS problem has been
introduced. We have shown experimentally that the WxBS-M matcher dominantes the
state-of-the-art methods both on both the new and existing datasets.Comment: Descriptor and detector evaluation expande
Keyframe-based monocular SLAM: design, survey, and future directions
Extensive research in the field of monocular SLAM for the past fifteen years
has yielded workable systems that found their way into various applications in
robotics and augmented reality. Although filter-based monocular SLAM systems
were common at some time, the more efficient keyframe-based solutions are
becoming the de facto methodology for building a monocular SLAM system. The
objective of this paper is threefold: first, the paper serves as a guideline
for people seeking to design their own monocular SLAM according to specific
environmental constraints. Second, it presents a survey that covers the various
keyframe-based monocular SLAM systems in the literature, detailing the
components of their implementation, and critically assessing the specific
strategies made in each proposed solution. Third, the paper provides insight
into the direction of future research in this field, to address the major
limitations still facing monocular SLAM; namely, in the issues of illumination
changes, initialization, highly dynamic motion, poorly textured scenes,
repetitive textures, map maintenance, and failure recovery
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