9,962 research outputs found
Don't Repeat Yourself: Seamless Execution and Analysis of Extensive Network Experiments
This paper presents MACI, the first bespoke framework for the management, the
scalable execution, and the interactive analysis of a large number of network
experiments. Driven by the desire to avoid repetitive implementation of just a
few scripts for the execution and analysis of experiments, MACI emerged as a
generic framework for network experiments that significantly increases
efficiency and ensures reproducibility. To this end, MACI incorporates and
integrates established simulators and analysis tools to foster rapid but
systematic network experiments.
We found MACI indispensable in all phases of the research and development
process of various communication systems, such as i) an extensive DASH video
streaming study, ii) the systematic development and improvement of Multipath
TCP schedulers, and iii) research on a distributed topology graph pattern
matching algorithm. With this work, we make MACI publicly available to the
research community to advance efficient and reproducible network experiments
Collocation Games and Their Application to Distributed Resource Management
We introduce Collocation Games as the basis of a general framework for modeling, analyzing, and facilitating the interactions between the various stakeholders in distributed systems in general, and in cloud computing environments in particular. Cloud computing enables fixed-capacity (processing, communication, and storage) resources to be offered by infrastructure providers as commodities for sale at a fixed cost in an open marketplace to independent, rational parties (players) interested in setting up their own applications over the Internet. Virtualization technologies enable the partitioning of such fixed-capacity resources so as to allow each player to dynamically acquire appropriate fractions of the resources for unencumbered use. In such a paradigm, the resource management problem reduces to that of partitioning the entire set of applications (players) into subsets, each of which is assigned to fixed-capacity cloud resources. If the infrastructure and the various applications are under a single administrative domain, this partitioning reduces to an optimization problem whose objective is to minimize the overall deployment cost. In a marketplace, in which the infrastructure provider is interested in maximizing its own profit, and in which each player is interested in minimizing its own cost, it should be evident that a global optimization is precisely the wrong framework. Rather, in this paper we use a game-theoretic framework in which the assignment of players to fixed-capacity resources is the outcome of a strategic "Collocation Game". Although we show that determining the existence of an equilibrium for collocation games in general is NP-hard, we present a number of simplified, practically-motivated variants of the collocation game for which we establish convergence to a Nash Equilibrium, and for which we derive convergence and price of anarchy bounds. In addition to these analytical results, we present an experimental evaluation of implementations of some of these variants for cloud infrastructures consisting of a collection of multidimensional resources of homogeneous or heterogeneous capacities. Experimental results using trace-driven simulations and synthetically generated datasets corroborate our analytical results and also illustrate how collocation games offer a feasible distributed resource management alternative for autonomic/self-organizing systems, in which the adoption of a global optimization approach (centralized or distributed) would be neither practical nor justifiable.NSF (CCF-0820138, CSR-0720604, EFRI-0735974, CNS-0524477, CNS-052016, CCR-0635102); Universidad Pontificia Bolivariana; COLCIENCIAS–Instituto Colombiano para el Desarrollo de la Ciencia y la TecnologĂa "Francisco JosĂ© de Caldas
Knowledge is at the Edge! How to Search in Distributed Machine Learning Models
With the advent of the Internet of Things and Industry 4.0 an enormous amount
of data is produced at the edge of the network. Due to a lack of computing
power, this data is currently send to the cloud where centralized machine
learning models are trained to derive higher level knowledge. With the recent
development of specialized machine learning hardware for mobile devices, a new
era of distributed learning is about to begin that raises a new research
question: How can we search in distributed machine learning models? Machine
learning at the edge of the network has many benefits, such as low-latency
inference and increased privacy. Such distributed machine learning models can
also learn personalized for a human user, a specific context, or application
scenario. As training data stays on the devices, control over possibly
sensitive data is preserved as it is not shared with a third party. This new
form of distributed learning leads to the partitioning of knowledge between
many devices which makes access difficult. In this paper we tackle the problem
of finding specific knowledge by forwarding a search request (query) to a
device that can answer it best. To that end, we use a entropy based quality
metric that takes the context of a query and the learning quality of a device
into account. We show that our forwarding strategy can achieve over 95%
accuracy in a urban mobility scenario where we use data from 30 000 people
commuting in the city of Trento, Italy.Comment: Published in CoopIS 201
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