310 research outputs found
Cybersecurity Planning Insight: CSCD (Cyber Security and Cyber Defense) Control: Framework For Strategic Direction and Governance
Dissertation presented as the partial requirement for obtaining a Master's degree in Information Management, specialization in Information Systems and Technologies ManagementIn this recent time, the importance of cybersecurity and cyber defense is sky-high. Everyone
uses different devices, IT infrastructures, and applications for various purposes at school,
office, home, hospitals everywhere. With the enlightenment of technology, the nature of
cyber-attack has been changed dramatically, and that is why the number of cyber-attacks
have been increased. Enterprises face billions of Euros loss from such incidents; even the
data loss and operational hazard may have a devastating impact not only on the service,
security, privacy, brand image but also upon overall business. A constrictive and realistic
CSCD (cyber security and cyber defense) strategy along with the proper implementation of
it, can safeguard the enterprises and strongly from cyber attacks. In this paper, we prepare
an improved CSCD control framework based on several hundreds of scientific papers and
frameworks. Moreover, we identify different aspects and strategic elements by holistic CSCD
control risk assessment and data analysis for preparing CSCD strategy and planning of
different levels of organizations to maintain effective CSCD governance and cyber resilience
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Designing together apart : computer supported collaborative design in architecture
The design of computer tools to assist in work has often attempted to replicate manual methods. This replication has been proven to fail in a diversity of fields such as business management, Computer-Aided Design (CAD) and Computer- Supported Collaborative Work (CSCW). To avoid such a failure being repeated in the field of Computer-Supported Collaborative Design (CSCD), this thesis explores the postulation that CSCD does not have to be supported by tools which replicate the face-to-face design context to support distal architectural design. The thesis closely examines the prevailing position that collaborative design is a social and situated act which must therefore be supported by high bandwidth tools. This formulation of architectural collaboration is rejected in favour of the formulation of a collaborative expert act. This proposal is tested experimentally, the results of which are presented. Supporting expert behaviour requires different tools than the support of situated acts. Surveying research in computer-supported collaborative work (CSCW), the thesis identifies tools that support expert work. The results of the research is transferred to two contexts: teaching and practice. The applications in these two contexts illustrate how CSCD can be applied in a variety of bandwidth and technological conditions. The conclusion is that supporting collaborative design as an expert and knowledge-based act can be beneficially implemented in the teaching and practice of architecture
A systematic technology evaluation and selection method for computer-supported collaborative design
Design is a global activity. It requires collaboration between individuals across borders
and beyond barriers. Modern global design is achieved using computer technologies that
support many activities of a design process. However, merely supporting design does not
guarantee that it is a successful endeavour. The requirements of computer-supported
collaborative design are abstract. They are influenced by human-to-human interaction
and/or human to computer interaction. As our society moves towards faster
communication technologies and a higher number of collaborative technologies available,
the need to evaluate the available tools and select the best tool at the appropriate time of
the design process is becoming more compelling. If the best tools are not identified, there
are missed opportunities for productivity, impacting team communication, cooperation,
coordination, and collaboration. Student designers at University have experienced an observable change in technology use within their personal and academic lives. The proliferation of Web 2.0 technologies and the spread of social media, social network sites and mobile technologies have impacted how students socialise and engage in group project work. However, it is unclear if these technologies support or hinder the design process. This behaviour change has led to a motivation to understand the use of technologies to support Computer-Supported
Collaborative Design teamwork. This research intended to support Computer-Supported Collaborative Design teamwork by defining the requirements of Computer-Supported Collaborative Design, the technologies which can be used to support Computer-Supported Collaborative Design, the technology functionalities which these technologies feature, and to use this knowledge to systematically evaluate and select the appropriate technology to use for any given collaborative situation. The outcomes of this research documented within this thesis became the development of a systematic and automated method to allow engineering design teams to evaluate technologies based on the existing knowledge of the requirements of Computer Supported Collaborative Design and select which technologies would best support their group design activities. This technology evaluation and selection method was achieved
by the creation of the Computer-Supported Collaborative Design matrix, a tool which
enables the evaluation of technologies against Computer-Supported Collaborative Design
requirements; the creation of an auto-population method for the tool supporting
consistency and efficiency of using the method; and the development of an education
