1,535 research outputs found
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
A dynamic graph optimization framework for multihop device-to-device communication underlaying cellular networks
With emerging demands for local area and popular content sharing services, multihop device-to-device communication is conceived as a vital component of next-generation cellular networks to improve spectral reuse, bring hop gains, and enhance system capacity. Ripening these benefits depends on fundamentally understanding its potential performance impacts and efficiently solving several main technical problems. Aiming to establish a new paradigm for the analysis and design of multihop D2D communications, in this article, we propose a dynamic graph optimization framework that enables the modeling of large-scale systems with multiple D2D pairs and node mobility patterns. By inherently modeling the main technological problems for multihop D2D communications, this framework benefits investigation of theoretical performance limits and studying the optimal system design. Furthermore, these achievable benefits are demonstrated by examples of simulations under a realistic multihop D2D communication underlaying cellular network
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