209 research outputs found

    MODELLING VIRTUAL ENVIRONMENT FOR ADVANCED NAVAL SIMULATION

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    This thesis proposes a new virtual simulation environment designed as element of an interoperable federation of simulator to support the investigation of complex scenarios over the Extended Maritime Framework (EMF). Extended Maritime Framework is six spaces environment (Underwater, Water surface, Ground, Air, Space, and Cyberspace) where parties involved in Joint Naval Operations act. The amount of unmanned vehicles involved in the simulation arise the importance of the Communication modelling, thus the relevance of Cyberspace. The research is applied to complex cases (one applied to deep waters and one to coast and littoral protection) as examples to validate this approach; these cases involve different kind of traditional assets (e.g. satellites, helicopters, ships, submarines, underwater sensor infrastructure, etc.) interact dynamically and collaborate with new autonomous systems (i.e. AUV, Gliders, USV and UAV). The use of virtual simulation is devoted to support validation of new concepts and investigation of collaborative engineering solutions by providing a virtual representation of the current situation; this approach support the creation of dynamic interoperable immersive framework that could support training for Man in the Loop, education and tactical decision introducing the Man on the Loop concepts. The research and development of the Autonomous Underwater Vehicles requires continuous testing so a time effective approach can result a very useful tool. In this context the simulation can be useful to better understand the behaviour of Unmanned Vehicles and to avoid useless experimentations and their costs finding problems before doing them. This research project proposes the creation of a virtual environment with the aim to see and understand a Joint Naval Scenario. The study will be focusing especially on the integration of Autonomous Systems with traditional assets; the proposed simulation deals especially with collaborative operation involving different types of Autonomous Underwater Vehicles (AUV), Unmanned Surface Vehicles (USV) and UAV (Unmanned Aerial Vehicle). The author develops an interoperable virtual simulation devoted to present the overall situation for supervision considering also the sensor capabilities, communications and mission effectiveness that results dependent of the different asset interaction over a complex heterogeneous network. The aim of this research is to develop a flexible virtual simulation solution as crucial element of an HLA federation able to address the complexity of Extended Maritime Framework (EMF). Indeed this new generation of marine interoperable simulation is a strategic advantage for investigating the problems related to the operational use of autonomous systems and to finding new ways to use them respect to different scenarios. The research deal with the creation of two scenarios, one related to military operations and another one on coastal and littoral protection where the virtual simulation propose the overall situation and allows to navigate into the virtual world considering the complex physics affecting movement, perception, interaction and communication. By this approach, it becomes evident the capability to identify, by experimental analysis within the virtual world, the new solutions in terms of engineering and technological configuration of the different systems and vehicles as well as new operational models and tactics to address the specific mission environment. The case of study is a maritime scenario with a representation of heterogeneous network frameworks that involves multiple vehicles both naval and aerial including AUVs, USVs, gliders, helicopter, ships, submarines, satellite, buoys and sensors. For the sake of clarity aerial communications will be represented divided from underwater ones. A connection point for the latter will be set on the keel line of surface vessels representing communication happening via acoustic modem. To represent limits in underwater communications, underwater signals have been considerably slowed down in order to have a more realistic comparison with aerial ones. A maximum communication distance is set, beyond which no communication can take place. To ensure interoperability the HLA Standard (IEEE 1516 evolved) is adopted to federate other simulators so to allow its extensibility for other case studies. Two different scenarios are modelled in 3D visualization: Open Water and Port Protection. The first one aims to simulate interactions between traditional assets in Extended Maritime Framework (EMF) such as satellite, navy ships, submarines, NATO Research Vessels (NRVs), helicopters, with new generation unmanned assets as AUV, Gliders, UAV, USV and the mutual advantage the subjects involved in the scenario can have; in other word, the increase in persistence, interoperability and efficacy. The second scenario models the behaviour of unmanned assets, an AUV and an USV, patrolling a harbour to find possible threats. This aims to develop an algorithm to lead patrolling path toward an optimum, guaranteeing a high probability of success in the safest way reducing human involvement in the scenario. End users of the simulation face a graphical 3D representation of the scenario where assets would be represented. He can moves in the scenario through a Free Camera in Graphic User Interface (GUI) configured to entitle users to move around the scene and observe the 3D sea scenario. In this way, players are able to move freely in the synthetic environment in order to choose the best perspective of the scene. The work is intended to provide a valid tool to evaluate the defencelessness of on-shore and offshore critical infrastructures that could includes the use of new technologies to take care of security best and preserve themselves against disasters both on economical and environmental ones