programme to ensure the correct use of the Computer-Supported Collaborative Design
matrix. The Computer-Supported Collaborative Design matrix can be used to support the
assessment and selection of technology for use in Computer-Supported Collaborative
Design projects by engineering design teams in an educational environment. The tool has
been evaluated through demonstration of use for a class and implementation within a class
environment. Beyond the Computer-Supported Collaborative Design matrix as a tool, a
robust and systematic method of creating the tool has been documented, which is the first
step towards broader use of the tool.Design is a global activity. It requires collaboration between individuals across borders
and beyond barriers. Modern global design is achieved using computer technologies that
support many activities of a design process. However, merely supporting design does not
guarantee that it is a successful endeavour. The requirements of computer-supported
collaborative design are abstract. They are influenced by human-to-human interaction
and/or human to computer interaction. As our society moves towards faster
communication technologies and a higher number of collaborative technologies available,
the need to evaluate the available tools and select the best tool at the appropriate time of
the design process is becoming more compelling. If the best tools are not identified, there
are missed opportunities for productivity, impacting team communication, cooperation,
coordination, and collaboration. Student designers at University have experienced an observable change in technology use within their personal and academic lives. The proliferation of Web 2.0 technologies and the spread of social media, social network sites and mobile technologies have impacted how students socialise and engage in group project work. However, it is unclear if these technologies support or hinder the design process. This behaviour change has led to a motivation to understand the use of technologies to support Computer-Supported
Collaborative Design teamwork. This research intended to support Computer-Supported Collaborative Design teamwork by defining the requirements of Computer-Supported Collaborative Design, the technologies which can be used to support Computer-Supported Collaborative Design, the technology functionalities which these technologies feature, and to use this knowledge to systematically evaluate and select the appropriate technology to use for any given collaborative situation. The outcomes of this research documented within this thesis became the development of a systematic and automated method to allow engineering design teams to evaluate technologies based on the existing knowledge of the requirements of Computer Supported Collaborative Design and select which technologies would best support their group design activities. This technology evaluation and selection method was achieved
by the creation of the Computer-Supported Collaborative Design matrix, a tool which
enables the evaluation of technologies against Computer-Supported Collaborative Design
requirements; the creation of an auto-population method for the tool supporting
consistency and efficiency of using the method; and the development of an education
programme to ensure the correct use of the Computer-Supported Collaborative Design
matrix. The Computer-Supported Collaborative Design matrix can be used to support the
assessment and selection of technology for use in Computer-Supported Collaborative
Design projects by engineering design teams in an educational environment. The tool has
been evaluated through demonstration of use for a class and implementation within a class
environment. Beyond the Computer-Supported Collaborative Design matrix as a tool, a
robust and systematic method of creating the tool has been documented, which is the first
step towards broader use of the tool
Morphometric Analysis of Enteric Lesions in C3H/HeN Mice Inoculated with \u3ci\u3eSerpulina hyodysenteriae\u3c/i\u3e Serotypes 2 and 4 with or without Oral Streptomycin Pretreatment
The segmental distribution and sequential progression and the role of the indigenous bacterial flora in the development of enteric lesions associated with Serpulina hyodysenteriae infection in laboratory mice have not been defined. We examined the distribution and sequential morphometric changes in the large intestine of mice orally inoculated with S. hyodysenteriae serotypes 2 and 4. To determine the role of colonization resistance conferred by the indigenous bacterial flora, 40 female C3H/HeN mice were administered water alone or water containing 5 mg/mL streptomycin sulfate ad libitum for seven days prior to orogastric inoculation either with S. hyodysenteriae or sterile trypticase soy broth (TSB). Clinical signs were monitored daily and three mice per group were necropsied on postinoculation days (PID) 7 and 14 for pathological assessment of the cecum, proximal colon, transverse colon, and descending colon, and bacteriological culture of the cecum for S. hyodysenteriae. Weekly pooled fecal samples were collected from each group for determination of total numbers of anaerobe bacteria. Gross examination revealed soft fecal pellets on PID 7 and 14 and catarrhal typhlitis on PID 14, irrespective of streptomycin pretreatment. The recovery rates of S. hyodysenteriae from the ceca of serotype 2- and serotype 4-inoculated mice was 100 and 91.7%, respectively. Statistically significant differences in morphometric changes between TSB- and S. hyodysenteriae- inoculated mice were present on PID 7 and 14 and were restricted to the cecum. Although oral administration of streptomycin for seven days prior to S. hyodysenteriae inoculation resulted in a significant reduction in the numbers of fecal anaerobes, it did not affect the colonization, distribution, severity, or progression of cecal lesions.
