1,573 research outputs found

    Personalised trails and learner profiling within e-learning environments

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    This deliverable focuses on personalisation and personalised trails. We begin by introducing and defining the concepts of personalisation and personalised trails. Personalisation requires that a user profile be stored, and so we assess currently available standard profile schemas and discuss the requirements for a profile to support personalised learning. We then review techniques for providing personalisation and some systems that implement these techniques, and discuss some of the issues around evaluating personalisation systems. We look especially at the use of learning and cognitive styles to support personalised learning, and also consider personalisation in the field of mobile learning, which has a slightly different take on the subject, and in commercially available systems, where personalisation support is found to currently be only at quite a low level. We conclude with a summary of the lessons to be learned from our review of personalisation and personalised trails

    Semantic adaptation of multimedia documents

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    laborie2011aInternational audienceMultimedia documents have to be played on multiple device types. Hence, usage and platform diversity requires document adaptation according to execution contexts, not generally predictable at design time. In an earlier work, a semantic framework for multimedia document adaptation was proposed. In this framework, a multimedia document is interpreted as a set of potential executions corresponding to the author specification. To each target device corresponds a set of possible executions complying with the device constraints. In this context, adapting requires to select an execution that satisfies the target device constraints and which is as close as possible from the initial composition. This theoretical adaptation framework does not specifically consider the main multimedia document dimensions, i.e., temporal, spatial and hypermedia. In this paper, we propose a concrete application of this framework on standard multimedia documents. For that purpose, we first define an abstract structure that captures the spatio-temporal and hypermedia dimensions of multimedia documents, and we develop an adaptation algorithm which transforms in a minimal way such a structure according to device constraints. Then, we show how this can be used for adapting concrete multimedia documents in SMIL through converting the documents in the abstract structure, using the adaptation algorithm, and converting it back in SMIL. This can be used for other document formats without modifying the adaptation algorithm

    Semantic multimedia document adaptation with functional annotations

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    laborie2009aInternational audienceThe diversity of presentation contexts (such as mobile phones, PDAs) for multimedia documents requires the adaptation of document specifications. In an earlier work, we have proposed a semantic adaptation framework for multimedia documents. This framework captures the semantics of the document composition and transforms the relations between multimedia objects according to adaptation constraints. In this paper, we show that capturing only the document composition for adaptation is unsatisfactory because it leads to a limited form of adapted solutions. Hence, we propose to guide adaptation with functional annotations, i.e., annotations related to multimedia objects which express a function in the document. In order to validate this framework, we propose to use RDF descriptions from SMIL documents and adapt such documents with our interactive adaptation prototype

    Desiderata for an Every Citizen Interface to the National Information Infrastructure: Challenges for NLP

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    In this paper, I provide desiderata for an interface that would enable ordinary people to properly access the capabilities of the NII. I identify some of the technologies that will be needed to achieve these desiderata, and discuss current and future research directions that could lead to the development of such technologies. In particular, I focus on the ways in which theory and techniques from natural language processing could contribute to future interfaces to the NII. Introduction The evolving national information infrastructure (NII) has made available a vast array of on-line services and networked information resources in a variety of forms (text, speech, graphics, images, video). At the same time, advances in computing and telecommunications technology have made it possible for an increasing number of households to own (or lease or use) powerful personal computers that are connected to this resource. Accompanying this progress is the expectation that people will be able to more..

    Survey of data mining approaches to user modeling for adaptive hypermedia

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    The ability of an adaptive hypermedia system to create tailored environments depends mainly on the amount and accuracy of information stored in each user model. Some of the difficulties that user modeling faces are the amount of data available to create user models, the adequacy of the data, the noise within that data, and the necessity of capturing the imprecise nature of human behavior. Data mining and machine learning techniques have the ability to handle large amounts of data and to process uncertainty. These characteristics make these techniques suitable for automatic generation of user models that simulate human decision making. This paper surveys different data mining techniques that can be used to efficiently and accurately capture user behavior. The paper also presents guidelines that show which techniques may be used more efficiently according to the task implemented by the applicatio

    Personalised trails and learner profiling in an e-learning environment

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    This deliverable focuses on personalisation and personalised trails. We begin by introducing and defining the concepts of personalisation and personalised trails. Personalisation requires that a user profile be stored, and so we assess currently available standard profile schemas and discuss the requirements for a profile to support personalised learning. We then review techniques for providing personalisation and some systems that implement these techniques, and discuss some of the issues around evaluating personalisation systems. We look especially at the use of learning and cognitive styles to support personalised learning, and also consider personalisation in the field of mobile learning, which has a slightly different take on the subject, and in commercially available systems, where personalisation support is found to currently be only at quite a low level. We conclude with a summary of the lessons to be learned from our review of personalisation and personalised trails

    Cuypers : a semi-automatic hypermedia generation system

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    The report describes the architecture of emph{Cuypers, a system supporting second and third generation Web-based multimedia. First generation Web-content encodes information in handwritten (HTML) Web pages. Second generation Web content generates HTML pages on demand, e.g. by filling in templates with content retrieved dynamically from a database or transformation of structured documents using style sheets (e.g. XSLT). Third generation Web pages will make use of rich markup (e.g. XML) along with metadata (e.g. RDF) schemes to make the content not only machine readable but also machine processable --- a necessary pre-requisite to the emph{Semantic Web. While text-based content on the Web is already rapidly approaching the third generation, multimedia content is still trying to catch up with second generation techniques. Multimedia document processing has a number of fundamentally different requirements from text which make it more difficult to incorporate within the document processing chain. In particular, multimedia transformation uses different document and presentation abstractions, its formatting rules cannot be based on text-flow, it requires feedback from the formatting back-end and is hard to describe in the functional style of current style languages. We state the requirements for second generation processing of multimedia and describe how these have been incorporated in our prototype multimedia document transformation environment, emph{Cuypers. The system overcomes a number of the restrictions of the text-flow based tool sets by integrating a number of conceptually distinct processing steps in a single runtime execution environment. We describe the need for these different processing steps and describe them in turn (semantic structure, communicative device, qualitative constraints, quantitative constraints, final form presentation), and illustrate our approach by means of an example. We conclude by discussing the models and techniques required for the creation of third generation multimedia content

    Optimizing Hypervideo Navigation Using a Markov Decision Process Approach

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    Interaction with hypermedia documents is a required feature for new sophisticated yet flexible multimedia applications. This paper presents an innovative adaptive technique to stream hypervideo that takes into account user behaviour. The objective is to optimize hypervideo prefetching in order to reduce the latency caused by the network. This technique is based on a model provided by a Markov Decision Process approach. The problem is solved using two methods: classical stochastic dynamic programming algorithms and reinforcement learning. Experimental results under stochastic network conditions are very promising

    Web System Requirements: An Overview

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    Adaptive hypertext and hypermedia : workshop : proceedings, 3rd, Sonthofen, Germany, July 14, 2001 and Aarhus, Denmark, August 15, 2001

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    This paper presents two empirical usability studies based on techniques from Human-Computer Interaction (HeI) and software engineering, which were used to elicit requirements for the design of a hypertext generation system. Here we will discuss the findings of these studies, which were used to motivate the choice of adaptivity techniques. The results showed dependencies between different ways to adapt the explanation content and the document length and formatting. Therefore, the system's architecture had to be modified to cope with this requirement. In addition, the system had to be made adaptable, in addition to being adaptive, in order to satisfy the elicited users' preferences
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