    DESIGN OF CRUCIAL ELEMENTS FOR INDUSTRIAL PLANTS, OFFSHORE PLATFORMS AND UNDERWATER FACILITIES

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    The paper proposes some specific models to be used in design of crucial elements for Industrial Plants that previously were not easy to be addressed by simulation due their functional complexity. As examples of these kinds of elements are proposed autonomous systems for fire fighting and/or emergencies for on-shore and off shore plants as well as equipment for underwater operations. The paper proposes use of MS2G Simulation Paradigm (Modeling, interoperable Simulation and Serious Games) as solution in these specific cases to test concepts and capabilities

    AUTONOMOUS SYSTEMS & SAFETY ISSUES: THE ROADMAP TO ENABLE NEW ADVANCES IN INDUSTRIAL APPLICATIONS

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    The paper addresses the safety issues related to the development of new solutions based on autonomous systems for industrial applications and the necessity to develop experimental environments for investigating these cases; a set of examples is proposed in order to provide cases and challenges as well as to suggest approaches to address these problems

    INTEROPERABILITY FOR MODELING AND SIMULATION IN MARITIME EXTENDED FRAMEWORK

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    This thesis reports on the most relevant researches performed during the years of the Ph.D. at the Genova University and within the Simulation Team. The researches have been performed according to M&S well known recognized standards. The studies performed on interoperable simulation cover all the environments of the Extended Maritime Framework, namely Sea Surface, Underwater, Air, Coast & Land, Space and Cyber Space. The applications cover both the civil and defence domain. The aim is to demonstrate the potential of M&S applications for the Extended Maritime Framework, applied to innovative unmanned vehicles as well as to traditional assets, human personnel included. A variety of techniques and methodology have been fruitfully applied in the researches, ranging from interoperable simulation, discrete event simulation, stochastic simulation, artificial intelligence, decision support system and even human behaviour modelling

    Underwater Vehicles

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    For the latest twenty to thirty years, a significant number of AUVs has been created for the solving of wide spectrum of scientific and applied tasks of ocean development and research. For the short time period the AUVs have shown the efficiency at performance of complex search and inspection works and opened a number of new important applications. Initially the information about AUVs had mainly review-advertising character but now more attention is paid to practical achievements, problems and systems technologies. AUVs are losing their prototype status and have become a fully operational, reliable and effective tool and modern multi-purpose AUVs represent the new class of underwater robotic objects with inherent tasks and practical applications, particular features of technology, systems structure and functional properties

    A Virtual Ocean framework for environmentally adaptive, embedded acoustic navigation on autonomous underwater vehicles

