4,961 research outputs found
Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes
I argue that data becomes temporarily interesting by itself to some
self-improving, but computationally limited, subjective observer once he learns
to predict or compress the data in a better way, thus making it subjectively
simpler and more beautiful. Curiosity is the desire to create or discover more
non-random, non-arbitrary, regular data that is novel and surprising not in the
traditional sense of Boltzmann and Shannon but in the sense that it allows for
compression progress because its regularity was not yet known. This drive
maximizes interestingness, the first derivative of subjective beauty or
compressibility, that is, the steepness of the learning curve. It motivates
exploring infants, pure mathematicians, composers, artists, dancers, comedians,
yourself, and (since 1990) artificial systems.Comment: 35 pages, 3 figures, based on KES 2008 keynote and ALT 2007 / DS 2007
joint invited lectur
Quantum search algorithms, quantum wireless, and a low-complexity maximum likelihood iterative quantum multi-user detector design
The high complexity of numerous optimal classic communication schemes, such as the maximum likelihood (ML) multiuser detector (MUD), often prevents their practical implementation. In this paper, we present an extensive review and tutorial on quantum search algorithms (QSA) and their potential applications, and we employ a QSA that finds the minimum of a function in order to perform optimal hard MUD with a quadratic reduction in the computational complexity when compared to that of the ML MUD. Furthermore, we follow a quantum approach to achieve the same performance as the optimal soft-input soft-output classic detectors by replacing them with a quantum algorithm, which estimates the weighted sum of a function’s evaluations. We propose a soft-input soft-output quantum-assisted MUD (QMUD) scheme, which is the quantum-domain equivalent of the ML MUD. We then demonstrate its application using the design example of a direct-sequence code division multiple access system employing bit-interleaved coded modulation relying on iterative decoding, and compare it with the optimal ML MUD in terms of its performance and complexity. Both our extrinsic information transfer charts and bit error ratio curves show that the performance of the proposed QMUD and that of the optimal classic MUD are equivalent, but the QMUD’s computational complexity is significantly lower
Fast optimization algorithms and the cosmological constant
Denef and Douglas have observed that in certain landscape models the problem
of finding small values of the cosmological constant is a large instance of an
NP-hard problem. The number of elementary operations (quantum gates) needed to
solve this problem by brute force search exceeds the estimated computational
capacity of the observable universe. Here we describe a way out of this
puzzling circumstance: despite being NP-hard, the problem of finding a small
cosmological constant can be attacked by more sophisticated algorithms whose
performance vastly exceeds brute force search. In fact, in some parameter
regimes the average-case complexity is polynomial. We demonstrate this by
explicitly finding a cosmological constant of order in a randomly
generated -dimensional ADK landscape.Comment: 19 pages, 5 figure
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