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Knowledge Based Systems: A Critical Survey of Major Concepts, Issues, and Techniques
This Working Paper Series entry presents a detailed survey of knowledge based systems. After being in a relatively dormant state for many years, only recently is Artificial Intelligence (AI) - that branch of computer science that attempts to have machines emulate intelligent behavior - accomplishing practical results. Most of these results can be attributed to the design and use of Knowledge-Based Systems, KBSs (or ecpert systems) - problem solving computer programs that can reach a level of performance comparable to that of a human expert in some specialized problem domain. These systems can act as a consultant for various requirements like medical diagnosis, military threat analysis, project risk assessment, etc. These systems possess knowledge to enable them to make intelligent desisions. They are, however, not meant to replace the human specialists in any particular domain. A critical survey of recent work in interactive KBSs is reported. A case study (MYCIN) of a KBS, a list of existing KBSs, and an introduction to the Japanese Fifth Generation Computer Project are provided as appendices. Finally, an extensive set of KBS-related references is provided at the end of the report
Expert system technology
The expert system is a computer program which attempts to reproduce the problem-solving behavior of an expert, who is able to view problems from a broad perspective and arrive at conclusions rapidly, using intuition, shortcuts, and analogies to previous situations. Expert systems are a departure from the usual artificial intelligence approach to problem solving. Researchers have traditionally tried to develop general modes of human intelligence that could be applied to many different situations. Expert systems, on the other hand, tend to rely on large quantities of domain specific knowledge, much of it heuristic. The reasoning component of the system is relatively simple and straightforward. For this reason, expert systems are often called knowledge based systems. The report expands on the foregoing. Section 1 discusses the architecture of a typical expert system. Section 2 deals with the characteristics that make a problem a suitable candidate for expert system solution. Section 3 surveys current technology, describing some of the software aids available for expert system development. Section 4 discusses the limitations of the latter. The concluding section makes predictions of future trends
The VEX-93 environment as a hybrid tool for developing knowledge systems with different problem solving techniques
The paper describes VEX-93 as a hybrid environment for developing
knowledge-based and problem solver systems. It integrates methods and
techniques from artificial intelligence, image and signal processing and
data analysis, which can be mixed. Two hierarchical levels of reasoning
contains an intelligent toolbox with one upper strategic inference engine
and four lower ones containing specific reasoning models: truth-functional
(rule-based), probabilistic (causal networks), fuzzy (rule-based) and
case-based (frames). There are image/signal processing-analysis capabilities
in the form of programming languages with more than one hundred primitive
functions.
User-made programs are embeddable within knowledge basis, allowing the
combination of perception and reasoning. The data analyzer toolbox contains
a collection of numerical classification, pattern recognition and ordination
methods, with neural network tools and a data base query language at
inference engines's disposal.
VEX-93 is an open system able to communicate with external computer programs
relevant to a particular application. Metaknowledge can be used for
elaborate conclusions, and man-machine interaction includes, besides windows
and graphical interfaces, acceptance of voice commands and production of
speech output.
The system was conceived for real-world applications in general domains, but
an example of a concrete medical diagnostic support system at present under
completion as a cuban-spanish project is mentioned.
Present version of VEX-93 is a huge system composed by about one and half
millions of lines of C code and runs in microcomputers under Windows 3.1.Postprint (published version
The development of a prototype intelligent user interface subsystem for NASA's scientific database systems
The National Space Science Data Center (NSSDC) has initiated an Intelligent Data Management (IDM) research effort which has as one of its components the development of an Intelligent User Interface (IUI).The intent of the latter is to develop a friendly and intelligent user interface service that is based on expert systems and natural language processing technologies. The purpose is to support the large number of potential scientific and engineering users presently having need of space and land related research and technical data but who have little or no experience in query languages or understanding of the information content or architecture of the databases involved. This technical memorandum presents prototype Intelligent User Interface Subsystem (IUIS) using the Crustal Dynamics Project Database as a test bed for the implementation of the CRUDDES (Crustal Dynamics Expert System). The knowledge base has more than 200 rules and represents a single application view and the architectural view. Operational performance using CRUDDES has allowed nondatabase users to obtain useful information from the database previously accessible only to an expert database user or the database designer
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A Mimetic Strategy to Engage Voluntary Physical Activity In Interactive Entertainment
We describe the design and implementation of a vision based interactive
entertainment system that makes use of both involuntary and voluntary control
paradigms. Unintentional input to the system from a potential viewer is used to
drive attention-getting output and encourage the transition to voluntary
interactive behaviour. The iMime system consists of a character animation
engine based on the interaction metaphor of a mime performer that simulates
non-verbal communication strategies, without spoken dialogue, to capture and
hold the attention of a viewer. The system was developed in the context of a
project studying care of dementia sufferers. Care for a dementia sufferer can
place unreasonable demands on the time and attentional resources of their
caregivers or family members. Our study contributes to the eventual development
of a system aimed at providing relief to dementia caregivers, while at the same
time serving as a source of pleasant interactive entertainment for viewers. The
work reported here is also aimed at a more general study of the design of
interactive entertainment systems involving a mixture of voluntary and
involuntary control.Comment: 6 pages, 7 figures, ECAG08 worksho
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