5,319 research outputs found

    Spread spectrum-based video watermarking algorithms for copyright protection

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    Merged with duplicate record 10026.1/2263 on 14.03.2017 by CS (TIS)Digital technologies know an unprecedented expansion in the last years. The consumer can now benefit from hardware and software which was considered state-of-the-art several years ago. The advantages offered by the digital technologies are major but the same digital technology opens the door for unlimited piracy. Copying an analogue VCR tape was certainly possible and relatively easy, in spite of various forms of protection, but due to the analogue environment, the subsequent copies had an inherent loss in quality. This was a natural way of limiting the multiple copying of a video material. With digital technology, this barrier disappears, being possible to make as many copies as desired, without any loss in quality whatsoever. Digital watermarking is one of the best available tools for fighting this threat. The aim of the present work was to develop a digital watermarking system compliant with the recommendations drawn by the EBU, for video broadcast monitoring. Since the watermark can be inserted in either spatial domain or transform domain, this aspect was investigated and led to the conclusion that wavelet transform is one of the best solutions available. Since watermarking is not an easy task, especially considering the robustness under various attacks several techniques were employed in order to increase the capacity/robustness of the system: spread-spectrum and modulation techniques to cast the watermark, powerful error correction to protect the mark, human visual models to insert a robust mark and to ensure its invisibility. The combination of these methods led to a major improvement, but yet the system wasn't robust to several important geometrical attacks. In order to achieve this last milestone, the system uses two distinct watermarks: a spatial domain reference watermark and the main watermark embedded in the wavelet domain. By using this reference watermark and techniques specific to image registration, the system is able to determine the parameters of the attack and revert it. Once the attack was reverted, the main watermark is recovered. The final result is a high capacity, blind DWr-based video watermarking system, robust to a wide range of attacks.BBC Research & Developmen

    A Style-Based Generator Architecture for Generative Adversarial Networks

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    We propose an alternative generator architecture for generative adversarial networks, borrowing from style transfer literature. The new architecture leads to an automatically learned, unsupervised separation of high-level attributes (e.g., pose and identity when trained on human faces) and stochastic variation in the generated images (e.g., freckles, hair), and it enables intuitive, scale-specific control of the synthesis. The new generator improves the state-of-the-art in terms of traditional distribution quality metrics, leads to demonstrably better interpolation properties, and also better disentangles the latent factors of variation. To quantify interpolation quality and disentanglement, we propose two new, automated methods that are applicable to any generator architecture. Finally, we introduce a new, highly varied and high-quality dataset of human faces.Comment: CVPR 2019 final versio

    The foundational legacy of ASL

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    Abstract. We recall the kernel algebraic specification language ASL and outline its main features in the context of the state of research on algebraic specification at the time it was conceived in the early 1980s. We discuss the most significant new ideas in ASL and the influence they had on subsequent developments in the field and on our own work in particular.

    Normalized Weighting Schemes for Image Interpolation Algorithms

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    This paper presents and evaluates four weighting schemes for image interpolation algorithms. The first scheme is based on the normalized area of the circle, whose diameter is equal to the minimum side of a tetragon. The second scheme is based on the normalized area of the circle, whose radius is equal to the hypotenuse. The third scheme is based on the normalized area of the triangle, whose base and height are equal to the hypotenuse and virtual pixel length, respectively. The fourth weighting scheme is based on the normalized area of the circle, whose radius is equal to the virtual pixel length-based hypotenuse. Experiments demonstrated debatable algorithm performances and the need for further research.Comment: 8 pages, 14 figure
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