30,543 research outputs found

    Bicriteria Network Design Problems

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    We study a general class of bicriteria network design problems. A generic problem in this class is as follows: Given an undirected graph and two minimization objectives (under different cost functions), with a budget specified on the first, find a <subgraph \from a given subgraph-class that minimizes the second objective subject to the budget on the first. We consider three different criteria - the total edge cost, the diameter and the maximum degree of the network. Here, we present the first polynomial-time approximation algorithms for a large class of bicriteria network design problems for the above mentioned criteria. The following general types of results are presented. First, we develop a framework for bicriteria problems and their approximations. Second, when the two criteria are the same %(note that the cost functions continue to be different) we present a ``black box'' parametric search technique. This black box takes in as input an (approximation) algorithm for the unicriterion situation and generates an approximation algorithm for the bicriteria case with only a constant factor loss in the performance guarantee. Third, when the two criteria are the diameter and the total edge costs we use a cluster-based approach to devise a approximation algorithms --- the solutions output violate both the criteria by a logarithmic factor. Finally, for the class of treewidth-bounded graphs, we provide pseudopolynomial-time algorithms for a number of bicriteria problems using dynamic programming. We show how these pseudopolynomial-time algorithms can be converted to fully polynomial-time approximation schemes using a scaling technique.Comment: 24 pages 1 figur

    Shortest, Fastest, and Foremost Broadcast in Dynamic Networks

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    Highly dynamic networks rarely offer end-to-end connectivity at a given time. Yet, connectivity in these networks can be established over time and space, based on temporal analogues of multi-hop paths (also called {\em journeys}). Attempting to optimize the selection of the journeys in these networks naturally leads to the study of three cases: shortest (minimum hop), fastest (minimum duration), and foremost (earliest arrival) journeys. Efficient centralized algorithms exists to compute all cases, when the full knowledge of the network evolution is given. In this paper, we study the {\em distributed} counterparts of these problems, i.e. shortest, fastest, and foremost broadcast with termination detection (TDB), with minimal knowledge on the topology. We show that the feasibility of each of these problems requires distinct features on the evolution, through identifying three classes of dynamic graphs wherein the problems become gradually feasible: graphs in which the re-appearance of edges is {\em recurrent} (class R), {\em bounded-recurrent} (B), or {\em periodic} (P), together with specific knowledge that are respectively nn (the number of nodes), Δ\Delta (a bound on the recurrence time), and pp (the period). In these classes it is not required that all pairs of nodes get in contact -- only that the overall {\em footprint} of the graph is connected over time. Our results, together with the strict inclusion between PP, BB, and RR, implies a feasibility order among the three variants of the problem, i.e. TDB[foremost] requires weaker assumptions on the topology dynamics than TDB[shortest], which itself requires less than TDB[fastest]. Reversely, these differences in feasibility imply that the computational powers of RnR_n, BΔB_\Delta, and PpP_p also form a strict hierarchy

    Spatial networks with wireless applications

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    Many networks have nodes located in physical space, with links more common between closely spaced pairs of nodes. For example, the nodes could be wireless devices and links communication channels in a wireless mesh network. We describe recent work involving such networks, considering effects due to the geometry (convex,non-convex, and fractal), node distribution, distance-dependent link probability, mobility, directivity and interference.Comment: Review article- an amended version with a new title from the origina

    Counting and Enumerating Crossing-free Geometric Graphs

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    We describe a framework for counting and enumerating various types of crossing-free geometric graphs on a planar point set. The framework generalizes ideas of Alvarez and Seidel, who used them to count triangulations in time O(2nn2)O(2^nn^2) where nn is the number of points. The main idea is to reduce the problem of counting geometric graphs to counting source-sink paths in a directed acyclic graph. The following new results will emerge. The number of all crossing-free geometric graphs can be computed in time O(cnn4)O(c^nn^4) for some c<2.83929c < 2.83929. The number of crossing-free convex partitions can be computed in time O(2nn4)O(2^nn^4). The number of crossing-free perfect matchings can be computed in time O(2nn4)O(2^nn^4). The number of convex subdivisions can be computed in time O(2nn4)O(2^nn^4). The number of crossing-free spanning trees can be computed in time O(cnn4)O(c^nn^4) for some c<7.04313c < 7.04313. The number of crossing-free spanning cycles can be computed in time O(cnn4)O(c^nn^4) for some c<5.61804c < 5.61804. With the same bounds on the running time we can construct data structures which allow fast enumeration of the respective classes. For example, after O(2nn4)O(2^nn^4) time of preprocessing we can enumerate the set of all crossing-free perfect matchings using polynomial time per enumerated object. For crossing-free perfect matchings and convex partitions we further obtain enumeration algorithms where the time delay for each (in particular, the first) output is bounded by a polynomial in nn. All described algorithms are comparatively simple, both in terms of their analysis and implementation

    Error-Correcting Codes for Automatic Control

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    Systems with automatic feedback control may consist of several remote devices, connected only by unreliable communication channels. It is necessary in these conditions to have a method for accurate, real-time state estimation in the presence of channel noise. This problem is addressed, for the case of polynomial-growth-rate state spaces, through a new type of error-correcting code that is online and computationally efficient. This solution establishes a constructive analog, for some applications in estimation and control, of the Shannon coding theorem
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