64 research outputs found

    Modeling and Experimental Testing of an Unmanned Surface Vehicle with Rudderless Double Thrusters.

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    Motion control of unmanned surface vehicles (USVs) is a crucial issue in sailing performance and navigation costs. The actuators of USVs currently available are mostly a combination of thrusters and rudders. The modeling for USVs with rudderless double thrusters is rarely studied. In this paper, the three degrees of freedom (DOFs) dynamic model and propeller thrust model of this kind of USV were derived and combined. The unknown parameters of the propeller thrust model were reduced from six to two. In the three-DOF model, the propulsion of the USV was completely provided by the resultant force generated by double thrusters and the rotational moment was related to the differential thrust. It combined the propeller thrust model to represent the thrust in more detail. We performed a series of tests for a 1.5 m long, 50 kg USV, in order to obtain the model parameters through system identification. Then, the accuracy of the modeling and identification results was verified by experimental testing. Finally, based on the established model and the proportional derivative+line of sight (PD+LOS) control algorithm, the path-following control of the USV was achieved through simulations and experiments. All these demonstrated the validity and practical value of the established model

    Ground Vehicle Platooning Control and Sensing in an Adversarial Environment

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    The highways of the world are growing more congested. People are inherently bad drivers from a safety and system reliability perspective. Self-driving cars are one solution to this problem, as automation can remove human error and react consistently to unexpected events. Automated vehicles have been touted as a potential solution to improving highway utilization and increasing the safety of people on the roads. Automated vehicles have proven to be capable of interacting safely with human drivers, but the technology is still new. This means that there are points of failure that have not been discovered yet. The focus of this work is to provide a platform to evaluate the security and reliability of automated ground vehicles in an adversarial environment. An existing system was already in place, but it was limited to longitudinal control, relying on a steel cable to keep the vehicle on track. The upgraded platform was developed with computer vision to drive the vehicle around a track in order to facilitate an extended attack. Sensing and control methods for the platform are proposed to provide a baseline for the experimental platform. Vehicle control depends on extensive sensor systems to determine the vehicle position relative to its surroundings. A potential attack on a vehicle could be performed by jamming the sensors necessary to reliably control the vehicle. A method to extend the sensing utility of a camera is proposed as a countermeasure against a sensor jamming attack. A monocular camera can be used to determine the bearing to a target, and this work extends the sensor capabilities to estimate the distance to the target. This provides a redundant sensor if the standard distance sensor of a vehicle is compromised by a malicious agent. For a 320×200 pixel camera, the distance estimation is accurate between 0.5 and 3 m. One previously discovered vulnerability of automated highway systems is that vehicles can coordinate an attack to induce traffic jams and collisions. The effects of this attack on a vehicle system with mixed human and automated vehicles are analyzed. The insertion of human drivers into the system stabilizes the traffic jam at the cost of highway utilization

    PassivelyQ-switched flashlamp pumped Nd:YAG laser using liquid graphene oxide as saturable absorber

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    The performance of passively Q-switched Nd:YAG laser operating at 1060 nm is demonstrated using liquid graphene oxide (GO) composite solution as saturable absorber for the first time. The Q-switched Nd:YAG laser is pumped by a xenon flashlamp. The GO was prepared using the simplified Hummer's method and then mixed with polyethylene oxide to form a composite solution. The Q-switched pulsed laser operates at wavelength of 1064.5 nm with a threshold pump energy of 33.64 J. The maximum output Q-switched laser energy of 41.6 mJ achieved at the maximum pump energy of 81 J. The corresponding pulse width is 98.67 ns

    System Design, Motion Modelling and Planning for a Recon figurable Wheeled Mobile Robot

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    Over the past ve decades the use of mobile robotic rovers to perform in-situ scienti c investigations on the surfaces of the Moon and Mars has been tremendously in uential in shaping our understanding of these extraterrestrial environments. As robotic missions have evolved there has been a greater desire to explore more unstructured terrain. This has exposed mobility limitations with conventional rover designs such as getting stuck in soft soil or simply not being able to access rugged terrain. Increased mobility and terrain traversability are key requirements when considering designs for next generation planetary rovers. Coupled with these requirements is the need to autonomously navigate unstructured terrain by taking full advantage of increased mobility. To address these issues, a high degree-of-freedom recon gurable platform that is capable of energy intensive legged locomotion in obstacle-rich terrain as well as wheeled locomotion in benign terrain is proposed. The complexities of the planning task that considers the high degree-of-freedom state space of this platform are considerable. A variant of asymptotically optimal sampling-based planners that exploits the presence of dominant sub-spaces within a recon gurable mobile robot's kinematic structure is proposed to increase path quality and ensure platform safety. The contributions of this thesis include: the design and implementation of a highly mobile planetary analogue rover; motion modelling of the platform to enable novel locomotion modes, along with experimental validation of each of these capabilities; the sampling-based HBFMT* planner that hierarchically considers sub-spaces to better guide search of the complete state space; and experimental validation of the planner with the physical platform that demonstrates how the planner exploits the robot's capabilities to uidly transition between various physical geometric con gurations and wheeled/legged locomotion modes

    Bayesian Quadrature with Prior Information: Modeling and Policies

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    Quadrature is the problem of estimating intractable integrals. Such integrals regularly arise in engineering and the natural sciences, especially when Bayesian methods are applied; examples include model evidences, normalizing constants and marginal distributions. This dissertation explores Bayesian quadrature, a probabilistic, model-based quadrature method. Specifically, we study different ways in which Bayesian quadrature can be adapted to account for different kinds of prior information one may have about the task. We demonstrate that by taking into account prior knowledge, Bayesian quadrature can outperform commonly used numerical methods that are agnostic to prior knowledge, such as Monte Carlo based integration. We focus on two types of information that are (a) frequently available when faced with an intractable integral and (b) can be (approximately) incorporated into Bayesian quadrature: • Natural bounds on the possible values that the integrand can take, e.g., when the integrand is a probability density function, it must nonnegative everywhere.• Knowledge about how the integral estimate will be used, i.e., for settings where quadrature is a subroutine, different downstream inference tasks can result in different priorities or desiderata for the estimate. These types of prior information are used to inform two aspects of the Bayesian quadrature inference routine: • Modeling: how the belief on the integrand can be tailored to account for the additional information.• Policies: where the integrand will be observed given a constrained budget of observations. This second aspect of Bayesian quadrature, policies for deciding where to observe the integrand, can be framed as an experimental design problem, where an agent must choose locations to evaluate a function of interest so as to maximize some notion of value. We will study the broader area of sequential experimental design, applying ideas from Bayesian decision theory to develop an efficient and nonmyopic policy for general sequential experimental design problems. We consider other sequential experimental design tasks such as Bayesian optimization and active search; in the latter, we focus on facilitating human–computer partnerships with the goal of aiding human agents engaged in data foraging through the use of active search based suggestions and an interactive visual interface. Finally, this dissertation will return to Bayesian quadrature and discuss the batch setting for experimental design, where multiple observations of the function in question are made simultaneously
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