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A survey of intrusion detection techniques in Cloud
Cloud computing provides scalable, virtualized on-demand services to the end users with greater flexibility and lesser infrastructural investment. These services are provided over the Internet using known networking protocols, standards and formats under the supervision of different managements. Existing bugs and vulnerabilities in underlying technologies and legacy protocols tend to open doors for intrusion. This paper, surveys different intrusions affecting availability, confidentiality and integrity of Cloud resources and services. It examines proposals incorporating Intrusion Detection Systems (IDS) in Cloud and discusses various types and techniques of IDS and Intrusion Prevention Systems (IPS), and recommends IDS/IPS positioning in Cloud architecture to achieve desired security in the next generation networks
Towards Secure and Safe Appified Automated Vehicles
The advancement in Autonomous Vehicles (AVs) has created an enormous market
for the development of self-driving functionalities,raising the question of how
it will transform the traditional vehicle development process. One adventurous
proposal is to open the AV platform to third-party developers, so that AV
functionalities can be developed in a crowd-sourcing way, which could provide
tangible benefits to both automakers and end users. Some pioneering companies
in the automotive industry have made the move to open the platform so that
developers are allowed to test their code on the road. Such openness, however,
brings serious security and safety issues by allowing untrusted code to run on
the vehicle. In this paper, we introduce the concept of an Appified AV platform
that opens the development framework to third-party developers. To further
address the safety challenges, we propose an enhanced appified AV design schema
called AVGuard, which focuses primarily on mitigating the threats brought about
by untrusted code, leveraging theory in the vehicle evaluation field, and
conducting program analysis techniques in the cybersecurity area. Our study
provides guidelines and suggested practice for the future design of open AV
platforms
Trends in Android Malware Detection
This paper analyzes different Android malware detection techniques from several research papers, some of these techniques are novel while others bring a new perspective to the research work done in the past. The techniques are of various kinds ranging from detection using host based frameworks and static analysis of executable to feature extraction and behavioral patterns. Each paper is reviewed extensively and the core features of each technique are highlighted and contrasted with the others. The challenges faced during the development of such techniques are also discussed along with the future prospects for Android malware detection. The findings of the review have been well documented in this paper to aid those making an effort to research in the area of Android malware detection by understanding the current scenario and developments that have happened in the field thus far
Machine Learning Techniques for Malware Detection with Challenges and Future Directions
In the recent times Cybersecurity is the hot research topic because of its sensitivity. Especially at the times of digital world where everything is now transformed into digital medium. All the critical transactions are being carried out online with internet applications. Malware is an important issue which has the capability of stealing the privacy and funds from an ordinary person who is doing sensitive transactions through his mobile device. Researchers in the current time are striving to develop efficient techniques to detect these kinds of attacks. Not only individuals are getting offended even the governments are getting effected by these kinds of attacks and losing big amount of funds. In this work various Artificial intelligent and machine learning techniques are discussed which were implements for the detection of malware. Traditional machine learning techniques like Decision tree, K-Nearest Neighbor and Support vector machine and further to advanced machine learning techniques like Artificial neural network and convolution neural network are discussed. Among the discussed techniques, the work got the highest accuracy is 99% followed by 98.422%, 97.3% and 96% where the authors have implemented package-level API calls as feature, followed by advanced classification technique. Also, dataset details are discussed and listed which were used for the experimentation of malware detection, among the many dataset DREBIN had the most significant number of samples with 123453 Benign samples and 5560 Malware samples. Finally, open challenges are listed, and the future directions are highlighted which would encourage a new researcher to adopt this field of research and solve these open challenges with the help of future direction details provided in this paper. The paper is concluded with the limitation and conclusion sectio
Crime Scene Re-investigation: A Postmortem Analysis of Game Account Stealers' Behaviors
As item trading becomes more popular, users can change their game items or
money into real money more easily. At the same time, hackers turn their eyes on
stealing other users game items or money because it is much easier to earn
money than traditional gold-farming by running game bots. Game companies
provide various security measures to block account- theft attempts, but many
security measures on the user-side are disregarded by users because of lack of
usability. In this study, we propose a server-side account theft detection
system base on action sequence analysis to protect game users from malicious
hackers. We tested this system in the real Massively Multiplayer Online Role
Playing Game (MMORPG). By analyzing users full game play log, our system can
find the particular action sequences of hackers with high accuracy. Also, we
can trace where the victim accounts stolen money goes.Comment: 7 pages, 8 figures, In Proceedings of the 15th Annual Workshop on
Network and Systems Support for Games (NetGames 2017
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