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    Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy at the Massachusetts Institute of Technology and the Woods Hole Oceanographic Institution September 2021.Autonomous underwater vehicles (AUVs) are an increasingly capable robotic platform, with embedded acoustic sensing to facilitate navigation, communication, and collaboration. The global positioning system (GPS), ubiquitous for air- and terrestrial-based drones, cannot position a submerged AUV. Current methods for acoustic underwater navigation employ a deterministic sound speed to convert recorded travel time into range. In acoustically complex propagation environments, however, accurate navigation is predicated on how the sound speed structure affects propagation. The Arctic’s Beaufort Gyre provides an excellent case study for this relationship via the Beaufort Lens, a recently observed influx of warm Pacific water that forms a widespread yet variable sound speed lens throughout the gyre. At short ranges, the lens intensifies multipath propagation and creates a dramatic shadow zone, deteriorating acoustic communication and navigation performance. The Arctic also poses the additional operational challenge of an ice-covered, GPSdenied environment. This dissertation demonstrates a framework for a physics-based, model-aided, real-time conversion of recorded travel time into range—the first of its kind—which was essential to the successful AUV deployment and recovery in the Beaufort Sea, in March 2020. There are three nominal steps. First, we investigate the spatio-temporal variability of the Beaufort Lens. Second, we design a human-in-the-loop graphical decision-making framework to encode desired sound speed profile information into a lightweight, digital acoustic message for onboard navigation and communication. Lastly, we embed a stochastic, ray-based prediction of the group velocity as a function of extrapolated source and receiver locations. This framework is further validated by transmissions among GPS-aided modem buoys and improved upon to rival GPS accuracy and surpass GPS precision. The Arctic is one of the most sensitive regions to climate change, and as warmer surface temperatures and shrinking sea ice extent continue to deviate from historical conditions, the region will become more accessible and navigable. Underwater robotic platforms to monitor these environmental changes, along with the inevitable rise in human traffic related to trade, fishing, tourism, and military activity, are paramount to coupling national security with international climate security.Office of Naval Research (N00014-14-1-0214) — GOATS’14 Adaptive and Collaborative Exploitation of 3-Dimensional Environmental Acoustics in Distributed Undersea Networks Draper Laboratory Incorporated (SC001-0000001039) — Positioning System for Deep Ocean Navigation (POSYDON) Office of Naval Research (N00014-16-1-2129) — MURI: The Information Content of Ocean Noise: Theory and Experiment Office of Naval Research (N00014-17-1-2474) — Environmentally Adaptive Acoustic Communication and Navigation in the New Arctic Office of Naval Research (N00014-19-1-2716) — TFO: Assessing Realism and Uncertainties in Navy Decision Aids Department of Defense, Office of Naval Research — National Defense, Science, and Engineering Graduate Fellowshi

    Selected Papers from the 2018 IEEE International Workshop on Metrology for the Sea

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    This Special Issue is devoted to recent developments in instrumentation and measurement techniques applied to the marine field. ¶The sea is the medium that has allowed people to travel from one continent to another using vessels, even today despite the use of aircraft. It has also been acting as a great reservoir and source of food for all living beings. However, for many generations, it served as a landfill for depositing conventional and nuclear wastes, especially in its deep seabeds, and we are assisting in a race to exploit minerals and resources, different from foods, encompassed in it. Its health is a great challenge for the survival of all humanity since it is one of the most important environmental components targeted by global warming. ¶ As everyone may know, measuring is a step that generates substantial knowledge about a phenomenon or an asset, which is the basis for proposing correct solutions and making proper decisions. However, measurements in the sea environment pose unique difficulties and opportunities, which is made clear from the research results presented in this Special Issue

    Non-determinism in the narrative structure of video games

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    PhD ThesisAt the present time, computer games represent a finite interactive system. Even in their more experimental forms, the number of possible interactions between player and NPCs (non-player characters) and among NPCs and the game world has a finite number and is led by a deterministic system in which events can therefore be predicted. This implies that the story itself, seen as the series of events that will unfold during gameplay, is a closed system that can be predicted a priori. This study looks beyond this limitation, and identifies the elements needed for the emergence of a non-finite, emergent narrative structure. Two major contributions are offered through this research. The first contribution comes in the form of a clear categorization of the narrative structures embracing all video game production since the inception of the medium. In order to look for ways to generate a non-deterministic narrative in games, it is necessary to first gain a clear understanding of the current narrative structures implemented and how their impact on users’ experiencing of the story. While many studies have observed the storytelling aspect, no attempt has been made to systematically distinguish among the different ways designers decide how stories are told in games. The second contribution is guided by the following research question: Is it possible to incorporate non-determinism into the narrative structure of computer games? The hypothesis offered is that non-determinism can be incorporated by means of nonlinear dynamical systems in general and Cellular Automata in particular

    Spinoff 1997: 25 Years of Reporting Down-to-Earth Benefits

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    The 25th annual issue of NASA's report on technology transfer and research and development (R&D) from its ten field centers is presented. The publication is divided into three sections. Section 1 comprises a summary of R&D over the last 25 years. Section 2 presents details of the mechanisms NASA uses to transfer technology to private industry as well as the assistance NASA provides in commercialization efforts. Section 3, which is the focal point of the publication, features success stories of manufacturers and entrepreneurs in developing commercial products and services that improve the economy and life in general
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