223 research outputs found
Solving constraint-satisfaction problems with distributed neocortical-like neuronal networks
Finding actions that satisfy the constraints imposed by both external inputs
and internal representations is central to decision making. We demonstrate that
some important classes of constraint satisfaction problems (CSPs) can be solved
by networks composed of homogeneous cooperative-competitive modules that have
connectivity similar to motifs observed in the superficial layers of neocortex.
The winner-take-all modules are sparsely coupled by programming neurons that
embed the constraints onto the otherwise homogeneous modular computational
substrate. We show rules that embed any instance of the CSPs planar four-color
graph coloring, maximum independent set, and Sudoku on this substrate, and
provide mathematical proofs that guarantee these graph coloring problems will
convergence to a solution. The network is composed of non-saturating linear
threshold neurons. Their lack of right saturation allows the overall network to
explore the problem space driven through the unstable dynamics generated by
recurrent excitation. The direction of exploration is steered by the constraint
neurons. While many problems can be solved using only linear inhibitory
constraints, network performance on hard problems benefits significantly when
these negative constraints are implemented by non-linear multiplicative
inhibition. Overall, our results demonstrate the importance of instability
rather than stability in network computation, and also offer insight into the
computational role of dual inhibitory mechanisms in neural circuits.Comment: Accepted manuscript, in press, Neural Computation (2018
Virtual Reality Games for Motor Rehabilitation
This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion
Using small MUSes to explain how to solve pen and paper puzzles
Pen and paper puzzles like Sudoku, Futoshiki and Skyscrapers are hugely popular. Solving such puzzles can be a trivial task for modern AI systems. However, most AI systems solve problems using a form of backtracking, while people try to avoid backtracking as much as possible. This means that existing AI systems do not output explanations about their reasoning that are meaningful to people. We present Demystify, a tool which allows puzzles to be expressed in a high-level constraint programming language and uses MUSes to allow us to produce descriptions of steps in the puzzle solving. We give several improvements to the existing techniques for solving puzzles with MUSes, which allow us to solve a range of significantly more complex puzzles and give higher quality explanations. We demonstrate the effectiveness and generality of Demystify by comparing its results to documented strategies for solving a range of pen and paper puzzles by hand, showing that our technique can find many of the same explanations.Publisher PD
Effective problem solving using SAT solvers
In this article we demonstrate how to solve a variety of problems and puzzles
using the built-in SAT solver of the computer algebra system Maple. Once the
problems have been encoded into Boolean logic, solutions can be found (or shown
to not exist) automatically, without the need to implement any search
algorithm. In particular, we describe how to solve the -queens problem, how
to generate and solve Sudoku puzzles, how to solve logic puzzles like the
Einstein riddle, how to solve the 15-puzzle, how to solve the maximum clique
problem, and finding Graeco-Latin squares.Comment: To appear in Proceedings of the Maple Conference 201
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