6,609 research outputs found

    JuxtaLearn D3.2 Performance Framework

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    This deliverable, D3.2, for Work Package 3 incorporating the pedagogy from WP2 and orchestration factors mapped in D3.1 reviews aspects of performance in the context of participative video making. It reviews literature on curiosity and engagement characteristics of interaction mechanisms for public displays and anticipates requirements for social network analysis of relevant public videos from WP6 task 6.3. Thus, to support JuxtaLearn performance it proposes a reflective performance framework that encompasses the material environment and objects required, the participants, and the knowledge needed

    Library Publishing Directory 2015

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    Library Publishing Directory 2016

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    Fourteenth Biennial Status Report: MĂ€rz 2017 - February 2019

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    Library Publishing Directory 2020

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    Facilitating Access to Digital Records of Practice in Education with Technology

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    Many disciplines are changing their traditional approaches to data, encouraging data producers to share data and enable researchers and practitioners to reuse data to answer new research questions and address educational needs. In response, data repositories have emerged, and the availability of data has increased. Repositories build infrastructure to facilitate data access and provide software tools for reuse. This paper analyzes the reuse of digital records of practice (DROP) in education through the lens of one software tool, Zaption, focusing on DROP reuse by teachers, teacher educators, and individuals involved in professional development activities. Using analytics data from one repository’s Zaption integration from 2012-2016, we found that producers and reusers of DROP preferred an array of rich communication tools over tools that added technical functionalities. The results contribute both to our knowledge of DROP reusers as well as inform repositories about software choices to facilitate reuse.Institute of Museum and Library Services (LG-06-14-0122-14)Peer Reviewedhttps://deepblue.lib.umich.edu/bitstream/2027.42/147456/1/ELearn_2018_proceedings_FINAL_Deepblue.pd

    Mobile Learning Revolution: Implications for Language Pedagogy

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    Mobile technologies including cell phones and tablets are a pervasive feature of everyday life with potential impact on teaching and learning. “Mobile pedagogy” may seem like a contradiction in terms, since mobile learning often takes place physically beyond the teacher's reach, outside the walls of the classroom. While pedagogy implies careful planning, mobility exposes learners to the unexpected. A thoughtful pedagogical response to this reality involves new conceptualizations of what is to be learned and new activity designs. This approach recognizes that learners may act in more self-determined ways beyond the classroom walls, where online interactions and mobile encounters influence their target language communication needs and interests. The chapter sets out a range of opportunities for out-of-class mobile language learning that give learners an active role and promote communication. It then considers the implications of these developments for language content and curricula and the evolving roles and competences of teachers

    Immersive Telepresence: A framework for training and rehearsal in a postdigital age

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    Online Platforms for Teaching-Learning in View of COVID – 2019

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    In almost all countries, classroom teaching has been suspended from mid March 2020 and currently no fresh dates have been announced by Governments to start the date. In view of this, almost all educational institutions in India are offering a variety of alternative teaching learning platforms to their students, whether Government run Institutions or privately run Institutions. The Institutions also conducted or planning to conduct their internal or final examinations through various platforms. In this paper, a number of online options for teaching and evaluation are discussed. The study is limited to India and discussion of software based platforms, whether web based or mobile apps based are considered. The research is limited to higher education sector specifically in undergraduate engineering education
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