La distribution segmentaire, la progression sequentielle et le role de la flore bacterienne indigene dans le developpement des lesions enteriques associees \u27a une infection par Serpulina hyodysenteriae chez des souris de laboratoire ne sont toujours pas connus. Nous avons etudie la distribution et les changements morphometriques sequentiels du gros intestin de souris inoculees oralement avec S. hyodysenteriae serotypes 2 et 4. Afin d\u27evaluer le role de la flore bacterienne indigene dans la resistance a la colonisation, 40 souris femelles C3H/HeN ont requ de l\u27eau uniquement ou de l\u27eau contenant 5 mg/mL de streptomycine ad libidum pendant sept jours avant d\u27etre inoculees par voie orogastrique avec S. hyodysenteriae ou un bouillon sterile. Les signes cliniques ont ete notes a chaque jour et trois souris de chacun des groupes ont ete necropsiees aux jours 7 et 14 post-inoculation (PI) pour examen du caecum, du colon proximal, du c\u27lon transverse et du colon descendant et pour culture bacterienne du caecum. Des pools de feces ont ete obtenus a chaque semaine pour determiner le nombre total de bacteries anaerobies. L\u27examen macroscopique a revele la presence de feces molles aux jours 7 et 14 PI et d\u27une typhlite catarrhale au jour 14 PI, que les animaux aient requ ou non de la streptomycine. S. hyodysenteriae serotype 2 et serotype 4 a etet reisole\u27 respectivement de 100 et 91,7 % des caeca des souris inoculees. Des differences statistiquement significatives de changements morphometriques ont ete observees aux jours 7 et 14 PI entre les souris inoculees avec un bouillon sterile et celles ayant recu S. hyodysenteriae et ce, uniquement dans le caecum. Bien que l\u27administration orale de streptomycine ait reduit de facon significative le nombre d\u27anaerobes fecaux, elle n\u27a pas affecte la colonisation, la distribution, la severite ou la progression des lesions. (Traduit par Dre Christiane Girard
Model Transformation Technologies in the Context of Modelling Software Systems
Programming technologies have improved continuously during the last decades, but from an Information Systems perspective, some well-known problems associated to the design and implementation of an Information Systems persists. Object-Oriented Methods, Formal Specification Languages, Component-Based Software Production... This is just a very short list of technologies proposed to solve a very old and, at the same time, very well-known problem: how to produce software of quality. Programming has been the key task during the last 40 years, and the results have not been successful yet. This work will explore the need of facing a sound software production process from a different perspective: the non-programming perspective, where by non-programming we mainly mean modeling. Instead of talking about Extreme Programming, we will introduce a Extreme Non-Programming (Extreme Modeling-Oriented) approach. We will base our ideas on the intensive work done during the last years, oriented to the objective of generating code from a higher-level system specification, normally represented as a Conceptual Schema. Nowadays, though, the hip around MDA has given a new push to these strategies. New methods propose sound model transformations which cover all the different steps of a sound software production process from an Information Systems Engineering point of view. This must include Organizational Modeling, Requirements Engineering, Conceptual Modeling and Model-Based Code Generation techniques. In this context, it seems that the time of Model Transformation Technologies is finally here..
Selling the experience: studying the impact of real-world experiential learning on sales knowledge
University sales programs play an important role in preparing graduates to work in sales roles. Corporations benefit from hiring well-prepared graduates through savings of training time and costs. Experiential learning activities, including role-plays, are a common method used by sales educators to train students in the classroom. They have been shown to increase sales knowledge which directly impacts sales performance. However, there are a lack of studies that explore the value of experiential learning activities developed with corporate business partner involvement. This article describes a study that used an experimental design to test the difference in sales knowledge measured through pre and posttest surveys between students that completed a client-based role-play developed with a business partner as compared with those that completed the same role-play exercise without revealing the identity of the business partner. A review of experiential learning in sales education is followed by a description of the study design and role-play assignments along with analysis of the results and implications for future teaching and research.Includes bibliographical references
Graduate and Undergraduate Catalog, 2010-2011
Eastern Washington University\u27s course catalog for the 2010-2011 academic year.https://dc.ewu.edu/catalogs/1005/thumbnail.jp
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