4,825 research outputs found

    A static data flow simulation study at Ames Research Center

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    Demands in computational power, particularly in the area of computational fluid dynamics (CFD), led NASA Ames Research Center to study advanced computer architectures. One architecture being studied is the static data flow architecture based on research done by Jack B. Dennis at MIT. To improve understanding of this architecture, a static data flow simulator, written in Pascal, has been implemented for use on a Cray X-MP/48. A matrix multiply and a two-dimensional fast Fourier transform (FFT), two algorithms used in CFD work at Ames, have been run on the simulator. Execution times can vary by a factor of more than 2 depending on the partitioning method used to assign instructions to processing elements. Service time for matching tokens has proved to be a major bottleneck. Loop control and array address calculation overhead can double the execution time. The best sustained MFLOPS rates were less than 50% of the maximum capability of the machine

    Design of testbed and emulation tools

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    The research summarized was concerned with the design of testbed and emulation tools suitable to assist in projecting, with reasonable accuracy, the expected performance of highly concurrent computing systems on large, complete applications. Such testbed and emulation tools are intended for the eventual use of those exploring new concurrent system architectures and organizations, either as users or as designers of such systems. While a range of alternatives was considered, a software based set of hierarchical tools was chosen to provide maximum flexibility, to ease in moving to new computers as technology improves and to take advantage of the inherent reliability and availability of commercially available computing systems

    Instruction fetch architectures and code layout optimizations

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    The design of higher performance processors has been following two major trends: increasing the pipeline depth to allow faster clock rates, and widening the pipeline to allow parallel execution of more instructions. Designing a higher performance processor implies balancing all the pipeline stages to ensure that overall performance is not dominated by any of them. This means that a faster execution engine also requires a faster fetch engine, to ensure that it is possible to read and decode enough instructions to keep the pipeline full and the functional units busy. This paper explores the challenges faced by the instruction fetch stage for a variety of processor designs, from early pipelined processors, to the more aggressive wide issue superscalars. We describe the different fetch engines proposed in the literature, the performance issues involved, and some of the proposed improvements. We also show how compiler techniques that optimize the layout of the code in memory can be used to improve the fetch performance of the different engines described Overall, we show how instruction fetch has evolved from fetching one instruction every few cycles, to fetching one instruction per cycle, to fetching a full basic block per cycle, to several basic blocks per cycle: the evolution of the mechanism surrounding the instruction cache, and the different compiler optimizations used to better employ these mechanisms.Peer ReviewedPostprint (published version

    A software-hardware hybrid steering mechanism for clustered microarchitectures

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    Clustered microarchitectures provide a promising paradigm to solve or alleviate the problems of increasing microprocessor complexity and wire delays. High- performance out-of-order processors rely on hardware-only steering mechanisms to achieve balanced workload distribution among clusters. However, the additional steering logic results in a significant increase on complexity, which actually decreases the benefits of the clustered design. In this paper, we address this complexity issue and present a novel software-hardware hybrid steering mechanism for out-of-order processors. The proposed software- hardware cooperative scheme makes use of the concept of virtual clusters. Instructions are distributed to virtual clusters at compile time using static properties of the program such as data dependences. Then, at runtime, virtual clusters are mapped into physical clusters by considering workload information. Experiments using SPEC CPU2000 benchmarks show that our hybrid approach can achieve almost the same performance as a state-of-the-art hardware-only steering scheme, while requiring low hardware complexity. In addition, the proposed mechanism outperforms state-of-the-art software-only steering mechanisms by 5% and 10% on average for 2-cluster and 4-cluster machines, respectively.Peer ReviewedPostprint (published version

    Context flow architecture

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