4,143 research outputs found

    A DISTRIBUTED APPROACH TO ANT COLONY OPTIMIZATION

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    Swarm Intelligence(SI) is the emergent collective intelligence of groups of simple agents. Economy is an example of SI. Simulating an economy using Ant Colony algorithms would allow prediction and control of fluctuations in the complex emergent behavior of the simulated system. Such a simulation is far beyond SI's capabilities, which is still in its infancy. This paper presents a distributed approach implementing Ant Colony Optimization(ACO). We present our agent based architecture of ACO and initial experimental results on the Travelling Salesman Problem. The innovation of our work consists of: i)representing network nodes as software agents, ii) representing software agents as software objects that are passed as messages between the nodes according to ACO rules.Swarm Intelligence, Ant Colony Optimization, Multi-Agent, Distributed, Heuristis

    The AddACO: A bio-inspired modified version of the ant colony optimization algorithm to solve travel salesman problems

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    The Travel Salesman Problem (TSP) consists in finding the minimal-length closed tour that connects the entire group of nodes of a given graph. We propose to solve such a combinatorial optimization problem with the AddACO algorithm: it is a version of the Ant Colony Optimization method that is characterized by a modified probabilistic law at the basis of the exploratory movement of the artificial insects. In particular, the ant decisional rule is here set to amount in a linear convex combination of competing behavioral stimuli and has therefore an additive form (hence the name of our algorithm), rather than the canonical multiplicative one. The AddACO intends to address two conceptual shortcomings that characterize classical ACO methods: (i) the population of artificial insects is in principle allowed to simultaneously minimize/maximize all migratory guidance cues (which is in implausible from a biological/ecological point of view) and (ii) a given edge of the graph has a null probability to be explored if at least one of the movement trait is therein equal to zero, i.e., regardless the intensity of the others (this in principle reduces the exploratory potential of the ant colony). Three possible variants of our method are then specified: the AddACO-V1, which includes pheromone trail and visibility as insect decisional variables, and the AddACO-V2 and the AddACO-V3, which in turn add random effects and inertia, respectively, to the two classical migratory stimuli. The three versions of our algorithm are tested on benchmark middle-scale TPS instances, in order to assess their performance and to find their optimal parameter setting. The best performing variant is finally applied to large-scale TSPs, compared to the naive Ant-Cycle Ant System, proposed by Dorigo and colleagues, and evaluated in terms of quality of the solutions, computational time, and convergence speed. The aim is in fact to show that the proposed transition probability, as long as its conceptual advantages, is competitive from a performance perspective, i.e., if it does not reduce the exploratory capacity of the ant population w.r.t. the canonical one (at least in the case of selected TSPs). A theoretical study of the asymptotic behavior of the AddACO is given in the appendix of the work, whose conclusive section contains some hints for further improvements of our algorithm, also in the perspective of its application to other optimization problems
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