163,657 research outputs found
Design and Evaluation of a Probabilistic Music Projection Interface
We describe the design and evaluation of a probabilistic
interface for music exploration and casual playlist generation.
Predicted subjective features, such as mood and
genre, inferred from low-level audio features create a 34-
dimensional feature space. We use a nonlinear dimensionality
reduction algorithm to create 2D music maps of
tracks, and augment these with visualisations of probabilistic
mappings of selected features and their uncertainty.
We evaluated the system in a longitudinal trial in users’
homes over several weeks. Users said they had fun with the
interface and liked the casual nature of the playlist generation.
Users preferred to generate playlists from a local
neighbourhood of the map, rather than from a trajectory,
using neighbourhood selection more than three times more
often than path selection. Probabilistic highlighting of subjective
features led to more focused exploration in mouse
activity logs, and 6 of 8 users said they preferred the probabilistic
highlighting mode
An investigation of machine learning based prediction systems
Traditionally, researchers have used either o�f-the-shelf models such as COCOMO, or developed local models using statistical techniques such as stepwise regression, to obtain software eff�ort estimates. More recently, attention has turned to a variety of machine learning methods such as artifcial neural networks (ANNs), case-based reasoning (CBR) and rule induction (RI). This paper outlines some comparative research into the use of these three machine learning methods to build software e�ort prediction
systems. We briefly describe each method and then apply the techniques to a dataset of 81 software projects derived from a Canadian software house in the late 1980s. We compare the prediction systems in terms of three factors: accuracy, explanatory value and configurability. We show that ANN methods have superior accuracy and that RI methods are least accurate. However, this view is somewhat counteracted by problems with explanatory value and configurability. For example, we found that considerable
eff�ort was required to configure the ANN and that this compared very unfavourably with the other techniques, particularly CBR and least squares regression (LSR). We suggest that further work be carried out, both to further explore interaction between the enduser and the prediction system, and also to facilitate configuration, particularly of ANNs
Knowledge Graph semantic enhancement of input data for improving AI
Intelligent systems designed using machine learning algorithms require a
large number of labeled data. Background knowledge provides complementary, real
world factual information that can augment the limited labeled data to train a
machine learning algorithm. The term Knowledge Graph (KG) is in vogue as for
many practical applications, it is convenient and useful to organize this
background knowledge in the form of a graph. Recent academic research and
implemented industrial intelligent systems have shown promising performance for
machine learning algorithms that combine training data with a knowledge graph.
In this article, we discuss the use of relevant KGs to enhance input data for
two applications that use machine learning -- recommendation and community
detection. The KG improves both accuracy and explainability
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